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Volumn 27, Issue 1, 2019, Pages 35-45

Innovation in the teaching-learning process: the case of Kahoot!

Author keywords

Gamification; Higher education; Learning process; Skills; Teaching innovation process

Indexed keywords


EID: 85061619802     PISSN: 10748121     EISSN: 20541708     Source Type: Journal    
DOI: 10.1108/OTH-11-2018-0035     Document Type: Article
Times cited : (42)

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* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.