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Volumn , Issue , 2013, Pages 242-251

A case study in the gamification of a university-level games development course

Author keywords

Active learning; Games design; Gamification

Indexed keywords

ACTIVE LEARNING; GAMIFICATION; LECTURE ATTENDANCES; ONLINE LEARNING; PROBLEM SOLVING SKILLS; UNIVERSITY COURSE;

EID: 84886285435     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: 10.1145/2513456.2513469     Document Type: Conference Paper
Times cited : (200)

References (21)
  • 1
    • 84899804715 scopus 로고    scopus 로고
    • Gamification in logistics and supply chain education: Extending active learning
    • Perth, Australia
    • Wood, L. C. and Reiners, T. Gamification in logistics and supply chain education: Extending active learning. IADIS Internet Technologies and Society, Perth, Australia, 2012, 101-108.
    • (2012) IADIS Internet Technologies and Society , pp. 101-108
    • Wood, L.C.1    Reiners, T.2
  • 2
    • 84869026652 scopus 로고    scopus 로고
    • Gamification in education: What, how, why bother?
    • Lee, J. J. & Hammer, J. Gamification in Education: What, How, Why Bother? Academic Exchange Quarterly, 2011, 15(2).
    • (2011) Academic Exchange Quarterly , vol.15 , Issue.2
    • Lee, J.J.1    Hammer, J.2
  • 6
    • 84886271621 scopus 로고    scopus 로고
    • Retrieved June 2013, from Slashdot
    • Professor Cliffe Lampe Talks about Gamification in Academia. 2012. Retrieved June 2013, from Slashdot: http://games.slashdot.org/story/12/12/10/ 1827251/professor-cliff-lampe-talks-about-gamification-in-academia-video
    • (2012) Professor Cliffe Lampe Talks About Gamification in Academia
  • 8
    • 84886270166 scopus 로고    scopus 로고
    • Retrieved June 2013, from Gaming the Classroom
    • Syllabus - T366: Multiplayer Game Design. 2010. Retrieved June 2013, from Gaming the Classroom: http://gamingtheclassroom.wordpress.com/syllabus/
    • (2010) Syllabus - T366: Multiplayer Game Design
  • 9
    • 84898180590 scopus 로고    scopus 로고
    • Indiana U., a class on game design has students playing to win
    • Retrieved June 2013, from Wired Campus
    • Laster, J. 2010. Indiana U., a Class on Game Design Has Students Playing to Win. The Chronicle of Higher Education. Retrieved June 2013, from Wired Campus: http://chronicle.com/blogs/wiredcampus/at-indiana-u-a-class-on-game- design-has-students-playing-to-win/21981
    • (2010) The Chronicle of Higher Education
    • Laster, J.1
  • 10
    • 84886267355 scopus 로고    scopus 로고
    • Retrieved June 2013
    • Brinkman, D. Just Press Play. Retrieved June 2013, from: http://research.microsoft.com/en-us/projects/justpressplay/
    • Just Press Play
    • Brinkman, D.1
  • 11
    • 84886270167 scopus 로고    scopus 로고
    • Can digital natives level-up in a gamified curriculum?
    • M. Brown, M. Hartnett & T. Stewart (Eds.) Ascilite, Wellington
    • de Byl, P. Can Digital Natives Level-Up in a Gamified Curriculum? In M. Brown, M. Hartnett & T. Stewart (Eds.), Future challenges, sustainable futures. Ascilite, Wellington, 2012, 256-266.
    • (2012) Future Challenges, Sustainable Futures , pp. 256-266
    • De Byl, P.1
  • 15
    • 0040994858 scopus 로고    scopus 로고
    • Retrieved January 2012, from Gamification Wiki
    • Personality Types. Retrieved January 2012, from Gamification Wiki: gamification.org/wiki/Personality-Types.
    • Personality Types
  • 21
    • 84886271618 scopus 로고    scopus 로고
    • Game designer Jane McGonigal interviewed by Cameron Evans, U.S.
    • Microsoft. [online video]. Retrieved June 2013
    • McGonigal J. 2011. Game designer Jane McGonigal interviewed by Cameron Evans, U.S. Education CTO, Microsoft. [online video]. Retrieved June 2013, from: www.youtube.com/watch?v=5-mc9Rrfs00
    • (2011) Education CTO
    • Mcgonigal, J.1


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.