-
1
-
-
84899804715
-
Gamification in logistics and supply chain education: Extending active learning
-
Perth, Australia
-
Wood, L. C. and Reiners, T. Gamification in logistics and supply chain education: Extending active learning. IADIS Internet Technologies and Society, Perth, Australia, 2012, 101-108.
-
(2012)
IADIS Internet Technologies and Society
, pp. 101-108
-
-
Wood, L.C.1
Reiners, T.2
-
2
-
-
84869026652
-
Gamification in education: What, how, why bother?
-
Lee, J. J. & Hammer, J. Gamification in Education: What, How, Why Bother? Academic Exchange Quarterly, 2011, 15(2).
-
(2011)
Academic Exchange Quarterly
, vol.15
, Issue.2
-
-
Lee, J.J.1
Hammer, J.2
-
3
-
-
84860669305
-
Gamification: Using game design elements in non-game contexts
-
Vancouver, Canada
-
Deterding, C. S., Sicart, M., Nacke, L., O'Hara, K., Dixon, D. Gamification: Using Game Design Elements in Non-Game Contexts. In CHI 2011 Workshop Gamification: Using Game Design Elements in Non-Game Contexts, Vancouver, Canada, 2011, 2-5.
-
(2011)
CHI 2011 Workshop Gamification: Using Game Design Elements in Non-Game Contexts
, pp. 2-5
-
-
Deterding, C.S.1
Sicart, M.2
Nacke, L.3
O'Hara, K.4
Dixon, D.5
-
6
-
-
84886271621
-
-
Retrieved June 2013, from Slashdot
-
Professor Cliffe Lampe Talks about Gamification in Academia. 2012. Retrieved June 2013, from Slashdot: http://games.slashdot.org/story/12/12/10/ 1827251/professor-cliff-lampe-talks-about-gamification-in-academia-video
-
(2012)
Professor Cliffe Lampe Talks About Gamification in Academia
-
-
-
8
-
-
84886270166
-
-
Retrieved June 2013, from Gaming the Classroom
-
Syllabus - T366: Multiplayer Game Design. 2010. Retrieved June 2013, from Gaming the Classroom: http://gamingtheclassroom.wordpress.com/syllabus/
-
(2010)
Syllabus - T366: Multiplayer Game Design
-
-
-
9
-
-
84898180590
-
Indiana U., a class on game design has students playing to win
-
Retrieved June 2013, from Wired Campus
-
Laster, J. 2010. Indiana U., a Class on Game Design Has Students Playing to Win. The Chronicle of Higher Education. Retrieved June 2013, from Wired Campus: http://chronicle.com/blogs/wiredcampus/at-indiana-u-a-class-on-game- design-has-students-playing-to-win/21981
-
(2010)
The Chronicle of Higher Education
-
-
Laster, J.1
-
10
-
-
84886267355
-
-
Retrieved June 2013
-
Brinkman, D. Just Press Play. Retrieved June 2013, from: http://research.microsoft.com/en-us/projects/justpressplay/
-
Just Press Play
-
-
Brinkman, D.1
-
11
-
-
84886270167
-
Can digital natives level-up in a gamified curriculum?
-
M. Brown, M. Hartnett & T. Stewart (Eds.) Ascilite, Wellington
-
de Byl, P. Can Digital Natives Level-Up in a Gamified Curriculum? In M. Brown, M. Hartnett & T. Stewart (Eds.), Future challenges, sustainable futures. Ascilite, Wellington, 2012, 256-266.
-
(2012)
Future Challenges, Sustainable Futures
, pp. 256-266
-
-
De Byl, P.1
-
13
-
-
84886314636
-
Brainstorm triggers: Game characteristics as input in ideation
-
Vancouver, Canada
-
Hoonhout, J. and Meerbeek, B. Brainstorm triggers: game characteristics as input in ideation. In CHI 2011 Workshop Gamification: Using Game Design Elements in Non-Game Contexts, Vancouver, Canada, 2011, 49-54.
-
(2011)
CHI 2011 Workshop Gamification: Using Game Design Elements in Non-Game Contexts
, pp. 49-54
-
-
Hoonhout, J.1
Meerbeek, B.2
-
15
-
-
0040994858
-
-
Retrieved January 2012, from Gamification Wiki
-
Personality Types. Retrieved January 2012, from Gamification Wiki: gamification.org/wiki/Personality-Types.
-
Personality Types
-
-
-
21
-
-
84886271618
-
Game designer Jane McGonigal interviewed by Cameron Evans, U.S.
-
Microsoft. [online video]. Retrieved June 2013
-
McGonigal J. 2011. Game designer Jane McGonigal interviewed by Cameron Evans, U.S. Education CTO, Microsoft. [online video]. Retrieved June 2013, from: www.youtube.com/watch?v=5-mc9Rrfs00
-
(2011)
Education CTO
-
-
Mcgonigal, J.1
|