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Volumn 27, Issue 2, 2019, Pages 332-343

Implementing gamification in a university-level UML modeling course: A case study

Author keywords

education; gamification; Moodle; UML; Unified Process

Indexed keywords

APPLICATION PROGRAMS; EDUCATION; ENGINEERING EDUCATION; LOCKS (FASTENERS); MOTIVATION; SOFTWARE DESIGN; STUDENTS; TEACHING; UNIFIED MODELING LANGUAGE;

EID: 85055933835     PISSN: 10613773     EISSN: 10990542     Source Type: Journal    
DOI: 10.1002/cae.22077     Document Type: Article
Times cited : (74)

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* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.