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Volumn 715, Issue , 2018, Pages 684-692
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An Empirical Study on the Use of Gamification on IT Courses at Higher Education
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Author keywords
Blended learning; Case study; Gamification; Information technology education
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Indexed keywords
EDUCATION;
STUDENTS;
TEACHING;
BLENDED LEARNING;
E-LEARNING PLATFORMS;
EMPIRICAL STUDIES;
GAMIFICATION;
HIGHER EDUCATION;
INFORMATION TECHNOLOGY EDUCATION;
SOCIAL INTERACTION PLATFORM;
STUDENT SATISFACTION;
E-LEARNING;
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EID: 85040189354
PISSN: 21945357
EISSN: None
Source Type: Book Series
DOI: 10.1007/978-3-319-73210-7_80 Document Type: Conference Paper |
Times cited : (32)
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References (13)
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