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Volumn 2, Issue 1, 2010, Pages 53-76

Game-based learning in second life®. Do gender and age make a difference?

Author keywords

Games; Gender; Medicine; Second life; Virtual patients; Virtual worlds

Indexed keywords


EID: 85055461777     PISSN: 1757191X     EISSN: 17571928     Source Type: Journal    
DOI: 10.1386/jgvw.2.1.53_1     Document Type: Article
Times cited : (9)

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* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.