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Volumn , Issue , 2007, Pages 185-192

Learning support in Multi-User Virtual Environments

Author keywords

Multi User Virtual Environments; MUVE; Second life; Virtual Learning Environments; VLE

Indexed keywords

COMPUTER AIDED INSTRUCTION; STUDENTS; THREE DIMENSIONAL; TOOLS; VIRTUAL REALITY; WEBSITES;

EID: 84897534009     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: None     Document Type: Conference Paper
Times cited : (7)

References (22)
  • 3
    • 84892274213 scopus 로고    scopus 로고
    • Introducing your real-life students to second life
    • D. Livingstone and J. Kemp (eds.), San Francisco
    • Carter, C. (2006). Introducing your real-life students to Second Life. Proceedings of the Second Life Education Workshop 2006, D. Livingstone and J. Kemp (eds.), San Francisco, 27-29.
    • (2006) Proceedings of the Second Life Education Workshop 2006 , pp. 27-29
    • Carter, C.1
  • 4
    • 84897560072 scopus 로고    scopus 로고
    • Virtual Learning Environments: Making the Web easy to use for teachers and learners
    • University of Bristol
    • Cook, J. (1999). Virtual Learning Environments: Making the Web easy to use for teachers and learners. LTSS, University of Bristol.
    • (1999) LTSS
    • Cook, J.1
  • 6
    • 85064775643 scopus 로고    scopus 로고
    • Teaching in 3D: Pedagogical affordances and constraints of 3d virtual worlds for synchronous distance learning
    • Dickey, M. D. (2003). "Teaching in 3D: Pedagogical Affordances and Constraints of 3D Virtual Worlds for Synchronous Distance Learning." Distance Education 24(1): 105-121.
    • (2003) Distance Education , vol.24 , Issue.1 , pp. 105-121
    • Dickey, M.D.1
  • 7
    • 84892297853 scopus 로고    scopus 로고
    • Camp global kids: A case study of bringing a global youth development model into teen second life
    • D. Livingstone and J. Kemp (eds.), San Francisco
    • Feldman, L. (2006). Camp Global Kids: A case study of bringing a global youth development model into Teen Second Life. Proceedings of the Second Life Education Workshop 2006, D. Livingstone and J. Kemp (eds.), San Francisco, 11.
    • (2006) Proceedings of the Second Life Education Workshop 2006 , pp. 11
    • Feldman, L.1
  • 8
    • 85086493011 scopus 로고    scopus 로고
    • Spontaneous communities of learning: Learning ecosystems in massively multiplayer online gaming environments
    • Vancouver, Canada
    • Galarneau, L. (2005). Spontaneous Communities of Learning: Learning Ecosystems in Massively Multiplayer Online Gaming Environments. Digra 2005: Changing Views-Worlds in Play, Vancouver, Canada.
    • (2005) Digra 2005: Changing Views-Worlds in Play
    • Galarneau, L.1
  • 9
    • 67349101272 scopus 로고    scopus 로고
    • Using a virtual world for transferable skills in gaming education
    • Hobbs, M., E. Brown and M. Gordon (2006). "Using A Virtual World For Transferable Skills in Gaming Education." ITALICS 5(3).
    • (2006) ITALICS , vol.5 , pp. 3
    • Hobbs, M.1    Brown, E.2    Gordon, M.3
  • 10
    • 34548069899 scopus 로고    scopus 로고
    • Massively multi-learner: Recent advances in 3D social environments
    • D. Livingstone and J. Kemp (eds.), San Francisco
    • Kemp, J. and D. Livingstone (2006). Massively multi-learner: recent advances in 3D social environments. Proceedings of the Second Life Education Workshop 2006, D. Livingstone and J. Kemp (eds.), San Francisco, 13-18.
    • (2006) Proceedings of the Second Life Education Workshop 2006 , pp. 13-18
    • Kemp, J.1    Livingstone, D.2
  • 14
    • 33644985146 scopus 로고    scopus 로고
    • Gaming in a 3D multi-user virtual environment: Engaging students in Science lessons
    • Lim, C. P., D. Nonis and J. Hedberg (2006). "Gaming in a 3D multi-user virtual environment: engaging students in Science lessons." British Journal of Educational Technology 37(2): 211-231.
    • (2006) British Journal of Educational Technology , vol.37 , Issue.2 , pp. 211-231
    • Lim, C.P.1    Nonis, D.2    Hedberg, J.3
  • 15
    • 34249099049 scopus 로고    scopus 로고
    • Massively multi-learner: Recent advances in 3D social environments
    • University of Paisley
    • Livingstone, D. and J. Kemp (2006). "Massively multi-learner: recent advances in 3D social environments." Computing and Information Systems Journal, School of Computing, University of Paisley 10(2). http://cis.paisley. ac.uk/
    • (2006) Computing and Information Systems Journal, School of Computing , vol.10 , Issue.2
    • Livingstone, D.1    Kemp, J.2
  • 16
    • 84897500224 scopus 로고    scopus 로고
    • A richer blend: Integrating web-based and 3D virtual learning environments
    • June 14th, University of Hertfordshire
    • Livingstone, D. and J. Kemp (2007). A richer blend: Integrating web-based and 3D virtual learning environments. Presented at Blended Learning 2007, June 14th, University of Hertfordshire
    • (2007) Presented at Blended Learning 2007
    • Livingstone, D.1    Kemp, J.2
  • 17
    • 64449085668 scopus 로고    scopus 로고
    • Multidisciplinary experiential education in second life: A global approach
    • D. Livingstone and J. Kemp (eds.), San Francisco
    • Mason, H. and M. Moutahir (2006). Multidisciplinary Experiential Education in Second Life: A Global Approach. Proceedings of the Second Life Education Workshop 2006, D. Livingstone and J. Kemp (eds.), San Francisco, 30-34.
    • (2006) Proceedings of the Second Life Education Workshop 2006 , pp. 30-34
    • Mason, H.1    Moutahir, M.2
  • 18
    • 34247142789 scopus 로고    scopus 로고
    • Digital game-based learning
    • Prensky, M. (2003). Digital game-based learning. Computers in Entertainment 1(1): 21.
    • (2003) Computers in Entertainment , vol.1 , Issue.1 , pp. 21
    • Prensky, M.1
  • 19
    • 4244185049 scopus 로고    scopus 로고
    • Virtual learning environments
    • O'Leary, R. (2002). Virtual Learning Environments. HEA (formerly LTSN), Report ELN002. http://www.heacademy.ac.uk/embedded-object.asp?id= 17213&prompt=yes&filename=ELN002
    • (2002) Report ELN002
    • O'Leary, R.1


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.