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Volumn , Issue , 2010, Pages 87-95

HLBVH: Hierarchical LBVH construction for real-time ray tracing of dynamic geometry

Author keywords

[No Author keywords available]

Indexed keywords

HEURISTIC ALGORITHMS; INTERACTIVE COMPUTER GRAPHICS; MESH GENERATION; OPTIMIZATION; THREE DIMENSIONAL COMPUTER GRAPHICS;

EID: 85053417076     PISSN: 20798679     EISSN: 20798687     Source Type: Conference Proceeding    
DOI: None     Document Type: Conference Paper
Times cited : (103)

References (23)
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    • Gputerasort: High performance graphics coprocessor sorting for large database management
    • GOVINDARAJU N. K., GRAY J., KUMAR R., MANOCHA D.: Gputerasort: High performance graphics coprocessor sorting for large database management. In Proceedings of ACM SIGMOD (2006), pp. 325-336. 2
    • (2006) Proceedings of ACM SIGMOD , vol.2 , pp. 325-336
    • Govindaraju, N.K.1    Gray, J.2    Kumar, R.3    Manocha, D.4
  • 6
    • 77952789086 scopus 로고    scopus 로고
    • Fast ray sorting and breadthfirst packet traversal for GPU ray tracing
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    • GARANZHA K., LOOP C.: Fast ray sorting and breadthfirst packet traversal for gpu ray tracing. In Eurographics 2010 State ,of the Art Reports (2010), vol. 29. 1, 2, 7, 8
    • (2010) Eurographics 2010 State ,Of the Art Reports , vol.29
    • Garanzha, K.1    Loop, C.2
  • 9
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    • Ph.d. Thesis, Department of Computer Science and Engineering, Faculty of Electrical Engineering, Czech Technical University Prague, November
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    • Havran, V.1
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    • 40-53. 2
    • NICKOLLS J., BUCK I., GARLAND M., SKADRON K.: Scalable parallel programming with cuda. ACM Queue 6, 2 (2008), 40-53. 2
    • (2008) ACM Queue , vol.6 , Issue.2
    • Nickolls, J.1    Buck, I.2    Garland, M.3    Skadron, K.4
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    • 70450077484 scopus 로고    scopus 로고
    • Designing efficient sorting algorithms for manycore GPUS
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    • SATISH N., HARRIS M., GARLAND M.: Designing efficient sorting algorithms for manycore gpus. In IPDPS (2009), pp. 1-10. 2
    • (2009) IPDPS , pp. 1-10
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    • Scan primitives for GPU computing
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    • SENGUPTA S., HARRIS M., ZHANG Y., OWENS J. D.: Scan primitives for gpu computing. In Graphics Hardware 2007 (Aug. 2007), ACM, pp. 97-106. 2
    • (2007) Graphics Hardware , vol.2007 , Issue.2 , pp. 97-106
    • Sengupta, S.1    Harris, M.2    Zhang, Y.3    Owens, J.D.4
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    • 35349007523 scopus 로고    scopus 로고
    • Highly parallel fast kd-tree construction for interactive ray tracing of dynamic scenes
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    • SHEVTSOV M., SOUPIKOV A., KAPUSTIN E.: Highly parallel fast kd-tree construction for interactive ray tracing of dynamic scenes. Computer Graphics Forum 26, 3 (2007), 395-404. 1
    • (2007) Computer Graphics Forum , vol.26 , Issue.3 , pp. 395-404
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* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.