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Volumn 7, Issue 3, 2018, Pages 197-207

Application of Commercial Games for Home-Based Rehabilitation for People with Hemiparesis: Challenges and Lessons Learned

Author keywords

Cerebral palsy; Hemiplegia; Serious games; Stroke rehabilitation; Technology adoption; Virtual reality

Indexed keywords

ADOLESCENT; AGED; CEREBRAL PALSY; COMPUTER INTERFACE; DEVICES; FEMALE; HOME CARE; HUMAN; INVENTION; MALE; PARESIS; PHYSIOTHERAPIST; PROCEDURES; PSYCHOLOGY; STROKE REHABILITATION; TELEREHABILITATION; UTILIZATION; VIDEO GAME;

EID: 85049008541     PISSN: 2161783X     EISSN: 21617856     Source Type: Journal    
DOI: 10.1089/g4h.2017.0137     Document Type: Article
Times cited : (27)

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* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.