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Volumn 7, Issue 4, 2015, Pages 326-345

The game-based learning evaluation model (GEM): Measuring the effectiveness of serious games using a standardised method

Author keywords

Applied gaming; Educational games; Educational technology; Effectiveness research; Evaluation framework; Evaluation model; Evidencebased; Game based learning; Serious gaming; Validation

Indexed keywords


EID: 84955489961     PISSN: 17535255     EISSN: 17535263     Source Type: Journal    
DOI: 10.1504/IJTEL.2015.074189     Document Type: Article
Times cited : (20)

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