|
Volumn 57, Issue 2, 2011, Pages 1521-1529
|
Reviewing the need for gaming in education to accommodate the net generation
|
Author keywords
Cooperative collaborative learning; Interactive learning environments; Simulations; Teaching learning strategies
|
Indexed keywords
COMPUTER GAME;
COMPUTER USE;
COOPERATIVE/COLLABORATIVE LEARNING;
DATA SETS;
FORMAL EDUCATION;
HIGHER EDUCATION;
INTERACTIVE LEARNING ENVIRONMENT;
LEARNING EXPERIENCES;
LEARNING METHODS;
LEARNING PREFERENCES;
LEARNING STYLE;
NETHERLANDS;
NEW TEACHING;
SIMULATIONS;
SOCIAL INTERACTIONS;
STATISTICALLY SIGNIFICANT DIFFERENCE;
TEACHING METHODS;
TEACHING/LEARNING STRATEGIES;
TECHNOLOGY USE;
COMPUTER SIMULATION;
LEARNING SYSTEMS;
STUDENTS;
SURVEYS;
TEACHING;
TECHNOLOGY;
USER INTERFACES;
ENGINEERING EDUCATION;
|
EID: 79952986230
PISSN: 03601315
EISSN: None
Source Type: Journal
DOI: 10.1016/j.compedu.2011.02.010 Document Type: Article |
Times cited : (63)
|
References (25)
|