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Volumn 57, Issue 2, 2011, Pages 1521-1529

Reviewing the need for gaming in education to accommodate the net generation

Author keywords

Cooperative collaborative learning; Interactive learning environments; Simulations; Teaching learning strategies

Indexed keywords

COMPUTER GAME; COMPUTER USE; COOPERATIVE/COLLABORATIVE LEARNING; DATA SETS; FORMAL EDUCATION; HIGHER EDUCATION; INTERACTIVE LEARNING ENVIRONMENT; LEARNING EXPERIENCES; LEARNING METHODS; LEARNING PREFERENCES; LEARNING STYLE; NETHERLANDS; NEW TEACHING; SIMULATIONS; SOCIAL INTERACTIONS; STATISTICALLY SIGNIFICANT DIFFERENCE; TEACHING METHODS; TEACHING/LEARNING STRATEGIES; TECHNOLOGY USE;

EID: 79952986230     PISSN: 03601315     EISSN: None     Source Type: Journal    
DOI: 10.1016/j.compedu.2011.02.010     Document Type: Article
Times cited : (63)

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* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.