-
1
-
-
15944382753
-
Making Learning Fun: Quest Atlantis, a Game without Guns
-
Barab, S. A., Thomas, M. Dodge, T., Carteaux, R. and. Tuzun, H. (2005) "Making Learning Fun: Quest Atlantis, a Game without Guns", Educational Technology Research and Development, Vol. 53, No. 1, pp 86-107.
-
(2005)
Educational Technology Research and Development
, vol.53
, Issue.1
, pp. 86-107
-
-
Barab, S.A.1
Thomas, M.2
Dodge, T.3
Carteaux, R.4
Tuzun, H.5
-
2
-
-
84938837705
-
The Learning Effects of Global Conflicts
-
Media@Terra, Athens
-
Buch, T. and Egenfeldt-Nielsen, S. (2007) "The Learning Effects of Global Conflicts", Proceedings of Conf. Media@Terra, Athens.
-
(2007)
Proceedings of Conf
-
-
Buch, T.1
Egenfeldt-Nielsen, S.2
-
3
-
-
80053109336
-
Computer Game-based Learning and Pedagogical Contexts: Initial Findings from a Field Study
-
14-16 July 2011, Chennai, India
-
Chatterjee, S., Mohanty, A. and Bhattacharya, B. (2011) "Computer Game-based Learning and Pedagogical Contexts: Initial Findings from a Field Study", Proceedings of the IEEE International Conference on Technology for Education T4E 2011, 14-16 July 2011, Chennai, India, pp 109-115.
-
(2011)
Proceedings of the IEEE International Conference on Technology for Education T4E 2011
, pp. 109-115
-
-
Chatterjee, S.1
Mohanty, A.2
Bhattacharya, B.3
-
4
-
-
70449440689
-
The Impact of Learning Styles on the Effectiveness of Digital Games in Education
-
KDU College, Patailing Java, Malaysia
-
Chong, Y., Wong, M., Thomson Fredrik, E. (2005) "The Impact of Learning Styles on the Effectiveness of Digital Games in Education", in Proceedings of the Symposium on Information Technology in Education, KDU College, Patailing Java, Malaysia.
-
(2005)
Proceedings of the Symposium on Information Technology in Education
-
-
Chong, Y.1
Wong, M.2
Thomson Fredrik, E.3
-
5
-
-
84938583702
-
Learning Styles Inventory - in the Asian Context
-
Dangwal R. & Mitra, S. (1998) "Learning Styles Inventory - in the Asian Context", Journal of Psychological Researches, Vol.42, No.3, pp 138-145.
-
(1998)
Journal of Psychological Researches
, vol.42
, Issue.3
, pp. 138-145
-
-
Dangwal, R.1
Mitra, S.2
-
6
-
-
0007262496
-
Since Malone's Theory of Intrinsically Mo-tivating Instruction: What's the Score in the Gaming Literature?
-
Dempsey, J., Lucassen, B., Gilley, W. and Rasmussen, K. (1993-94) "Since Malone's Theory of Intrinsically Mo-tivating Instruction: What's the Score in the Gaming Literature?" Journal of Educational Technology Systems, Vol. 22, No. 2, pp 173-183.
-
(1993)
Journal of Educational Technology Systems
, vol.22
, Issue.2
, pp. 173-183
-
-
Dempsey, J.1
Lucassen, B.2
Gilley, W.3
Rasmussen, K.4
-
9
-
-
54249155712
-
Online games for 21st century skills
-
C. A. D. Gibson and M. Prensky, Eds. Information Science Publishing, Hershey, PA
-
Galarneau L. and Zibit, M. (2007) "Online games for 21st century skills," in Games and Simulations in Online Learning: Research and Development Frameworks, C. A. D. Gibson and M. Prensky, Eds. Information Science Publishing, Hershey, PA.
-
(2007)
Games and Simulations in Online Learning: Research and Development Frameworks
-
-
Galarneau, L.1
Zibit, M.2
-
10
-
-
67549103767
-
Games, Motivation, and Learning: A Research and Practice Model
-
Garris, R., Ahlers, R. and Driskell, J. E. (2002) "Games, Motivation, and Learning: A Research and Practice Model", Simulation& Gaming, Vol. 33, pp 441-467.
-
(2002)
Simulation& Gaming
, vol.33
, pp. 441-467
-
-
Garris, R.1
Ahlers, R.2
Driskell, J.E.3
-
13
-
-
84901776927
-
Teacher Roles and Positionings when Facilitating Educational Games
-
4th European Conference on Game-Based Learning, 21-22 October, Copenhagen
-
Hanghøj, T. and Brund, C. (2010) "Teacher Roles and Positionings when Facilitating Educational Games", Proceedings of ECGBL 2010, 4th European Conference on Game-Based Learning, 21-22 October, Copenhagen.
-
(2010)
Proceedings of ECGBL 2010
-
-
Hanghøj, T.1
Brund, C.2
-
14
-
-
33749328372
-
Adapting the Human Computer Interface to Support Collaborative Learning Environments for Children
-
PhD Dissertation, University of British Columbia
-
Inkpen, K. (1997) "Adapting the Human Computer Interface to Support Collaborative Learning Environments for Children", PhD Dissertation, University of British Columbia.
-
(1997)
-
-
Inkpen, K.1
-
15
-
-
0000173375
-
Effects of Cooperative, Competitive, and Individualistic Goal Structures on Computer-assisted Instruction
-
Johnson, R., Johnson, D. W. and Stanne, M. (1985) "Effects of Cooperative, Competitive, and Individualistic Goal Structures on Computer-assisted Instruction", Journal of Educational Psychology, Vol. 77, pp 668-677.
-
(1985)
Journal of Educational Psychology
, vol.77
, pp. 668-677
-
-
Johnson, R.1
Johnson, D.W.2
Stanne, M.3
-
16
-
-
17444430609
-
Individual and collective activities in educational computer game playing
-
R. H. T. Koschmann and N. Miyake, eds., Lawrence Erlbaum, Mahwah, NJ
-
Kaptelinin, V., and Cole, M. (2001) "Individual and collective activities in educational computer game playing," in CSCL2: Carrying Forward the Conversation, R. H. T. Koschmann and N. Miyake, eds., Lawrence Erlbaum, Mahwah, NJ.
-
(2001)
CSCL2: Carrying Forward the Conversation
-
-
Kaptelinin, V.1
Cole, M.2
-
17
-
-
49449083541
-
A Case Study of Computer Gaming for Math: Engaged Learning from Gameplay?
-
Ke, F. (2008a) "A Case Study of Computer Gaming for Math: Engaged Learning from Gameplay?" Computers & Education, Vol. 51, pp 1609-1620.
-
(2008)
Computers & Education
, vol.51
, pp. 1609-1620
-
-
Ke, F.1
-
18
-
-
54249153241
-
Alternative Goal Structures for computer game-based learning
-
Ke, F. (2008b) "Alternative Goal Structures for computer game-based learning," Computer-Supported Collaborative Learning, Vol. 3, pp 429-445.
-
(2008)
Computer-Supported Collaborative Learning
, vol.3
, pp. 429-445
-
-
Ke, F.1
-
19
-
-
28344439928
-
Literature Review in Games and Learning
-
Nesta Futurelab
-
Kirriemuir, J. and McFarlane, A. (2004) "Literature Review in Games and Learning", Nesta Futurelab.
-
(2004)
-
-
Kirriemuir, J.1
McFarlane, A.2
-
20
-
-
79960132136
-
When Does the Use of Computer Games and other Interactive Multimedia Software Help Stu-dents Learn Mathematics?
-
Arlington, 1998
-
Klawe, M. (1998) "When Does the Use of Computer Games and other Interactive Multimedia Software Help Stu-dents Learn Mathematics?" in Technology and NCTM Standards 2000 Conference, Arlington, 1998.
-
(1998)
Technology and NCTM Standards 2000 Conference
-
-
Klawe, M.1
-
22
-
-
0003313411
-
What Makes Computer Games Fun
-
Malone, T. W. (1981) "What Makes Computer Games Fun", Byte, Vol. 6, pp. 258-277.
-
(1981)
Byte
, vol.6
, pp. 258-277
-
-
Malone, T.W.1
-
23
-
-
0038341524
-
Goals and Learning in Microworlds
-
Miller, C. S., Lehman, J. F. and Koedinger, K. R. (1999) "Goals and Learning in Microworlds", Cognitive Science, Vol. 23, No. 3, pp 305-336.
-
(1999)
Cognitive Science
, vol.23
, Issue.3
, pp. 305-336
-
-
Miller, C.S.1
Lehman, J.F.2
Koedinger, K.R.3
-
24
-
-
79956295339
-
Game-based Learning or Game-based Teaching?
-
Becta
-
Pivec, P. (2009) "Game-based Learning or Game-based Teaching?" Becta.
-
(2009)
-
-
Pivec, P.1
-
26
-
-
84965372362
-
The Effectiveness of Games for Educational Purposes: A Review of Recent Research
-
Randel, J. M., Morris, B. A., Wetzel, C. D. and Whitehill, B. V. (1992) "The Effectiveness of Games for Educational Purposes: A Review of Recent Research", Simulation and Gaming, Vol. 23, pp 261-276.
-
(1992)
Simulation and Gaming
, vol.23
, pp. 261-276
-
-
Randel, J.M.1
Morris, B.A.2
Wetzel, C.D.3
Whitehill, B.V.4
-
27
-
-
84938628229
-
The Relationship between Game Genres, Learning Techniques and Learning Styles in Educational Computer Games
-
Z. Pan et al. eds., Springer-Verlag, Berlin Heidelberg
-
Rapeepisarn, K., Wong, K.W., Fung, C.C. and Khine, M.S. (2008) "The Relationship between Game Genres, Learning Techniques and Learning Styles in Educational Computer Games", in Edutainment 2008, Z. Pan et al. eds., Springer-Verlag, Berlin Heidelberg.
-
(2008)
Edutainment 2008
-
-
Rapeepisarn, K.1
Wong, K.W.2
Fung, C.C.3
Khine, M.S.4
-
31
-
-
27544500148
-
Video Games and the Future of Learning
-
Shaffer, D. W., Squire, K. D., Halverson, R. and Gee, J. P. (2005) "Video Games and the Future of Learning", Phi Delta Kappan, Vol. 87, pp. 104-111.
-
(2005)
Phi Delta Kappan
, vol.87
, pp. 104-111
-
-
Shaffer, D.W.1
Squire, K.D.2
Halverson, R.3
Gee, J.P.4
-
32
-
-
18144388548
-
Replaying History: Learning World History through Playing Civilization III
-
PhD Dissertation, Indiana University
-
Squire, K. (2004) Replaying History: Learning World History through Playing Civilization III, PhD Dissertation, Indiana University.
-
(2004)
-
-
Squire, K.1
-
33
-
-
0034455517
-
The Impact of Home Computer Use on Children's Activities and Development
-
Subrahmanyam, K., Kraut, R., Greenfield, P. and Gross, E. (2000) "The Impact of Home Computer Use on Children's Activities and Development", Children and Computer Technology, Vol. 10, pp 123-144.
-
(2000)
Children and Computer Technology
, vol.10
, pp. 123-144
-
-
Subrahmanyam, K.1
Kraut, R.2
Greenfield, P.3
Gross, E.4
-
34
-
-
78149468960
-
Computer Games, Schools, and Young People: A Report for Educators on Using Games for Learning
-
Futurelab
-
Williamson, B. (2009) "Computer Games, Schools, and Young People: A Report for Educators on Using Games for Learning," Futurelab.
-
(2009)
-
-
Williamson, B.1
|