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Volumn , Issue , 2010, Pages 116-122

Teacher roles and positionings in relation to educational games

Author keywords

Game modalities; Game based teaching; Positioning theory; Teacher roles

Indexed keywords

COMPUTER GAMES; LEARNING SYSTEMS;

EID: 84901776927     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: None     Document Type: Conference Paper
Times cited : (26)

References (20)
  • 3
    • 70449728347 scopus 로고    scopus 로고
    • Video game pedagogy: Good games = good pedagogy
    • C. Thomas Miller. New York, Springer
    • Becker, K. (2008). "Video Game Pedagogy: Good Games = Good Pedagogy". Games: Purpose and Potential in Education. C. Thomas Miller. New York, Springer.
    • (2008) Games: Purpose and Potential in Education
    • Becker, K.1
  • 4
    • 84928851669 scopus 로고
    • Simulation games: One more tool on the pedagogical shelf
    • Dorn, J. (1989). "Simulation Games: One More Tool On the Pedagogical Shelf." Teaching Sociology 17(1): 1-18.
    • (1989) Teaching Sociology , vol.17 , Issue.1 , pp. 1-18
    • Dorn, J.1
  • 6
    • 0039065314 scopus 로고    scopus 로고
    • Discourse analysis, learning, and social practice: A methodological study
    • Gee, J. P. & J. L. Green (1998). "Discourse Analysis, Learning, and Social Practice: A Methodological Study." Review of Research in Education 23: 119-169.
    • (1998) Review of Research in Education , vol.23 , pp. 119-169
    • Gee, J.P.1    Green, J.L.2
  • 8
    • 84901812151 scopus 로고    scopus 로고
    • Clashing and emerging genres: Teaching and playing educational computer games
    • Paper presented at Stockholm, March 17-19 2010
    • Hanghøj, T. (2010). "Clashing and Emerging Genres: Teaching and playing educational computer games". Paper presented at the Designs for Learning conference, Stockholm, March 17-19 2010.
    • (2010) The Designs for Learning Conference
    • Hanghøj, T.1
  • 9
    • 84898300272 scopus 로고    scopus 로고
    • How to study something that does not (Yet) exist: Making design interventions with learning games
    • Paper accepted for
    • Hanghøj, T. & Meyer, B. (2010). "How To Study Something That Does Not (Yet) Exist: Making Design Interventions With Learning Games". Paper accepted for the ECGBL 2010 Confererence Proceedings.
    • (2010) The ECGBL 2010 Confererence Proceedings
    • Hanghøj, T.1    Meyer, B.2
  • 15
    • 84864167168 scopus 로고    scopus 로고
    • Video games and teacher development: Bridging the gap in the classroom
    • C. T. Miller. New York, Springer
    • Simpson, E. & S. Stansberry (2008). "Video Games and Teacher Development: Bridging the Gap in the Classroom." Games: Purpose and Potential in Education. C. T. Miller. New York, Springer.
    • (2008) Games: Purpose and Potential in Education
    • Simpson, E.1    Stansberry, S.2
  • 16
    • 18644371873 scopus 로고    scopus 로고
    • Double histories in multivocal classrooms: Notes toward an ecological account of writing
    • Smidt, J. (2002). "Double Histories in Multivocal Classrooms: Notes Toward an Ecological Account of Writing". Written Communication 19(3): 414-443.
    • (2002) Written Communication , vol.19 , Issue.3 , pp. 414-443
    • Smidt, J.1
  • 18
    • 84861092043 scopus 로고    scopus 로고
    • A guide to integrating COTS games into your classroom
    • R. Ferdig. New York, Information Science Reference
    • Van Eck, R. (2009). "A Guide to Integrating COTS Games into Your Classroom." Handbook of Research on Effective Electronic Gaming in Education, Vol. 1. R. Ferdig. New York, Information Science Reference.
    • (2009) Handbook of Research on Effective Electronic Gaming in Education , vol.1
    • Van Eck, R.1


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.