메뉴 건너뛰기




Volumn 53, Issue , 2015, Pages 396-407

Exploring the effects of videogame play on creativity performance and emotional responses

Author keywords

Attentional breadth; Cognitive flexibility; Creativity; Emotion and videogame play

Indexed keywords

INTERACTIVE COMPUTER GRAPHICS; PRODUCTIVITY;

EID: 84937938797     PISSN: 07475632     EISSN: None     Source Type: Journal    
DOI: 10.1016/j.chb.2015.07.024     Document Type: Article
Times cited : (38)

References (89)
  • 1
    • 33749808280 scopus 로고
    • Social psychology of creativity: A consensual assessment technique
    • T.M. Amabile Social psychology of creativity: A consensual assessment technique Journal of Personality and Social Psychology 1982 10.1037/0022-3514.43.5.997
    • (1982) Journal of Personality and Social Psychology
    • Amabile, T.M.1
  • 2
    • 84891299850 scopus 로고    scopus 로고
    • Componential theory of creativity
    • E.H. Kessler, SAGE Publications Inc Thousand Oaks, CA
    • T.M. Amabile Componential theory of creativity E.H. Kessler, Encyclopedia of management theory 2013 SAGE Publications Inc Thousand Oaks, CA 135 140
    • (2013) Encyclopedia of management theory , pp. 135-140
    • Amabile, T.M.1
  • 3
    • 84855650270 scopus 로고    scopus 로고
    • The influence of discrete emotions on judgement and decision-making: A meta-analytic review
    • A.D. Angie, S. Connelly, E.P. Waples, and V. Kligyte The influence of discrete emotions on judgement and decision-making: A meta-analytic review Cognition & Emotion 25 2011 1393 1422 10.1080/02699931.2010.550751
    • (2011) Cognition & Emotion , vol.25 , pp. 1393-1422
    • Angie, A.D.1    Connelly, S.2    Waples, E.P.3    Kligyte, V.4
  • 4
    • 0742301120 scopus 로고    scopus 로고
    • The effects of positive affect and arousal on working memory and executive attention. Neurobiology and computational models
    • Ashby, G., Valentin, V. V., & Turken, A. U. (2002). The effects of positive affect and arousal on working memory and executive attention. Neurobiology and computational models. In Emotional cognition: from brain to behaviour (pp. 245-287).
    • (2002) Emotional cognition: from brain to behaviour , pp. 245-287
    • Ashby, G.1    Valentin, V.V.2    Turken, A.U.3
  • 5
    • 0033158786 scopus 로고    scopus 로고
    • A neuropsychological theory of positive affect and its influence on cognition
    • G. Ashby, A.M. Isen, and A.U. Turken A neuropsychological theory of positive affect and its influence on cognition Psychological Review 106 1999 529 550 10.1037/0033-295X.106.3.529
    • (1999) Psychological Review , vol.106 , pp. 529-550
    • Ashby, G.1    Isen, A.M.2    Turken, A.U.3
  • 6
    • 33645982635 scopus 로고    scopus 로고
    • Enhancement of ideational fluency by means of computer-based training
    • M. Benedek, A. Fink, and A.C. Neubauer Enhancement of ideational fluency by means of computer-based training Creativity Research Journal 18 3 2006 317 328 10.1207/s15326934crj1803-7
    • (2006) Creativity Research Journal , vol.18 , Issue.3 , pp. 317-328
    • Benedek, M.1    Fink, A.2    Neubauer, A.C.3
  • 7
    • 49749107912 scopus 로고    scopus 로고
    • The "digital natives" debate: A critical review of the evidence
    • S. Bennett, K. Maton, and L. Kervin The "digital natives" debate: A critical review of the evidence British Journal of Educational Technology 39 2008 775 786 10.1111/j.1467-8535.2007.00793.x
    • (2008) British Journal of Educational Technology , vol.39 , pp. 775-786
    • Bennett, S.1    Maton, K.2    Kervin, L.3
  • 8
    • 0032423613 scopus 로고    scopus 로고
    • What is the role of Dopamine in reward: Hedonic impact, reward learning, or incentive salience?
    • K.C. Berridge, and T.E. Robinson What is the role of Dopamine in reward: Hedonic impact, reward learning, or incentive salience? Brain Research Reviews 28 1998 309 369
    • (1998) Brain Research Reviews , vol.28 , pp. 309-369
    • Berridge, K.C.1    Robinson, T.E.2
  • 10
    • 54049103891 scopus 로고    scopus 로고
    • The effects of video game playing on attention, memory, and executive control
    • W.R. Boot, A.F. Kramer, D.J. Simons, M. Fabiani, and G. Gratton The effects of video game playing on attention, memory, and executive control Acta Psychologica 129 3 2008 387 398 10.1016/j.actpsy.2008.09.005
    • (2008) Acta Psychologica , vol.129 , Issue.3 , pp. 387-398
    • Boot, W.R.1    Kramer, A.F.2    Simons, D.J.3    Fabiani, M.4    Gratton, G.5
  • 12
    • 84906153142 scopus 로고    scopus 로고
    • A theoretical model of the effects and consequences of playing video games
    • P. Vordere, J. Bryant, LEA Mahwah, NJ
    • K.E. Buckley, and C.A. Anderson A theoretical model of the effects and consequences of playing video games P. Vordere, J. Bryant, Playing video games - Motives, responses, and consequences 2006 LEA Mahwah, NJ 363 378
    • (2006) Playing video games - Motives, responses, and consequences , pp. 363-378
    • Buckley, K.E.1    Anderson, C.A.2
  • 13
    • 17444377159 scopus 로고    scopus 로고
    • Reliability, validity, and factor structure of the creative achievement questionnaire
    • S.H. Carson, J.B. Peterson, and D.M. Higgins Reliability, validity, and factor structure of the creative achievement questionnaire Creativity Research Journal 2005 10.1207/s15326934crj1701-4
    • (2005) Creativity Research Journal
    • Carson, S.H.1    Peterson, J.B.2    Higgins, D.M.3
  • 14
    • 0001529777 scopus 로고
    • Effects of Logo and CAI environments on cognition and creativity
    • D.H. Clements Effects of Logo and CAI environments on cognition and creativity Journal of Educational Psychology 78 4 1986 309 318 10.1037//0022-0663.78.4.309
    • (1986) Journal of Educational Psychology , vol.78 , Issue.4 , pp. 309-318
    • Clements, D.H.1
  • 15
    • 0031799561 scopus 로고    scopus 로고
    • Neural correlates of attention and arousal: Insights from electrophysiology, functional neuroimaging and psychopharmacology
    • J.T. Coull Neural correlates of attention and arousal: Insights from electrophysiology, functional neuroimaging and psychopharmacology Progress in Neurobiology 55 4 1998 343 361 Retrieved from < http://www.ncbi.nlm.nih.gov/pubmed/9654384 >
    • (1998) Progress in Neurobiology , vol.55 , Issue.4 , pp. 343-361
    • Coull, J.T.1
  • 16
    • 57349140323 scopus 로고    scopus 로고
    • Understanding the relationship between mood and creativity: A meta-analysis
    • M.A. Davis Understanding the relationship between mood and creativity: A meta-analysis Organizational Behavior and Human Decision Processes 108 1 2009 25 38 10.1016/j.obhdp.2008.04.001
    • (2009) Organizational Behavior and Human Decision Processes , vol.108 , Issue.1 , pp. 25-38
    • Davis, M.A.1
  • 18
    • 0346904659 scopus 로고
    • Productivity loss in brainstorming groups: Toward the solution of a riddle
    • M. Diehl, and W. Stroebe Productivity loss in brainstorming groups: Toward the solution of a riddle Journal of Personality and Social Psychology 1987 10.1037/0022-3514.53.3.497
    • (1987) Journal of Personality and Social Psychology
    • Diehl, M.1    Stroebe, W.2
  • 19
    • 67349262038 scopus 로고    scopus 로고
    • The development of attention skills in action video game players
    • M.W.G. Dye, C.S. Green, and D. Bavelier The development of attention skills in action video game players Neuropsychologia 47 2009 1780 1789 10.1016/j.neuropsychologia.2009.02.002
    • (2009) Neuropsychologia , vol.47 , pp. 1780-1789
    • Dye, M.W.G.1    Green, C.S.2    Bavelier, D.3
  • 20
    • 36148993607 scopus 로고    scopus 로고
    • The good, the bad and the ugly: A meta-analytic review of positive and negative effects of violent video games
    • C.J. Ferguson The good, the bad and the ugly: A meta-analytic review of positive and negative effects of violent video games Psychiatric Quarterly 78 2007 309 316 10.1007/s11126-007-9056-9
    • (2007) Psychiatric Quarterly , vol.78 , pp. 309-316
    • Ferguson, C.J.1
  • 21
    • 34147139072 scopus 로고    scopus 로고
    • Creativity meets neuroscience: Experimental tasks for the neuroscientific study of creative thinking
    • A. Fink, M. Benedek, R.H. Grabner, B. Staudt, and A.C. Neubauer Creativity meets neuroscience: Experimental tasks for the neuroscientific study of creative thinking Methods 42 1 2007 68 76 10.1016/j.ymeth.2006.12.001
    • (2007) Methods , vol.42 , Issue.1 , pp. 68-76
    • Fink, A.1    Benedek, M.2    Grabner, R.H.3    Staudt, B.4    Neubauer, A.C.5
  • 23
    • 17444372771 scopus 로고    scopus 로고
    • Positive emotions broaden the scope of attention and thought-action repertoires
    • B.L. Fredrickson, and C. Branigan Positive emotions broaden the scope of attention and thought-action repertoires Cognition & Emotion 19 2005 313 332 10.1080/02699930441000238
    • (2005) Cognition & Emotion , vol.19 , pp. 313-332
    • Fredrickson, B.L.1    Branigan, C.2
  • 25
    • 77956526566 scopus 로고    scopus 로고
    • Implicit affective cues and attentional tuning: An integrative review
    • R.S. Friedman, and J. Förster Implicit affective cues and attentional tuning: An integrative review Psychological Bulletin 136 5 2010 875 893 10.1037/a0020495
    • (2010) Psychological Bulletin , vol.136 , Issue.5 , pp. 875-893
    • Friedman, R.S.1    Förster, J.2
  • 27
    • 76949098428 scopus 로고    scopus 로고
    • The motivational dimensional model of affect: Implications for breadth of attention, memory, and cognitive categorisation
    • P.A. Gable, and E. Harmon-Jones The motivational dimensional model of affect: Implications for breadth of attention, memory, and cognitive categorisation Cognition & Emotion 24 2 2010 322 337 10.1080/02699930903378305
    • (2010) Cognition & Emotion , vol.24 , Issue.2 , pp. 322-337
    • Gable, P.A.1    Harmon-Jones, E.2
  • 29
    • 84937861726 scopus 로고    scopus 로고
    • Ubiquitous serendipity: Potential visual design stimuli are everywhere
    • J.S. Gero, Springer Netherlands
    • G. Goldschmidt Ubiquitous serendipity: Potential visual design stimuli are everywhere J.S. Gero, Studying visual and spatial reasoning for design creativity 2015 Springer Netherlands 205 214 10.1007/978-94-017-9297-4-12
    • (2015) Studying visual and spatial reasoning for design creativity , pp. 205-214
    • Goldschmidt, G.1
  • 30
    • 33747153091 scopus 로고    scopus 로고
    • Variances in the impact of visual stimuli on design problem solving performance
    • G. Goldschmidt, and M. Smolkov Variances in the impact of visual stimuli on design problem solving performance Design Studies 27 2006 549 569 10.1016/j.destud.2006.01.002
    • (2006) Design Studies , vol.27 , pp. 549-569
    • Goldschmidt, G.1    Smolkov, M.2
  • 31
  • 32
    • 84858645685 scopus 로고    scopus 로고
    • Learning, attentional control, and action video games
    • C.S. Green, and D. Bavelier Learning, attentional control, and action video games Current Biology: CB 22 6 2012 R197 R206 10.1016/j.cub.2012.02.012
    • (2012) Current Biology: CB , vol.22 , Issue.6 , pp. R197-R206
    • Green, C.S.1    Bavelier, D.2
  • 33
    • 33947206979 scopus 로고    scopus 로고
    • The cognitive neuroscience of video games
    • L. Humphreys, P. Messaris, Peter Lang Publishing Inc New York
    • C.S. Green, and D. Bavelier The cognitive neuroscience of video games L. Humphreys, P. Messaris, Digital media: Transformations in human communication 2006 Peter Lang Publishing Inc New York 211 223
    • (2006) Digital media: Transformations in human communication , pp. 211-223
    • Green, C.S.1    Bavelier, D.2
  • 34
    • 0141600354 scopus 로고    scopus 로고
    • Video games and the pleasures of control
    • D. Vorderer, P. Zillmann, Lawrence Erlbaum Associates Mahwah, NJ
    • T. Grodal Video games and the pleasures of control D. Vorderer, P. Zillmann, Media entertainment: The psychology of its appeal 2000 Lawrence Erlbaum Associates Mahwah, NJ 197 212
    • (2000) Media entertainment: The psychology of its appeal , pp. 197-212
    • Grodal, T.1
  • 37
    • 67651024159 scopus 로고    scopus 로고
    • Relationships between computer and video game play and creativity among upper elementary school students
    • K.R. Hamlen Relationships between computer and video game play and creativity among upper elementary school students Journal of Educational Computing Research 40 1 2009 1 21 10.2190/EC.40.1.a
    • (2009) Journal of Educational Computing Research , vol.40 , Issue.1 , pp. 1-21
    • Hamlen, K.R.1
  • 38
    • 84881127906 scopus 로고    scopus 로고
    • Does negative affect always narrow and positive affect always broaden the mind? Considering the influence of motivational intensity on cognitive scope
    • E. Harmon-Jones, P.a. Gable, and T.F. Price Does negative affect always narrow and positive affect always broaden the mind? Considering the influence of motivational intensity on cognitive scope Current Directions in Psychological Science 22 4 2013 301 307 10.1177/0963721413481353
    • (2013) Current Directions in Psychological Science , vol.22 , Issue.4 , pp. 301-307
    • Harmon-Jones, E.1    Gable, P.A.2    Price, T.F.3
  • 40
    • 0141528604 scopus 로고    scopus 로고
    • Ideational productivity, focus of attention, and context
    • P.A. Howard-Jones, and S. Murray Ideational productivity, focus of attention, and context Creativity Research Journal 15 2 & 3 2003 153 166 10.1207/S15326934CRJ152&3-07
    • (2003) Creativity Research Journal , vol.15 , Issue.2-3 , pp. 153-166
    • Howard-Jones, P.A.1    Murray, S.2
  • 41
    • 77955635154 scopus 로고    scopus 로고
    • Can video games enhance creativity? Effects of emotion generated by Dance Dance Revolution
    • E. Hutton, and S.S. Sundar Can video games enhance creativity? Effects of emotion generated by Dance Dance Revolution Creativity Research Journal 22 3 2010 294 303 10.1080/10400419.2010.503540
    • (2010) Creativity Research Journal , vol.22 , Issue.3 , pp. 294-303
    • Hutton, E.1    Sundar, S.S.2
  • 42
    • 0001594060 scopus 로고
    • The influence of positive affect on decision making and cognitive organization
    • T. Kinnear, Association for Consumer Research Provo, UT
    • A.M. Isen The influence of positive affect on decision making and cognitive organization T. Kinnear, Advances in consumer research vol. 11 1984 Association for Consumer Research Provo, UT 534 537
    • (1984) Advances in consumer research , vol.11 , pp. 534-537
    • Isen, A.M.1
  • 44
    • 25844508995 scopus 로고    scopus 로고
    • Positive affect facilitates creative problem solving
    • A.M. Isen, K.A. Daubman, and G.P. Nowicki Positive affect facilitates creative problem solving Human Emotions: A Reader 52 1998 288 297 Retrieved from
    • (1998) Human Emotions: A Reader , vol.52 , pp. 288-297
    • Isen, A.M.1    Daubman, K.A.2    Nowicki, G.P.3
  • 45
    • 84855547181 scopus 로고    scopus 로고
    • Information technology use and creativity: Findings from the Children and Technology Project
    • L.a. Jackson, E.a. Witt, A.I. Games, H.E. Fitzgerald, A. von Eye, and Y. Zhao Information technology use and creativity: Findings from the Children and Technology Project Computers in Human Behavior 28 2 2012 370 376 10.1016/j.chb.2011.10.006
    • (2012) Computers in Human Behavior , vol.28 , Issue.2 , pp. 370-376
    • Jackson, L.A.1    Witt, E.A.2    Games, A.I.3    Fitzgerald, H.E.4    Von Eye, A.5    Zhao, Y.6
  • 46
    • 84855544531 scopus 로고    scopus 로고
    • Are there optimal levels of arousal to memory? Effects of arousal, centrality, and familiarity on brand memory in video games
    • E.J. Jeong, and F.A. Biocca Are there optimal levels of arousal to memory? Effects of arousal, centrality, and familiarity on brand memory in video games Computers in Human Behavior 28 2012 285 291 10.1016/j.chb.2011.09.011
    • (2012) Computers in Human Behavior , vol.28 , pp. 285-291
    • Jeong, E.J.1    Biocca, F.A.2
  • 48
    • 0000161024 scopus 로고    scopus 로고
    • Creativity and breadth of attention
    • J. Kasof Creativity and breadth of attention Creativity Research Journal 10 4 1997 303 315 10.1207/s15326934crj1004-2
    • (1997) Creativity Research Journal , vol.10 , Issue.4 , pp. 303-315
    • Kasof, J.1
  • 49
    • 0000076648 scopus 로고
    • A categorized list of emotion definitions, with suggestions for a consensual definition
    • P.R. Kleinginna, and A.M. Kleinginna A categorized list of emotion definitions, with suggestions for a consensual definition Motivation and Emotion 5 1981 345 379 10.1007/BF00992553
    • (1981) Motivation and Emotion , vol.5 , pp. 345-379
    • Kleinginna, P.R.1    Kleinginna, A.M.2
  • 56
    • 0000211881 scopus 로고
    • Creativity and connectionism
    • S.M. Smith, T.B. Ward, R.A. Finke, MIT Cambridge, MA
    • C. Martindale Creativity and connectionism S.M. Smith, T.B. Ward, R.A. Finke, The creative cognition approach 1995 MIT Cambridge, MA 249 268
    • (1995) The creative cognition approach , pp. 249-268
    • Martindale, C.1
  • 57
    • 0001031503 scopus 로고    scopus 로고
    • Biological basis of creativity
    • R.J. Sternberg, Cambridge University Press New York
    • C. Martindale Biological basis of creativity R.J. Sternberg, Handbook of creativity 1999 Cambridge University Press New York 137 152
    • (1999) Handbook of creativity , pp. 137-152
    • Martindale, C.1
  • 58
    • 60749113917 scopus 로고    scopus 로고
    • Measures of emotion: A review
    • I.B. Mauss, and M.D. Robinson Measures of emotion: A review Cognition & Emotion 23 2009 209 237 10.1080/02699930802204677
    • (2009) Cognition & Emotion , vol.23 , pp. 209-237
    • Mauss, I.B.1    Robinson, M.D.2
  • 59
    • 0037992974 scopus 로고    scopus 로고
    • Fifty years of creativity research
    • R.J. Sternberg, Cambridge University Press New York
    • R.E. Mayer Fifty years of creativity research R.J. Sternberg, Handbook of creativity 1999 Cambridge University Press New York 449 460
    • (1999) Handbook of creativity , pp. 449-460
    • Mayer, R.E.1
  • 60
    • 0001352474 scopus 로고
    • Associative and attentional processes in creative performance
    • G. Mendelsohn Associative and attentional processes in creative performance Journal of Personality 44 1976 341 369
    • (1976) Journal of Personality , vol.44 , pp. 341-369
    • Mendelsohn, G.1
  • 61
    • 84937836605 scopus 로고    scopus 로고
    • Neuchâtel: Miniclip SA
    • Miniclip SA. (2013a). Clusterz. Neuchâtel: Miniclip SA. Retrieved from < http://www.miniclip.com/i/creatives/games/synd/clusterz.html >.
    • (2013) Clusterz
    • Miniclip, S.A.1
  • 62
    • 84937842944 scopus 로고    scopus 로고
    • Neuchâtel: Miniclip SA
    • Miniclip SA. (2013b). Light Heroes. Neuchâtel: Miniclip SA. Retrieved from < http://www.miniclip.com/games/light-heroes/en/ >.
    • (2013) Light Heroes
    • Miniclip, S.A.1
  • 63
    • 0041118679 scopus 로고    scopus 로고
    • Something old, something new: Revisiting Guilford ' s conception of creative problem solving
    • M.D. Mumford Something old, something new: Revisiting Guilford ' s conception of creative problem solving Creativity Research Journal 13 3 & 4 2001 267 276
    • (2001) Creativity Research Journal , vol.13 , Issue.3-4 , pp. 267-276
    • Mumford, M.D.1
  • 64
    • 84874824399 scopus 로고    scopus 로고
    • Enhancing cognition with video games: A multiple game training study
    • A.C. Oei, and M.D. Patterson Enhancing cognition with video games: A multiple game training study PLoS ONE 8 3 2013 e58546 10.1371/journal.pone.0058546
    • (2013) PLoS ONE , vol.8 , Issue.3
    • Oei, A.C.1    Patterson, M.D.2
  • 67
    • 33645090657 scopus 로고    scopus 로고
    • Emotion facilitates perception and potentiates the perceptual benefits of attention
    • E.A. Phelps, S. Ling, and M. Carrasco Emotion facilitates perception and potentiates the perceptual benefits of attention Psychological Science 17 2006 292 299 10.1111/j.1467-9280.2006.01701.x
    • (2006) Psychological Science , vol.17 , pp. 292-299
    • Phelps, E.A.1    Ling, S.2    Carrasco, M.3
  • 68
    • 84855939046 scopus 로고    scopus 로고
    • Pleasure to play, arousal to stay: The effect of player emotions on digital game preferences and playing time
    • K. Poels, W. van den Hoogen, W. Ijsselsteijn, and Y. de Kort Pleasure to play, arousal to stay: The effect of player emotions on digital game preferences and playing time Cyberpsychology, Behavior and Social Networking 15 1 2012 1 6 10.1089/cyber.2010.0040
    • (2012) Cyberpsychology, Behavior and Social Networking , vol.15 , Issue.1 , pp. 1-6
    • Poels, K.1    Van Den Hoogen, W.2    Ijsselsteijn, W.3    De Kort, Y.4
  • 69
    • 84907223323 scopus 로고    scopus 로고
    • Electronic Gaming and Psychosocial Adjustment
    • A.K. Przybylski Electronic Gaming and Psychosocial Adjustment Pediatrics 134 3 2014 1 7 10.1542/peds.2013-4021
    • (2014) Pediatrics , vol.134 , Issue.3 , pp. 1-7
    • Przybylski, A.K.1
  • 70
    • 33846691071 scopus 로고    scopus 로고
    • Phasic emotional reactions to video game events: A psychophysiological investigation
    • N. Ravaja, T. Saari, M. Salminen, J. Laarni, and K. Kallinen Phasic emotional reactions to video game events: A psychophysiological investigation Media Psychology 8 2006 343 367
    • (2006) Media Psychology , vol.8 , pp. 343-367
    • Ravaja, N.1    Saari, T.2    Salminen, M.3    Laarni, J.4    Kallinen, K.5
  • 71
    • 34848824790 scopus 로고    scopus 로고
    • Relative accessibility of domain knowledge and creativity: The effects of knowledge activation on the quantity and originality of generated ideas
    • E.F. Rietzschel, B.A. Nijstad, and W. Stroebe Relative accessibility of domain knowledge and creativity: The effects of knowledge activation on the quantity and originality of generated ideas Journal of Experimental Social Psychology 43 2007 933 946 10.1016/j.jesp.2006.10.014
    • (2007) Journal of Experimental Social Psychology , vol.43 , pp. 933-946
    • Rietzschel, E.F.1    Nijstad, B.A.2    Stroebe, W.3
  • 73
    • 1842485889 scopus 로고    scopus 로고
    • Creativity
    • M.A. Runco Creativity Annual Review of Psychology 55 2004 657 687 10.1146/annurev.psych.55.090902.141502
    • (2004) Annual Review of Psychology , vol.55 , pp. 657-687
    • Runco, M.A.1
  • 74
    • 84857272693 scopus 로고    scopus 로고
    • Divergent thinking as an indicator of creative potential
    • M.A. Runco, and S. Acar Divergent thinking as an indicator of creative potential Creativity Research Journal 24 1 2012 66 75 10.1080/10400419.2012.652929
    • (2012) Creativity Research Journal , vol.24 , Issue.1 , pp. 66-75
    • Runco, M.A.1    Acar, S.2
  • 75
    • 0002342776 scopus 로고    scopus 로고
    • Experimental studies of creativity
    • R.J. Sternberg, Cambridge University Press Cambridge, UK
    • M.A. Runco, and S.O. Sakamoto Experimental studies of creativity R.J. Sternberg, Handbook of creativity 1999 Cambridge University Press Cambridge, UK 62 92
    • (1999) Handbook of creativity , pp. 62-92
    • Runco, M.A.1    Sakamoto, S.O.2
  • 77
    • 70349985042 scopus 로고    scopus 로고
    • Emotionally adapted games as a source for positive experiences
    • Catania, Italy
    • Saari, T. (2009). Emotionally adapted games as a source for positive experiences. In Proceedings - 2009 2nd conference on human system interactions, HSI '09 (pp. 536-541). Catania, Italy. http://dx.doi.org/10.1109/HSI.2009.5091035.
    • (2009) Proceedings - 2009 2nd conference on human system interactions, HSI '09 , pp. 536-541
    • Saari, T.1
  • 78
    • 58149406088 scopus 로고
    • Controlled and automatic human information processing: II. Perceptual learning, automatic attending, and a general theory
    • R.M. Shiffrin, and W. Schneider Controlled and automatic human information processing: II. Perceptual learning, automatic attending, and a general theory Psychological Review 84 2 1977 127 190
    • (1977) Psychological Review , vol.84 , Issue.2 , pp. 127-190
    • Shiffrin, R.M.1    Schneider, W.2
  • 79
    • 0027485801 scopus 로고
    • Constraining effects of examples in a creative generation task
    • S.M. Smith, T.B. Ward, and J.S. Schumacher Constraining effects of examples in a creative generation task Memory & Cognition 21 1993 837 845 10.3758/BF03202751
    • (1993) Memory & Cognition , vol.21 , pp. 837-845
    • Smith, S.M.1    Ward, T.B.2    Schumacher, J.S.3
  • 80
    • 77953865330 scopus 로고    scopus 로고
    • Video games and spatial cognition
    • I. Spence, and J. Feng Video games and spatial cognition Review of General Psychology 14 2 2010 92 10.1037/a0019491
    • (2010) Review of General Psychology , vol.14 , Issue.2 , pp. 92
    • Spence, I.1    Feng, J.2
  • 82
    • 0039931774 scopus 로고    scopus 로고
    • Guilford's structure of intellect model and model of creativity: Contributions and limitations
    • R.J. Sternberg, and E.L. Grigorenko Guilford's structure of intellect model and model of creativity: Contributions and limitations Creativity Research Journal 13 3-4 2001 309 316 10.1207/S15326934CRJ1334-08
    • (2001) Creativity Research Journal , vol.13 , Issue.3-4 , pp. 309-316
    • Sternberg, R.J.1    Grigorenko, E.L.2
  • 86
    • 77956190775 scopus 로고    scopus 로고
    • Falling in love with online games: The uses and gratifications perspective
    • J.H. Wu, S.C. Wang, and H.H. Tsai Falling in love with online games: The uses and gratifications perspective Computers in Human Behavior 26 6 2010 1862 1871 10.1016/j.chb.2010.07.033
    • (2010) Computers in Human Behavior , vol.26 , Issue.6 , pp. 1862-1871
    • Wu, J.H.1    Wang, S.C.2    Tsai, H.H.3
  • 88
    • 0001614101 scopus 로고
    • Excitation transfer in communication-mediated aggressive behavior
    • D. Zillmann Excitation transfer in communication-mediated aggressive behavior Journal of Experimental Social Psychology 7 1971 419 434 10.1016/0022-1031(71)90075-8
    • (1971) Journal of Experimental Social Psychology , vol.7 , pp. 419-434
    • Zillmann, D.1
  • 89
    • 0037537899 scopus 로고    scopus 로고
    • Exemplification theory of media influence
    • J. Bryant, D. Zillmann, Lawrence Erlbaum Associates Mahwah, NJ
    • D. Zillmann Exemplification theory of media influence J. Bryant, D. Zillmann, Media effects, advances and research 2002 Lawrence Erlbaum Associates Mahwah, NJ 19 41
    • (2002) Media effects, advances and research , pp. 19-41
    • Zillmann, D.1


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.