메뉴 건너뛰기




Volumn , Issue , 2008, Pages 9-16

Dissecting play - Investigating the cognitive and emotional motivations and affects of computer gameplay

Author keywords

[No Author keywords available]

Indexed keywords

COMPUTER AIDED INSTRUCTION; INTERACTIVE COMPUTER GRAPHICS; MOTIVATION;

EID: 84906969375     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: None     Document Type: Conference Paper
Times cited : (29)

References (45)
  • 1
    • 0034171141 scopus 로고    scopus 로고
    • Video games and aggressive thoughts, feelings and behavior in the laboratory and in life
    • Anderson, C. A. and Dill, K. E. "Video Games and Aggressive Thoughts, Feelings and Behavior in the Laboratory and in Life", Journal of Personality and of Social Psychology, 78(4), 772-790, 2000.
    • (2000) Journal of Personality and of Social Psychology , vol.78 , Issue.4 , pp. 772-790
    • Anderson, C.A.1    Dill, K.E.2
  • 6
    • 34547968269 scopus 로고    scopus 로고
    • University of Southern California, Los Angeles, USA
    • Chen, J. Flow in Games. University of Southern California, Los Angeles, USA, 2006.
    • (2006) Flow in Games
    • Chen, J.1
  • 7
    • 0040500432 scopus 로고
    • last accessed 29 September 2008
    • Crawford C. The Art of Computer Game Design, available on-line at: http://www.vancouver.wsu.edu/fac/peabody/gamebook/Coverpage.html, 1982, last accessed 29 September 2008.
    • (1982) The Art of Computer Game Design
    • Crawford, C.1
  • 8
    • 58149438731 scopus 로고
    • Construct validity in psychological tests
    • Cronbach L. J. and Meehl P. E. "Construct Validity in Psychological Tests", Psychological Bulletin, 52, 281-302, 1955.
    • (1955) Psychological Bulletin , vol.52 , pp. 281-302
    • Cronbach, L.J.1    Meehl, P.E.2
  • 13
    • 0001567636 scopus 로고
    • Measurement and analysis issues with explanation of variance in daily experience using the flow model
    • Ellis, G. D., Voelkl, J. E. and Morris, C. Measurement and Analysis Issues with Explanation of Variance in Daily Experience Using the Flow Model. Journal of Leisure Research, 26, 4 (1994), 337-356.
    • (1994) Journal of Leisure Research , vol.26 , Issue.4 , pp. 337-356
    • Ellis, G.D.1    Voelkl, J.E.2    Morris, C.3
  • 15
    • 0002970098 scopus 로고
    • The theory of affordances
    • Eds. Robert Shaw and John Bransford
    • Gibson, J. J. "The Theory of Affordances" in Perceiving, Acting, and Knowing. Eds. Robert Shaw and John Bransford, 1977.
    • (1977) Perceiving, Acting, and Knowing
    • Gibson, J.J.1
  • 17
    • 84898929427 scopus 로고    scopus 로고
    • Neuropsychology and game design
    • Newport, Wales, UK, 2000, accessed 20 May 2006
    • Holopainen J. and Meyers S. 2000 "Neuropsychology and Game Design", Consciousness Reframed III, Newport, Wales, UK, http://www.stephan.com/NeuroBio.html, 2000, accessed 20 May 2006.
    • (2000) Consciousness Reframed III
    • Holopainen, J.1    Meyers, S.2
  • 18
    • 34248700139 scopus 로고    scopus 로고
    • Entry points and reading paths on newspaper spreads: Comparing a semiotic analysis with eyetracking measurements
    • Sage Publications
    • Holsanova, J., Rahm, H. and Holmqvist, K. "Entry points and reading paths on newspaper spreads: comparing a semiotic analysis with eyetracking measurements". Visual Communication, 5; 65, Sage Publications, 2006.
    • (2006) Visual Communication , vol.5 , pp. 65
    • Holsanova, J.1    Rahm, H.2    Holmqvist, K.3
  • 20
    • 0030306423 scopus 로고    scopus 로고
    • Development and validation of a scale to measure optimal experience: The flow state scale
    • Jackson, S. A. and Marsh, H. W. Development and Validation of a Scale to Measure Optimal Experience: The Flow State Scale. Journal of Sport and Exercise Psychology, 18, 1 (1996), 17-35.
    • (1996) Journal of Sport and Exercise Psychology , vol.18 , Issue.1 , pp. 17-35
    • Jackson, S.A.1    Marsh, H.W.2
  • 22
    • 10244270476 scopus 로고    scopus 로고
    • Dimensions and determinants of the enjoyment of playing digital games: A thrre-level model
    • Copier M. and Raessens J. eds. Utrecht: Faculty of Arts, Utrecht University
    • Klimmt C. "Dimensions and Determinants of the Enjoyment of Playing Digital Games: A Thrre-Level Model", Level Up: Digital Games Research Conference, Copier M. and Raessens J. eds., Utrecht: Faculty of Arts, Utrecht University, 2003, pp. 246-257.
    • (2003) Level Up: Digital Games Research Conference , pp. 246-257
    • Klimmt, C.1
  • 24
    • 0027523286 scopus 로고
    • Looking at pictures: Affective, facial, visceral, and behavioral reactions
    • Lang, P. J., Greenwald, M. K., Bradley, M. M. and Hamm, A. O. Looking at Pictures: Affective, Facial, Visceral, and Behavioral Reactions. Psychophysiology, 30 (1993), 261-273.
    • (1993) Psychophysiology , vol.30 , pp. 261-273
    • Lang, P.J.1    Greenwald, M.K.2    Bradley, M.M.3    Hamm, A.O.4
  • 26
    • 84906986850 scopus 로고    scopus 로고
    • What does it mean to understand gameplay?
    • 28-30 November 2007, Aalborg University Esbjerg, Denmark
    • Lindley C. A., Nacke N. and Sennersten C. 2007 "What does it mean to understand gameplay?", Ludic Engagement Designs for All (LEDA), 28-30 November 2007, Aalborg University Esbjerg, Denmark.
    • (2007) Ludic Engagement Designs for All (LEDA)
    • Lindley, C.A.1    Nacke, N.2    Sennersten, C.3
  • 28
    • 79954257920 scopus 로고    scopus 로고
    • Game play schemas: From player analysis to adaptive game mechanics
    • [online journal], Q4
    • Lindley, C. A. and Sennersten, C. "Game Play Schemas: From Player Analysis to Adaptive Game Mechanics". International Journal of Computer Game Technology, Vol. 1, Issue 1, [online journal], Q4, 2007. http://www.hindawi.com/journals/ijcgt/q4.2007.html.
    • (2007) International Journal of Computer Game Technology , vol.1 , Issue.1
    • Lindley, C.A.1    Sennersten, C.2
  • 29
    • 0015116188 scopus 로고
    • Direct measurement of skin conductance: A proposal for standardization
    • Lykken, D. T. and Venables, P. H. Direct Measurement of Skin Conductance: A Proposal for Standardization. Psychophysiology, 8, 5 (1971), 656-672.
    • (1971) Psychophysiology , vol.8 , Issue.5 , pp. 656-672
    • Lykken, D.T.1    Venables, P.H.2
  • 33
    • 57049185239 scopus 로고    scopus 로고
    • Log who's playing: Psychophysiological game analysis made easy through event logging
    • Eindhoven, The Netherlands, October. Springer
    • Nacke, L., Lindley, C. and Stellmach, S. Log Who's Playing: Psychophysiological Game Analysis Made Easy through Event Logging. In Proceedings of the International conference on Fun and Games 2008 (Eindhoven, The Netherlands, October). Springer, 2008.
    • (2008) Proceedings of the International Conference on Fun and Games 2008
    • Nacke, L.1    Lindley, C.2    Stellmach, S.3
  • 34
    • 0034340409 scopus 로고    scopus 로고
    • Measuring the flow construct in online environments: A structural modeling approach
    • Novak, T. P., Hoffman, D. L. and Yung, Y. F. Measuring the Flow Construct in Online Environments: A Structural Modeling Approach. Marketing Science, 19, 1 (2000), 22-42.
    • (2000) Marketing Science , vol.19 , Issue.1 , pp. 22-42
    • Novak, T.P.1    Hoffman, D.L.2    Yung, Y.F.3
  • 37
    • 33846691071 scopus 로고    scopus 로고
    • Phasic emotional reactions to video game events: A psychophysiological investigation
    • Ravaja, N., Saari, T., Salminen, M., Laarni, J. and Kallinen, K. Phasic Emotional Reactions to Video Game Events: A Psychophysiological Investigation. MEDIA PSYCHOLOGY, 8, 4 (2006), 343-367.
    • (2006) Media Psychology , vol.8 , Issue.4 , pp. 343-367
    • Ravaja, N.1    Saari, T.2    Salminen, M.3    Laarni, J.4    Kallinen, K.5
  • 38
    • 39449137117 scopus 로고    scopus 로고
    • The psychophysiology of james bond: Phasic emotional responses to violent video game events
    • Ravaja, N., Turpeinen, M., Saari, T., Puttonen, S. and Keltikangas- Jarvinen, L. The Psychophysiology of James Bond: Phasic Emotional Responses to Violent Video Game Events. Emotion, 8, 1 (2008), 114- 120.
    • (2008) Emotion , vol.8 , Issue.1 , pp. 114-120
    • Ravaja, N.1    Turpeinen, M.2    Saari, T.3    Puttonen, S.4    Keltikangas-Jarvinen, L.5
  • 39
    • 41149132690 scopus 로고    scopus 로고
    • Increased oscillatory theta activation evoked by violent digital game events
    • Salminen, M. and Ravaja, N. Increased Oscillatory Theta Activation Evoked by Violent Digital Game Events. Neuroscience Letters, 435, 1 (2008), 69-72.
    • (2008) Neuroscience Letters , vol.435 , Issue.1 , pp. 69-72
    • Salminen, M.1    Ravaja, N.2
  • 41
    • 70350086098 scopus 로고    scopus 로고
    • Masters Thesis, Department of Cognitive Science, Lund University, Sweden
    • Sennersten, C. Eye movements in an Action Game Tutorial. Masters Thesis, Department of Cognitive Science, Lund University, Sweden, 2004.
    • (2004) Eye Movements in An Action Game Tutorial
    • Sennersten, C.1


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.