-
1
-
-
0003830388
-
-
New York: McGraw-Hill. Carver, C.S
-
J. P. Campbell, M. D. Dunnette, E. E. Lawler, and K. E. Weick, Managerial Behaviour, Performance, and Effectiveness," New York: McGraw-Hill. Carver, C.S, 1970.
-
(1970)
Managerial Behaviour, Performance, and Effectiveness
-
-
Campbell, J.P.1
Dunnette, M.D.2
Lawler, E.E.3
Weick, K.E.4
-
2
-
-
0028436183
-
The work preference inventory: Assessing intrinsic and extrinsic motivational orientation
-
T. M. Amabile, K. G. Hill, B. A. Hannessy, and E. M. Tighe, "The work preference inventory: Assessing intrinsic and extrinsic motivational orientation," Journal of Personality and Social Psychology, 66(5), 950-967, 1994.
-
(1994)
Journal of Personality and Social Psychology
, vol.66
, Issue.5
, pp. 950-967
-
-
Amabile, T.M.1
Hill, K.G.2
Hannessy, B.A.3
Tighe, E.M.4
-
4
-
-
0003555704
-
-
San Francisco, CA: Jossey-Bass
-
V. H. Vroom, "Work and Motivation," San Francisco, CA: Jossey-Bass, 1964.
-
(1964)
Work and Motivation
-
-
Vroom, V.H.1
-
6
-
-
79957930613
-
Gamification. Using game-design elements in non-gaming contexts
-
ACM
-
S. Deterding, M. Sicart, L. Nacke, K. O'Hara, D. Dixon, "Gamification. using game-design elements in non-gaming contexts," in Proceedings of CHI Extended Abstracts, pp. 2425-2428. ACM, 2011.
-
(2011)
Proceedings of CHI Extended Abstracts
, pp. 2425-2428
-
-
Deterding, S.1
Sicart, M.2
Nacke, L.3
O'Hara, K.4
Dixon, D.5
-
7
-
-
84921825386
-
Toward personalised gamification for learning environments
-
B. Monterrat, É. Lavoué, S. George, D. Lyon, I. A. E. Lyon, U. Jean, and M. Lyon, "Toward personalised gamification for learning environments," State of the Art: User Models in Game Based Learning Architecture for a Personalised Gamification, (Table 1), 1-4, 2011.
-
(2011)
State of the Art: User Models in Game Based Learning Architecture for A Personalised Gamification, (Table 1)
, pp. 1-4
-
-
Monterrat, B.1
Lavoué É.2
George, S.3
Lyon, D.4
Lyon, I.A.E.5
Jean, U.6
Lyon, M.7
-
8
-
-
84869026652
-
Gamification in Education: What, How, Why Bother?
-
J. J. Lee and J. Hammer, "Gamification in Education: What, How, Why Bother?," Academic Exchange Quarterly 15(2), 146-151, 2011.
-
(2011)
Academic Exchange Quarterly
, vol.15
, Issue.2
, pp. 146-151
-
-
Lee, J.J.1
Hammer, J.2
-
9
-
-
84880743065
-
Perception of gamification : between graphical design
-
C. Marache-Francisco and E. Brangier, "Perception of gamification : between graphical design," Proceedings of DUXU/HCII 2013, Part II, LNCS 8013, 558-567, 2013.
-
(2013)
Proceedings of DUXU/HCII 2013, Part II, LNCS 8013
, pp. 558-567
-
-
Marache-Francisco, C.1
Brangier, E.2
-
10
-
-
84940582902
-
Dynamical model for gamification of learning (DMGL)
-
J. T. Kim and W.-H. Lee, "Dynamical model for gamification of learning (DMGL)," Multimedia Tools and Applications. doi:10.1007/s11042-013-1612-8, 2013.
-
(2013)
Multimedia Tools and Applications
-
-
Kim, J.T.1
Lee, W.-H.2
-
14
-
-
0002212518
-
The science of learning and the art of teaching
-
B. F. Skinner, "The science of learning and the art of teaching," Harvard Educational Review, 24, 86-97, 1954.
-
(1954)
Harvard Educational Review
, vol.24
, pp. 86-97
-
-
Skinner, B.F.1
-
15
-
-
85084523926
-
Making learning fun: A taxonomy of intrinsic motivations for learning
-
R. Snow and M. J. Farr, (Ed) Hillsdale, NJ
-
T. Malone, and Lepper, "Making learning fun: A taxonomy of intrinsic motivations for learning," in R. Snow and M. J. Farr, (Ed), Aptitude, Learning, and Instruction Vol. 3: Conative and Affective Process Analyses. Hillsdale, NJ, 1987.
-
(1987)
Aptitude, Learning, and Instruction: Conative and Affective Process Analyses
, vol.3
-
-
Malone, T.1
Lepper2
-
17
-
-
84922605241
-
Development of web-based courseware applied ARCS model Busan national university of education
-
J. Lee and Y. Kim, Development of Web-Based Courseware Applied ARCS Model, Busan National University of Education. Busan, Korea. Imacst: 3(1), 33-43, 2012.
-
(2012)
Busan Korea. Imacst
, vol.3
, Issue.1
, pp. 33-43
-
-
Lee, J.1
Kim, Y.2
-
18
-
-
60849114011
-
Applying motivational analysis in a web-based course
-
L. J. ChanLin, "Applying motivational analysis in a web-based course," Innov Educ Teach Int, 49(1):91-103, 2009.
-
(2009)
Innov Educ Teach Int
, vol.49
, Issue.1
, pp. 91-103
-
-
Chanlin, L.J.1
-
19
-
-
46849091698
-
An integrative theory of motivation, volition, and performance
-
J. M. Keller, An integrative theory of motivation, volition, and performance," Cognition and Learning, 6, 79-104, 2008.
-
(2008)
Cognition and Learning
, vol.6
, pp. 79-104
-
-
Keller, J.M.1
-
20
-
-
46849119233
-
First principles of motivation to learn and e-learning
-
J. M. Keller, "First principles of motivation to learn and e-learning", Distance Education, 29:2, 175-185, 2008.
-
(2008)
Distance Education
, vol.29
, Issue.2
, pp. 175-185
-
-
Keller, J.M.1
-
21
-
-
84921740361
-
The effectiveness of campus wide e-learning supports designed by an extended ARCS model
-
K. Nakajima, H. Nakano, F. Ohmori, and K. Suzuki, "The effectiveness of campus wide e-learning supports designed by an extended ARCS model," International Journal for Educational Media and Technology, 5 (1), 150-161, 2010.
-
(2010)
International Journal for Educational Media and Technology
, vol.5
, Issue.1
, pp. 150-161
-
-
Nakajima, K.1
Nakano, H.2
Ohmori, F.3
Suzuki, K.4
-
22
-
-
84860665893
-
From game design elements to gamefulness: Defining gamification
-
S. Deterding, D. Dixon, R. Khaled, and L. Nacke L, "From game design elements to gamefulness: defining gamification," In: Proceedings of MindTrek, 2011.
-
(2011)
Proceedings of MindTrek
-
-
Deterding, S.1
Dixon, D.2
Khaled, R.3
Nacke L, L.4
|