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Volumn 8013 LNCS, Issue PART 2, 2013, Pages 558-567

Perception of gamification: Between graphical design and persuasive design

Author keywords

Emotional Design; Ergonomics; Gamification; Motivation; Persuasive Technology; User Experience

Indexed keywords

ERGONOMICS; GAMIFICATION; HUMAN COMPUTER INTERACTION; MOTIVATION;

EID: 84880743065     PISSN: 03029743     EISSN: 16113349     Source Type: Book Series    
DOI: 10.1007/978-3-642-39241-2_61     Document Type: Conference Paper
Times cited : (19)

References (14)
  • 2
    • 77949486170 scopus 로고    scopus 로고
    • Analyse critique des approches de l'acceptation des technologies: de l'utilisabilité à la symbiose humain-technologie-organisation
    • Brangier, E., Hammes-Adelé, S., Bastien, J.-M.C.: Analyse critique des approches de l'acceptation des technologies: de l'utilisabilité à la symbiose humain-technologie-organisation. Revue Européenne de Psychologie Appliquée 60(2), 129-146 (2010)
    • (2010) Revue Européenne de Psychologie Appliquée , vol.60 , Issue.2 , pp. 129-146
    • Brangier, E.1    Hammes-Adelé, S.2    Bastien, J.-M.C.3
  • 3
    • 84880740239 scopus 로고    scopus 로고
    • (retrieved February 2, 2012)
    • Casual Games Association. Smart Gamification: Seven Core Concepts for Creating Compelling Experiences (2012), http://casualconnect.org/lectures/ business/smart-Gamification-seven-core-concepts-for-creating-compelling- experiences-amy-jo-kim (retrieved February 2, 2012)
    • (2012) Smart Gamification: Seven Core Concepts for Creating Compelling Experiences
  • 7
    • 84880742838 scopus 로고    scopus 로고
    • Serious gaming@work
    • Derks, D., Bakker, A.B. (eds.) Psychology Press, New York
    • Korteling, H., Helsdinger, A., Theunissen, C.M.: Serious gaming@work. In: Derks, D., Bakker, A.B. (eds.) Digital Media at Work, pp. 102-122. Psychology Press, New York (2012)
    • (2012) Digital Media at Work , pp. 102-122
    • Korteling, H.1    Helsdinger, A.2    Theunissen, C.M.3
  • 9
    • 0021649989 scopus 로고
    • Heuristics for designing enjoyable user interfaces: Lessons from computer games
    • Thomas, J.C., Schneider, M.L. (eds.) Ablex, Norwood
    • Malone, T.W.: Heuristics for designing enjoyable user interfaces: Lessons from computer games. In: Thomas, J.C., Schneider, M.L. (eds.) Human Factors in Computer Systems, pp. 1-12. Ablex, Norwood (1984)
    • (1984) Human Factors in Computer Systems , pp. 1-12
    • Malone, T.W.1
  • 11
    • 79960484670 scopus 로고    scopus 로고
    • First validation of persuasive criteria for designing and evaluating the social influence of user interfaces: Justification of a guideline
    • Marcus, A. (ed.) LNCS Springer, Heidelberg
    • Némery, A., Brangier, E., Kopp, S.: First validation of persuasive criteria for designing and evaluating the social influence of user interfaces: Justification of a guideline. In: Marcus, A. (ed.) HCII 2011 and DUXU 2011, Part II. LNCS, vol. 6770, pp. 616-624. Springer, Heidelberg (2011)
    • (2011) HCII 2011 and DUXU 2011, Part II , vol.6770 , pp. 616-624
    • Némery, A.1    Brangier, E.2    Kopp, S.3
  • 12
    • 84881035940 scopus 로고    scopus 로고
    • A user-centered theoretical framework for meaningful gamification
    • Paper Presented at Madison, WI June
    • Nicholson, S.: A User-Centered Theoretical Framework for Meaningful Gamification. Paper Presented at Games+Learning+Society 8.0, Madison, WI (June 2012)
    • (2012) Games+Learning+Society 8.0
    • Nicholson, S.1
  • 14
    • 84905805192 scopus 로고    scopus 로고
    • Games-work interaction: The beneficial effects of computer games for work behaviors
    • Derks, D., Bakker, A.B. (eds.) Psychology Press, New York
    • Xanthopoulou, D., Papagiannidis, S.: Games-work interaction: The beneficial effects of computer games for work behaviors. In: Derks, D., Bakker, A.B. (eds.) Digital media at work, pp. 102-122. Psychology Press, New York (2012)
    • (2012) Digital Media at Work , pp. 102-122
    • Xanthopoulou, D.1    Papagiannidis, S.2


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.