-
1
-
-
0042892086
-
-
OCTARES, Toulouse
-
Bisseret, A., Sebillotte, S., Falzon, P.: Techniques pratiques pour l'étude des activités expertes. OCTARES, Toulouse (1999)
-
(1999)
Techniques Pratiques pour L'étude des Activités Expertes
-
-
Bisseret, A.1
Sebillotte, S.2
Falzon, P.3
-
2
-
-
77949486170
-
Analyse critique des approches de l'acceptation des technologies: de l'utilisabilité à la symbiose humain-technologie-organisation
-
Brangier, E., Hammes-Adelé, S., Bastien, J.-M.C.: Analyse critique des approches de l'acceptation des technologies: de l'utilisabilité à la symbiose humain-technologie-organisation. Revue Européenne de Psychologie Appliquée 60(2), 129-146 (2010)
-
(2010)
Revue Européenne de Psychologie Appliquée
, vol.60
, Issue.2
, pp. 129-146
-
-
Brangier, E.1
Hammes-Adelé, S.2
Bastien, J.-M.C.3
-
3
-
-
84880740239
-
-
(retrieved February 2, 2012)
-
Casual Games Association. Smart Gamification: Seven Core Concepts for Creating Compelling Experiences (2012), http://casualconnect.org/lectures/ business/smart-Gamification-seven-core-concepts-for-creating-compelling- experiences-amy-jo-kim (retrieved February 2, 2012)
-
(2012)
Smart Gamification: Seven Core Concepts for Creating Compelling Experiences
-
-
-
4
-
-
84863737856
-
Gamification: Toward a definition
-
Deterding, S., Khaled, R., Nacke, L., Dixon, D.: Gamification: Toward a Definition. In: Proceedings of CHI 2011 Workshop Gamification: Using Game Design Elements in NonGame Contexts, pp. 6-9 (2011)
-
(2011)
Proceedings of CHI 2011 Workshop Gamification: Using Game Design Elements in NonGame Contexts
, pp. 6-9
-
-
Deterding, S.1
Khaled, R.2
Nacke, L.3
Dixon, D.4
-
5
-
-
84860669305
-
Gamification: Using game design elements in non-gaming contexts
-
Vancouver
-
Deterding, S., Sicart, M., Nacke, L., O'Hara, K., Dixon, D.: Gamification: Using Game Design Elements in Non-Gaming Contexts. In: Proceedings of CHI 2011 Workshop Gamification: Using Game Design Elements in Non-Game Contexts, Vancouver, pp. 2-5 (2011)
-
(2011)
Proceedings of CHI 2011 Workshop Gamification: Using Game Design Elements in Non-Game Contexts
, pp. 2-5
-
-
Deterding, S.1
Sicart, M.2
Nacke, L.3
O'Hara, K.4
Dixon, D.5
-
7
-
-
84880742838
-
Serious gaming@work
-
Derks, D., Bakker, A.B. (eds.) Psychology Press, New York
-
Korteling, H., Helsdinger, A., Theunissen, C.M.: Serious gaming@work. In: Derks, D., Bakker, A.B. (eds.) Digital Media at Work, pp. 102-122. Psychology Press, New York (2012)
-
(2012)
Digital Media at Work
, pp. 102-122
-
-
Korteling, H.1
Helsdinger, A.2
Theunissen, C.M.3
-
8
-
-
84855376826
-
Gamifying intelligent environments
-
ACM, NY
-
Liu, Y., Alexandrova, T., Nakajima, T.: Gamifying intelligent environments. In: Proceedings of the 2011 International ACM Workshop on Ubiquitous Meta User Interfaces, Ubi-MUI 2011, pp. 7-12. ACM, NY (2011)
-
(2011)
Proceedings of the 2011 International ACM Workshop on Ubiquitous Meta User Interfaces, Ubi-MUI 2011
, pp. 7-12
-
-
Liu, Y.1
Alexandrova, T.2
Nakajima, T.3
-
9
-
-
0021649989
-
Heuristics for designing enjoyable user interfaces: Lessons from computer games
-
Thomas, J.C., Schneider, M.L. (eds.) Ablex, Norwood
-
Malone, T.W.: Heuristics for designing enjoyable user interfaces: Lessons from computer games. In: Thomas, J.C., Schneider, M.L. (eds.) Human Factors in Computer Systems, pp. 1-12. Ablex, Norwood (1984)
-
(1984)
Human Factors in Computer Systems
, pp. 1-12
-
-
Malone, T.W.1
-
10
-
-
84880727389
-
Gamification experience: Uxd with gamification background
-
Blashki, K., Isaias, P. (eds.) IGI-GLobal accepted
-
Marache-Francisco, C., Brangier, E.: Gamification experience: UXD with gamification background. In: Blashki, K., Isaias, P. (eds.) Emerging Research and Trends in Interactivity and the Human-Computer Interface, IGI-GLobal (2013, accepted)
-
(2013)
Emerging Research and Trends in Interactivity and the Human-Computer Interface
-
-
Marache-Francisco, C.1
Brangier, E.2
-
11
-
-
79960484670
-
First validation of persuasive criteria for designing and evaluating the social influence of user interfaces: Justification of a guideline
-
Marcus, A. (ed.) LNCS Springer, Heidelberg
-
Némery, A., Brangier, E., Kopp, S.: First validation of persuasive criteria for designing and evaluating the social influence of user interfaces: Justification of a guideline. In: Marcus, A. (ed.) HCII 2011 and DUXU 2011, Part II. LNCS, vol. 6770, pp. 616-624. Springer, Heidelberg (2011)
-
(2011)
HCII 2011 and DUXU 2011, Part II
, vol.6770
, pp. 616-624
-
-
Némery, A.1
Brangier, E.2
Kopp, S.3
-
12
-
-
84881035940
-
A user-centered theoretical framework for meaningful gamification
-
Paper Presented at Madison, WI June
-
Nicholson, S.: A User-Centered Theoretical Framework for Meaningful Gamification. Paper Presented at Games+Learning+Society 8.0, Madison, WI (June 2012)
-
(2012)
Games+Learning+Society 8.0
-
-
Nicholson, S.1
-
13
-
-
70049086672
-
Persuasive systems design: Key issues, process model, and system features
-
Oinas-Kukkonen, H., Harjumaa, M.: Persuasive Systems Design: Key Issues, Process Model, and System Features. Communications of the Association for Information Systems 24(1), 485-500 (2009)
-
(2009)
Communications of the Association for Information Systems
, vol.24
, Issue.1
, pp. 485-500
-
-
Oinas-Kukkonen, H.1
Harjumaa, M.2
-
14
-
-
84905805192
-
Games-work interaction: The beneficial effects of computer games for work behaviors
-
Derks, D., Bakker, A.B. (eds.) Psychology Press, New York
-
Xanthopoulou, D., Papagiannidis, S.: Games-work interaction: The beneficial effects of computer games for work behaviors. In: Derks, D., Bakker, A.B. (eds.) Digital media at work, pp. 102-122. Psychology Press, New York (2012)
-
(2012)
Digital Media at Work
, pp. 102-122
-
-
Xanthopoulou, D.1
Papagiannidis, S.2
|