메뉴 건너뛰기




Volumn 41, Issue , 2014, Pages 374-383

Mapping virtual communities by their visual productions: The example of the Second Life steampunk community

Author keywords

Community identification; Self identification; Steampunk Virtual artifact; Virtual communities

Indexed keywords

COMMUNITY IDENTIFICATION; SECOND LIFE; VIRTUAL ARTIFACTS; VIRTUAL COMMUNITY;

EID: 84909969394     PISSN: 07475632     EISSN: None     Source Type: Journal    
DOI: 10.1016/j.chb.2014.10.017     Document Type: Article
Times cited : (8)

References (31)
  • 1
    • 84952046496 scopus 로고    scopus 로고
    • Enacting the never-was: Upcycling the past, present, and future in steampunk
    • J.A. Taddeo, C.J. Miller, The Scarecrow Press Plymouth pp. 165-18
    • S. Barber, and M. Hale Enacting the never-was: Upcycling the past, present, and future in steampunk J.A. Taddeo, C.J. Miller, Steaming into a Victorian future: A steampunk anthology 2013 The Scarecrow Press Plymouth pp. 165-18
    • (2013) Steaming into A Victorian Future: A Steampunk Anthology
    • Barber, S.1    Hale, M.2
  • 3
    • 84947609338 scopus 로고    scopus 로고
    • Steve jobs versus the Victorians: Steampunk, design, and the history of steampunk in technology
    • J.A. Taddeo, C.J. Miller, The Scarecrow Press Plymouth
    • A.S. Bix Steve jobs versus the Victorians: Steampunk, design, and the history of steampunk in technology J.A. Taddeo, C.J. Miller, Steaming into a Victorian future: A steampunk anthology 2013 The Scarecrow Press Plymouth 235 254
    • (2013) Steaming into A Victorian Future: A Steampunk Anthology , pp. 235-254
    • Bix, A.S.1
  • 4
    • 45549095746 scopus 로고    scopus 로고
    • Testing a model of sense of virtual community
    • A.L. Blanchard Testing a model of sense of virtual community Computers in Human Behavior 24 5 2008 2107 2123
    • (2008) Computers in Human Behavior , vol.24 , Issue.5 , pp. 2107-2123
    • Blanchard, A.L.1
  • 7
    • 44949136412 scopus 로고    scopus 로고
    • Player guild dynamics and evolution in massively multiplayer online games
    • C.H. Chen, C.T. Sun, and J.L. Hsieh Player guild dynamics and evolution in massively multiplayer online games Cyberpsychology and Behavior 11 3 2008 293 301
    • (2008) Cyberpsychology and Behavior , vol.11 , Issue.3 , pp. 293-301
    • Chen, C.H.1    Sun, C.T.2    Hsieh, J.L.3
  • 8
    • 79955783337 scopus 로고    scopus 로고
    • Online social networks: Why do students use Facebook?
    • C.M.K. Cheung, P.Y. Chiu, and M.K.O. Lee Online social networks: Why do students use Facebook? Computers in Human Behavior 27 4 2011 1337 1343
    • (2011) Computers in Human Behavior , vol.27 , Issue.4 , pp. 1337-1343
    • Cheung, C.M.K.1    Chiu, P.Y.2    Lee, M.K.O.3
  • 10
    • 84909975101 scopus 로고    scopus 로고
    • The steampunk doctor: Practicing medicine in a mechanical age
    • C. Cristofari, and M.J. Guitton The steampunk doctor: Practicing medicine in a mechanical age Advances in Anthropology 4 2 2014 89 98
    • (2014) Advances in Anthropology , vol.4 , Issue.2 , pp. 89-98
    • Cristofari, C.1    Guitton, M.J.2
  • 11
    • 34548285057 scopus 로고    scopus 로고
    • The benefits of Facebook "friends": Social capital and college students' use of online social network sites
    • N.B. Ellison, C. Steinfield, and C. Lampe The benefits of Facebook "friends": Social capital and college students' use of online social network sites Journal of Computer-Mediated Communication 12 2007 1143 1168
    • (2007) Journal of Computer-Mediated Communication , vol.12 , pp. 1143-1168
    • Ellison, N.B.1    Steinfield, C.2    Lampe, C.3
  • 12
    • 84909943792 scopus 로고    scopus 로고
    • Surface tensions: Steampunk, subculture, and the ideology of style
    • C. Ferguson Surface tensions: Steampunk, subculture, and the ideology of style Journal of Neo-Victorian Studies 4 2 2011 66 90
    • (2011) Journal of Neo-Victorian Studies , vol.4 , Issue.2 , pp. 66-90
    • Ferguson, C.1
  • 13
    • 54849439913 scopus 로고    scopus 로고
    • Internet social networks communities: Risk-taking, trust, and privacy concerns
    • J. Fogel, and E. Nehmad Internet social networks communities: Risk-taking, trust, and privacy concerns Computers in Human Behavior 25 1 2009 153 160
    • (2009) Computers in Human Behavior , vol.25 , Issue.1 , pp. 153-160
    • Fogel, J.1    Nehmad, E.2
  • 14
    • 84875831530 scopus 로고    scopus 로고
    • Technology and morality: The stuff of steampunk
    • S. Forlini Technology and morality: The stuff of steampunk Journal of Neo-Victorian Studies 3 1 2010 72 98
    • (2010) Journal of Neo-Victorian Studies , vol.3 , Issue.1 , pp. 72-98
    • Forlini, S.1
  • 15
    • 84855558948 scopus 로고    scopus 로고
    • Immersive role of non-required social actions in virtual settings: The example of trade role-play in the Second Life Gorean community
    • M.J. Guitton Immersive role of non-required social actions in virtual settings: The example of trade role-play in the Second Life Gorean community Design Principles and Practices: An International Journal 5 1 2011 209 220
    • (2011) Design Principles and Practices: An International Journal , vol.5 , Issue.1 , pp. 209-220
    • Guitton, M.J.1
  • 16
    • 84855538057 scopus 로고    scopus 로고
    • The immersive impact of meta-media in a virtual world
    • M.J. Guitton The immersive impact of meta-media in a virtual world Computers in Human Behavior 28 2 2012 450 455
    • (2012) Computers in Human Behavior , vol.28 , Issue.2 , pp. 450-455
    • Guitton, M.J.1
  • 17
    • 84863723196 scopus 로고    scopus 로고
    • Living in the Hutt Space: Immersive process in the Star Wars role play community of Second Life
    • M.J. Guitton Living in the Hutt Space: Immersive process in the Star Wars role play community of Second Life Computers in Human Behavior 28 5 2012 1681 1691
    • (2012) Computers in Human Behavior , vol.28 , Issue.5 , pp. 1681-1691
    • Guitton, M.J.1
  • 19
    • 71649108478 scopus 로고    scopus 로고
    • User goals in social virtual worlds: A means-end chain approach
    • Y. Jung, and H. Kang User goals in social virtual worlds: A means-end chain approach Computers in Human Behavior 26 2 2010 218 225
    • (2010) Computers in Human Behavior , vol.26 , Issue.2 , pp. 218-225
    • Jung, Y.1    Kang, H.2
  • 20
    • 84896267763 scopus 로고    scopus 로고
    • Who is portrayed in Second Life: Dr Jekyll or Mr Hyde? the extent of congruence between real life and virtual identity
    • B. Koles, and P. Nagy Who is portrayed in Second Life: Dr Jekyll or Mr Hyde? The extent of congruence between real life and virtual identity Journal of Virtual Worlds Research 5 1 2012
    • (2012) Journal of Virtual Worlds Research , vol.5 , Issue.1
    • Koles, B.1    Nagy, P.2
  • 21
    • 0001125266 scopus 로고    scopus 로고
    • E-tribalized marketing? the strategic implications of virtual communities of consumption
    • R.V. Kozinets E-tribalized marketing? The strategic implications of virtual communities of consumption European Management Journal 17 3 1999 252 264
    • (1999) European Management Journal , vol.17 , Issue.3 , pp. 252-264
    • Kozinets, R.V.1
  • 22
    • 84888596703 scopus 로고    scopus 로고
    • My avatar is pregnant! Representations of pregnancy, birth, and maternity in a virtual world
    • A. Lomanowska, and M.J. Guitton My avatar is pregnant! Representations of pregnancy, birth, and maternity in a virtual world Computers in Human Behavior 31 2014 322 331
    • (2014) Computers in Human Behavior , vol.31 , pp. 322-331
    • Lomanowska, A.1    Guitton, M.J.2
  • 23
    • 79952193853 scopus 로고    scopus 로고
    • Social organization in virtual settings depends on proximity to human visual aspect
    • C.L. Lortie, and M.J. Guitton Social organization in virtual settings depends on proximity to human visual aspect Computers in Human Behavior 27 3 2011 1258 1261
    • (2011) Computers in Human Behavior , vol.27 , Issue.3 , pp. 1258-1261
    • Lortie, C.L.1    Guitton, M.J.2
  • 24
    • 84994052343 scopus 로고    scopus 로고
    • Looking similar promotes group stability in a game-based virtual community
    • C.L. Lortie, and M.J. Guitton Looking similar promotes group stability in a game-based virtual community Games for Health Journal 1 4 2012 274 278
    • (2012) Games for Health Journal , vol.1 , Issue.4 , pp. 274-278
    • Lortie, C.L.1    Guitton, M.J.2
  • 25
    • 84904317073 scopus 로고    scopus 로고
    • The digital transformation of virtual identity: Towards a conceptual model of virtual identity in virtual worlds
    • P. Nagy, and B. Koles The digital transformation of virtual identity: Towards a conceptual model of virtual identity in virtual worlds Convergence: The International Journal of Research into New Media Technologies 20 3 2014 276 292
    • (2014) Convergence: The International Journal of Research into New Media Technologies , vol.20 , Issue.3 , pp. 276-292
    • Nagy, P.1    Koles, B.2
  • 26
    • 23044530303 scopus 로고    scopus 로고
    • Sense of community in science fiction fandom, Part 2: Comparing neighborhood and interest group sense of community
    • P. Obst, L. Zinkiewicz, and S.G. Smith Sense of community in science fiction fandom, Part 2: Comparing neighborhood and interest group sense of community Journal of Community Psychology 30 1 2002 105 117
    • (2002) Journal of Community Psychology , vol.30 , Issue.1 , pp. 105-117
    • Obst, P.1    Zinkiewicz, L.2    Smith, S.G.3
  • 27
    • 84859017594 scopus 로고    scopus 로고
    • Reclaiming the machine: An introductory look at steampunk in everyday practice
    • R. Onion Reclaiming the machine: An introductory look at steampunk in everyday practice Journal of Neo-Victorian Studies 1 1 2008 138 163
    • (2008) Journal of Neo-Victorian Studies , vol.1 , Issue.1 , pp. 138-163
    • Onion, R.1
  • 29
    • 77956186297 scopus 로고    scopus 로고
    • Second Life sells, but who's buying?
    • A.K. Shelton Second Life sells, but who's buying? Computers in Human Behavior 26 6 2010 1223 1227
    • (2010) Computers in Human Behavior , vol.26 , Issue.6 , pp. 1223-1227
    • Shelton, A.K.1


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.