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Volumn 28, Issue 2, 2012, Pages 450-455

The immersive impact of meta-media in a virtual world

Author keywords

Avatar; Blog; Social density; Social interactions; Star Wars; Virtual community

Indexed keywords

AVATAR; BLOG; SOCIAL INTERACTIONS; STAR WARS; VIRTUAL COMMUNITY;

EID: 84855538057     PISSN: 07475632     EISSN: None     Source Type: Journal    
DOI: 10.1016/j.chb.2011.10.016     Document Type: Article
Times cited : (30)

References (16)
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    • Bardzell, S.1    Odom, W.2
  • 3
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    • "Alone together?" Exploring the social dynamics of massively multiplayer online games
    • CHI 2006: Conference on Human Factors in Computing Systems, Conference Proceedings SIGCHI
    • Ducheneaut, N.; Yee, N.; Nickell, E.; Moore, R. J.; (2006). "Alone Together?" Exploring the social dynamics of massively multiplayer online games. In Conference Proceedings on Human Factors in Computing Systems CHI 2006, Montreal, QC, pp. 407-416. (Pubitemid 44032125)
    • (2006) Conference on Human Factors in Computing Systems - Proceedings , vol.1 , pp. 407-416
    • Ducheneaut, N.1    Yee, N.2    Nickell, E.3    Moore, R.J.4
  • 4
    • 77956181701 scopus 로고    scopus 로고
    • Beauty or realism: The dimensions of skin from cognitive sciences to computer graphics
    • F. Giard, and M.J. Guitton Beauty or realism: the dimensions of skin from cognitive sciences to computer graphics Computers in Human Behavior 26 2010 1748 1752
    • (2010) Computers in Human Behavior , vol.26 , pp. 1748-1752
    • Giard, F.1    Guitton, M.J.2
  • 6
    • 77956189450 scopus 로고    scopus 로고
    • Cross-modal compensation between name and visual aspect in socially active avatars
    • M.J. Guitton Cross-modal compensation between name and visual aspect in socially active avatars Computers in Human Behavior 26 2010 1772 1776
    • (2010) Computers in Human Behavior , vol.26 , pp. 1772-1776
    • Guitton, M.J.1
  • 7
    • 84855558948 scopus 로고    scopus 로고
    • Immersive role of non-required social actions in virtual settings: The example of trade role-play in the Second Life Gorean community
    • M.J. Guitton Immersive role of non-required social actions in virtual settings: the example of trade role-play in the Second Life Gorean community Design Principles and Practices: an International Journal 5 2011 209 220
    • (2011) Design Principles and Practices: An International Journal , vol.5 , pp. 209-220
    • Guitton, M.J.1
  • 9
    • 38549120841 scopus 로고    scopus 로고
    • 'Entering the blogosphere': Some strategies for using blogs in social research
    • N. Hookway 'Entering the blogosphere': Some strategies for using blogs in social research Qualitative Research 8 2008 91 113
    • (2008) Qualitative Research , vol.8 , pp. 91-113
    • Hookway, N.1
  • 11
    • 79952193853 scopus 로고    scopus 로고
    • Social organization in virtual settings depends on proximity to human visual aspect
    • C.L. Lortie, and M.J. Guitton Social organization in virtual settings depends on proximity to human visual aspect Computers in Human Behavior 27 2011 1258 1261
    • (2011) Computers in Human Behavior , vol.27 , pp. 1258-1261
    • Lortie, C.L.1    Guitton, M.J.2
  • 13
    • 0000987355 scopus 로고
    • Ethnography in/of the world system: The emergence of multi-sited ethnography
    • G. Marcus Ethnography in/of the world system: The emergence of multi-sited ethnography Annual Review of Anthropology 24 1995 95 117
    • (1995) Annual Review of Anthropology , vol.24 , pp. 95-117
    • Marcus, G.1


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.