-
1
-
-
84900220478
-
-
Alone in the dark [Computer game], New York: Atari Interactive, Inc
-
Alone in the dark [Computer game]. (2009). Eden Games (Developer). New York: Atari Interactive, Inc.
-
(2009)
Eden Games (Developer)
-
-
-
3
-
-
79551503765
-
-
Kotaku. Retrieved April 7, 2009, from
-
Ashcraft, B. (2008) How gaming is surpassing the Uncanny Valley. Kotaku. Retrieved April 7, 2009, from http://kotaku.com/5070250/how-gaming-is-surpassing-uncanny-valley.
-
(2008)
How Gaming is Surpassing the Uncanny Valley
-
-
Ashcraft, B.1
-
5
-
-
25444511573
-
The independent and interactive effects of embodied-agent appearance and behavior on self-report, cognitive, and behavioral markers of copresence in immersive virtual environments
-
Bailenson, J. N., Swinth, K. R., Hoyt, C. L., Persky, S., Dimov, A., & Blascovich, J. (2005). The independent and interactive effects of embodied-agent appearance and behavior on self-report, cognitive, and behavioral markers of copresence in immersive virtual environments. Presence (Cambridge, Mass.), 14(4), 379-393. doi:10.1162/105474605774785235
-
(2005)
Presence (Cambridge, Mass.)
, vol.14
, Issue.4
, pp. 379-393
-
-
Bailenson, J.N.1
Swinth, K.R.2
Hoyt, C.L.3
Persky, S.4
Dimov, A.5
Blascovich, J.6
-
6
-
-
0004100337
-
Delivery of information through sound
-
In Kramer, G. (Ed.), Reading, MA: AddisonWesley
-
Ballas, J. A. (1994). Delivery of information through sound. In Kramer, G. (Ed.), Auditory display: Sonification, audification, and auditory interfaces (pp. 79-94). Reading, MA: AddisonWesley.
-
(1994)
Auditory Display: Sonification, Audification, and Auditory Interfaces
, pp. 79-94
-
-
Ballas, J.A.1
-
7
-
-
72849151524
-
My robotic doppelganger-A critical look at the uncanny valley theory
-
Bartneck, C., Kanda, T., Ishiguro, H., & Hagita, N. (2009). My robotic doppelganger-A critical look at the Uncanny Valley theory. In Proceedings of the 18th IEEE International Symposium on Robot and Human Interactive Communication, RO-MAN2009, 269-276.
-
(2009)
In Proceedings of the 18th IEEE International Symposium on Robot and Human Interactive Communication, RO-MAN2009
, pp. 269-276
-
-
Bartneck, C.1
Kanda, T.2
Ishiguro, H.3
-
8
-
-
84900040108
-
-
September 5, Paper presented at the HCI 2005, Animated Characters Interaction Workshop, Napier University, Edinburgh, UK
-
Brenton, H., Gillies, M., Ballin, D., & Chatting, D. J. (2005, September 5). The Uncanny Valley: Does it exist? Paper presented at the HCI 2005, Animated Characters Interaction Workshop, Napier University, Edinburgh, UK.
-
(2005)
The Uncanny Valley: Does it Exist?
-
-
Brenton, H.1
Gillies, M.2
Ballin, D.3
Chatting, D.J.4
-
9
-
-
33646723025
-
-
(Producer/Director), England: Universal Pictures
-
Browning, T. (Producer/Director). (1931). Dracula [Motion picture]. England: Universal Pictures.
-
(1931)
Dracula [Motion Picture]
-
-
Browning, T.1
-
11
-
-
84859340906
-
Revising immersion: A conceptual model for the analysis of digital game involvement
-
Calleja, G. (2007). Revising immersion: A conceptual model for the analysis of digital game involvement. In Proceedings of Situated Play, DiGRA 2007 Conference, 83-90.
-
(2007)
In Proceedings of Situated Play, DiGRA 2007 Conference
, pp. 83-90
-
-
Calleja, G.1
-
12
-
-
85008058913
-
Real-time speech motion synthesis from recorded motions
-
In R. Boulic & D. K. Pai (Eds.)
-
Cao, Y., Faloustsos, P., Kohler, E., & Pighin, F. (2004). Real-time speech motion synthesis from recorded motions. In R. Boulic & D. K. Pai (Eds.), Eurographics/ACM SIGGRAPH Symposium on Computer Animation (2004), 345-353.
-
(2004)
Eurographics/ACM SIGGRAPH Symposium on Computer Animation (2004)
, pp. 345-353
-
-
Cao, Y.1
Faloustsos, P.2
Kohler, E.3
Pighin, F.4
-
14
-
-
0025832576
-
Improving auditory warning design: Relationship between warning sound parameters and perceived urgency
-
Edworthy, J., Loxley, S., & Dennis, I. (1991). Improving auditory warning design: Relationship between warning sound parameters and perceived urgency. Human Factors, 33(2), 205-231.
-
(1991)
Human Factors
, vol.33
, Issue.2
, pp. 205-231
-
-
Edworthy, J.1
Loxley, S.2
Dennis, I.3
-
16
-
-
84858958071
-
-
Santa Monica, CA: Image Metrics, Ltd
-
(2008). Emily Project. Santa Monica, CA: Image Metrics, Ltd.
-
(2008)
Emily Project
-
-
-
18
-
-
84900209493
-
Behaviour, structure and causality in procedural audio
-
In Grimshaw, M. (Ed.), Hershey, PA: IGI Global
-
Farnell, A. (2011). Behaviour, structure and causality in procedural audio. In Grimshaw, M. (Ed.), Game sound technology and player interaction: Concepts and developments. Hershey, PA: IGI Global.
-
(2011)
Game Sound Technology and Player Interaction: Concepts and Developments
-
-
Farnell, A.1
-
19
-
-
33746613919
-
The man who mistook his girlfriend for a robot
-
September, Retrieved April 7, 2009, from
-
Ferber, D. (2003, September) The man who mistook his girlfriend for a robot. Popular Science. Retrieved April 7, 2009, from http://iiae.utdallas.edu/news/pop_science.html.
-
(2003)
Popular Science
-
-
Ferber, D.1
-
21
-
-
84959948834
-
What in the world do we hear? An ecological approach to auditory perception
-
doi:10.1207/s15326969eco0501_1
-
Gaver, W. W. (1993). What in the world do we hear? An ecological approach to auditory perception. Ecological Psychology, 5(1), 1-29. doi:10.1207/s15326969eco0501_1
-
(1993)
Ecological Psychology
, vol.5
, Issue.1
, pp. 1-29
-
-
Gaver, W.W.1
-
22
-
-
76649142266
-
The depths of the uncanny valley
-
Retrieved April 7, 2009, from
-
Gouskos, C. (2006). The depths of the Uncanny Valley. Gamespot. Retrieved April 7, 2009, from, http://uk.gamespot.com/features/6153667/index.html.
-
(2006)
Gamespot
-
-
Gouskos, C.1
-
23
-
-
10444249633
-
Detection of auditory (cross-spectral) and auditory-visual (cross-modal) synchrony
-
doi:10.1016/j.specom.2004.06.004
-
Grant, W., Wassenhove, V., & Poeppel, D. (2004). Detection of auditory (cross-spectral) and auditory-visual (cross-modal) synchrony. Speech Communication, 44(1/4), 43-53. doi:10.1016/j.specom.2004.06.004
-
(2004)
Speech Communication
, vol.44
, Issue.1-4
, pp. 43-53
-
-
Grant, W.1
Wassenhove, V.2
Poeppel, D.3
-
24
-
-
45649085789
-
Sensitivity to the proportions of faces that vary in human likeness
-
doi:10.1016/j.chb.2008.02.019
-
Green, R. D., MacDorman, K. F., Ho, C. C., & Vasudevan, S. K. (2008). Sensitivity to the proportions of faces that vary in human likeness. Computers in Human Behavior, 24(5), 2456-2474. doi:10.1016/j.chb.2008.02.019
-
(2008)
Computers in Human Behavior
, vol.24
, Issue.5
, pp. 2456-2474
-
-
Green, R.D.1
Macdorman, K.F.2
Ho, C.C.3
Vasudevan, S.K.4
-
25
-
-
84900130901
-
-
Grey Matter [INDIE arcade game], McMillen, E., Refenes, T., & Baranowsky, D. (Developers). San Francisco, CA: Kongregate
-
Grey Matter [INDIE arcade game]. (2008). McMillen, E., Refenes, T., & Baranowsky, D. (Developers). San Francisco, CA: Kongregate.
-
(2008)
-
-
-
28
-
-
84900192540
-
-
October 22-23, Paper presented at Audio Mostly 2008, Piteå, Sweden
-
Grimshaw, M., Nacke, L., & Lindley, C. A. (2008, October 22-23). Sound and immersion in the first-person shooter: Mixed measurement of the player's sonic experience. Paper presented at Audio Mostly 2008, Piteå, Sweden.
-
(2008)
Sound and Immersion in the First-person Shooter: Mixed Measurement of the Player's Sonic Experience
-
-
Grimshaw, M.1
Nacke, L.2
Lindley, C.A.3
-
29
-
-
84900139622
-
-
Half Life 2, [Computer game], Redwood City, CA: EA Games
-
Half Life 2. [Computer game]. (2008). Valve Corporation (Developer). Redwood City, CA: EA Games.
-
(2008)
Valve Corporation (Developer)
-
-
-
32
-
-
77649266683
-
Human emotion and the uncanny valley. A GLM, MDS, and ISOMAP analysis of robot video ratings
-
Ho, C. C., MacDorman, K., & Pramono, Z. A. D. (2008,). Human emotion and the uncanny valley. A GLM, MDS, and ISOMAP analysis of robot video ratings. In Proceedings of the Third ACM/IEEE International Conference on Human-Robot Interaction, 169-176.
-
(2008)
In Proceedings of the Third ACM/IEEE International Conference on Human-Robot Interaction
, pp. 169-176
-
-
Ho, C.C.1
Macdorman, K.2
Pramono, Z.A.D.3
-
33
-
-
76649143593
-
Ghastly multiplication: Fatal frame II and the videogame uncanny
-
Tokyo, Japan
-
Hoeger, L., & Huber, W. (2007). Ghastly multiplication: Fatal Frame II and the videogame Uncanny. In Proceedings of Situated Play, DiGRA 2007 Conference, Tokyo, Japan, 152-156.
-
(2007)
In Proceedings of Situated Play, DiGRA 2007 Conference
, pp. 152-156
-
-
Hoeger, L.1
Huber, W.2
-
34
-
-
84900107288
-
New wine in new skins: Sketching the future of game sound design
-
In Grimshaw, M. (Ed.), Hershey, PA: IGI Global
-
Hug, D. (2011). New wine in new skins: Sketching the future of game sound design. In Grimshaw, M. (Ed.), Game sound technology and player interaction: Concepts and developments. Hershey, PA: IGI Global.
-
(2011)
Game Sound Technology and Player Interaction: Concepts and Developments
-
-
Hug, D.1
-
35
-
-
84900252097
-
Relative timing of sound and vision for broadcasting
-
ITU-R BT.1359-1
-
ITU-R BT.1359-1. (1998). Relative timing of sound and vision for broadcasting. Question ITU-R, 35(11).
-
(1998)
Question ITU-R
, vol.35
, Issue.11
-
-
-
36
-
-
21844441838
-
On the psychology of the uncanny
-
219-21, 226-7
-
Jentsch, E. (1906). On the psychology of the Uncanny. Psychiat.-neurol. Wschr., 8(195), 219-21, 226-7.
-
(1906)
Psychiat.-neurol. Wschr
, vol.8
, Issue.195
-
-
Jentsch, E.1
-
37
-
-
3142702306
-
Interactive robots as social partners and peer tutors for children: A field trial
-
doi:10.1207/s15327051hci1901&2_4
-
Kanda, T., Hirano, T., Eaton, D., & Ishiguro, H. (2004). Interactive robots as social partners and peer tutors for children: A field trial. Human-Computer Interaction, 19(1), 61-84. doi:10.1207/s15327051hci1901&2_4
-
(2004)
Human-Computer Interaction
, vol.19
, Issue.1
, pp. 61-84
-
-
Kanda, T.1
Hirano, T.2
Eaton, D.3
Ishiguro, H.4
-
38
-
-
84900061797
-
Let us play: Games are the future for music
-
September 12
-
Kendall, N. (2009, September 12). Let us play: Games are the future for music. The Times: Playlist, p. 22.
-
(2009)
The Times: Playlist
, pp. 22
-
-
Kendall, N.1
-
40
-
-
84900046167
-
Valve corporation (Developer)
-
Left 4 dead [Computer game], Redwood City, CA: EA Games, (2006). Birmingham, UK: Daden Limited
-
Left 4 dead [Computer game]. (2008). Valve Corporation (Developer). Redwood City, CA: EA Games. Lillian-A natural language library interface and library 2.0 mash-up. (2006). Birmingham, UK: Daden Limited.
-
(2008)
Lillian-A Natural Language Library Interface and Library 2.0 Mash-up
-
-
-
41
-
-
40449116522
-
Subjective ratings of robot video clips for human likeness, familiarity, and eeriness: An exploration of the uncanny valley
-
MacDorman, K. F. (2006). Subjective ratings of robot video clips for human likeness, familiarity, and eeriness: An exploration of the Uncanny Valley. ICCS/CogSci-2006 Long Symposium: Toward Social Mechanisms of Android Science.
-
(2006)
ICCS/CogSci-2006 Long Symposium: Toward Social Mechanisms of Android Science
-
-
Macdorman, K.F.1
-
42
-
-
65049089619
-
Too real for comfort? Uncanny responses to computer generated faces
-
doi:10.1016/j.chb.2008.12.026
-
MacDorman, K. F., Green, R. D., Ho, C. C., & Koch, C. T. (2009). Too real for comfort? Uncanny responses to computer generated faces. Computers in Human Behavior, 25, 695-710. doi:10.1016/j.chb.2008.12.026
-
(2009)
Computers in Human Behavior
, vol.25
, pp. 695-710
-
-
Macdorman, K.F.1
Green, R.D.2
Ho, C.C.3
Koch, C.T.4
-
43
-
-
84903958802
-
The uncanny advantage of using androids in cognitive and social science research
-
doi:10.1075/is.7.3.03mac
-
MacDorman, K. F., & Ishiguro, H. (2006). The uncanny advantage of using androids in cognitive and social science research. Interaction Studies: Social Behaviour and Communication in Biological and Artificial Systems, 7(3), 297-337. doi:10.1075/is.7.3.03mac
-
(2006)
Interaction Studies: Social Behaviour and Communication in Biological and Artificial Systems
, vol.7
, Issue.3
, pp. 297-337
-
-
Macdorman, K.F.1
Ishiguro, H.2
-
44
-
-
79958005248
-
Generating natural motion in an android by mapping human motion
-
Matsui, D., Minato, T., MacDorman, K. F., & Ishiguro, H. (2005). Generating natural motion in an android by mapping human motion. In Proceedings of IEEE/RSJ International Conference on Intelligent Robots and Systems, 1089-1096.
-
(2005)
In Proceedings of IEEE/RSJ International Conference on Intelligent Robots and Systems
, pp. 1089-1096
-
-
Matsui, D.1
Minato, T.2
Macdorman, K.F.3
Ishiguro, H.4
-
45
-
-
0017199877
-
Hearing lips and seeing voices
-
doi:10.1038/264746a0
-
McGurk, H., & MacDonald, J. (1976). Hearing lips and seeing voices. Nature, 264(5568), 746-748. doi:10.1038/264746a0
-
(1976)
Nature
, vol.264
, Issue.5568
, pp. 746-748
-
-
McGurk, H.1
Macdonald, J.2
-
46
-
-
85083235310
-
Immersion, engagement, and presence: A new method for analyzing 3-D video games
-
In Wolf, M. J. P., & Perron, B. (Eds.), New York: Routledge
-
McMahan, A. (2003). Immersion, engagement, and presence: A new method for analyzing 3-D video games. In Wolf, M. J. P., & Perron, B. (Eds.), The video game theory reader (pp. 67-87). New York: Routledge.
-
(2003)
The Video Game Theory Reader
, pp. 67-87
-
-
McMahan, A.1
-
47
-
-
9444220841
-
Development of an android robot for studying human-robot interaction
-
In R. Orchard, C. Yang & M. Ali (Eds.)
-
Minato, T., Shimda, M., Ishiguro, H., & Itakura, S. (2004). Development of an android robot for studying human-robot interaction. In R. Orchard, C. Yang & M. Ali (Eds.), Innovations in applied artificial intelligence, 424-434.
-
(2004)
Innovations in Applied Artificial Intelligence
, pp. 424-434
-
-
Minato, T.1
Shimda, M.2
Ishiguro, H.3
Itakura, S.4
-
48
-
-
33745438171
-
The uncanny valley
-
1970/, In K. F. MacDormand & T. Minato
-
Mori, M. (1970/2005). The Uncanny Valley. In K. F. MacDormand & T. Minato (Trans.). Energy, 7(4), 33-35.
-
(2005)
Trans. Energy
, vol.7
, Issue.4
, pp. 33-35
-
-
Mori, M.1
-
50
-
-
84865344147
-
Player-game interaction through affective sound
-
In Grimshaw, M. (Ed.), Hershey, PA: IGI Global
-
Nacke, L., & Grimshaw, M. (2011). Player-game interaction through affective sound. In Grimshaw, M. (Ed.), Game sound technology and player interaction: Concepts and developments. Hershey, PA: IGI Global.
-
(2011)
Game Sound Technology and Player Interaction: Concepts and Developments
-
-
Nacke, L.1
Grimshaw, M.2
-
52
-
-
80054844829
-
Crossing the great uncanny valley
-
Retrieved August 21, 2010, from
-
Plantec, P. (2007). Crossing the Great Uncanny Valley. In Animation World Network. Retrieved August 21, 2010, from http://www.awn.com/ar-ticles/production/crossing-great-uncanny-valley/page/1%2C1.
-
(2007)
In Animation World Network
-
-
Plantec, P.1
-
53
-
-
84876912085
-
Image metrics attempts to leap the uncanny valley
-
Retrieved April 6, 2009, from
-
Plantec, P. (2008). Image Metrics attempts to leap the Uncanny Valley. In The Digital Eye. Retrieved April 6, 2009, from http://vfxworld.com/?atype=articles&id=3723&page=1.
-
(2008)
The Digital Eye
-
-
Plantec, P.1
-
54
-
-
80053387893
-
In search of the uncanny valley
-
(in press), In Grammer, K., & Juett, A. (Eds.), Cambridge, MA: MIT Press
-
Pollick, F. E. (in press). In search of the Uncanny Valley. In Grammer, K., & Juett, A. (Eds.), Analog communication: Evolution, brain mechanisms, dynamics, simulation. Cambridge, MA: MIT Press.
-
Analog Communication: Evolution, Brain Mechanisms, Dynamics, Simulation
-
-
Pollick, F.E.1
-
55
-
-
0141470483
-
-
(Research Report prepared for Pixel Instruments, CA). Palo Alto, CA: Standford University, Department of Communication
-
Reeves, B., & Voelker, D. (1993). Effects of audiovideo asynchrony on viewer's memory, evaluation of content and detection ability. (Research Report prepared for Pixel Instruments, CA). Palo Alto, CA: Standford University, Department of Communication.
-
(1993)
Effects of Audiovideo Asynchrony on Viewer's Memory, Evaluation of Content and Detection Ability
-
-
Reeves, B.1
Voelker, D.2
-
57
-
-
84900260440
-
Lifelike animation heralds new era for computer games
-
August 18, Retrieved April 7, 2009, from
-
Richards, J. (2008, August 18). Lifelike animation heralds new era for computer games. The Times Online. Retrieved April 7, 2009, from, http://technology.timesonline.co.uk/tol/news/tech_and_web/article4557935.ece.
-
(2008)
The Times Online
-
-
Richards, J.1
-
58
-
-
84900134132
-
-
October 19, Paper presented at the Music and Creative Industries Conference 2009, Manchester, UK
-
Ripken, J. (2009, October 19). Game synchronisation: A view from artist development. Paper presented at the Music and Creative Industries Conference 2009, Manchester, UK.
-
(2009)
Game Synchronisation: A View from Artist Development
-
-
Ripken, J.1
-
61
-
-
77955187888
-
Exploring the uncanny valley with japanese video game characters
-
Schneider, E., Wang, Y., & Yang, S. (2007). Exploring the Uncanny Valley with Japanese video game characters. In Proceedings of Situated Play, DiGRA 2007 Conference, 546-549.
-
(2007)
In Proceedings of Situated Play, DiGRA 2007 Conference
, pp. 546-549
-
-
Schneider, E.1
Wang, Y.2
Yang, S.3
-
62
-
-
34547650886
-
The uncanny valley: The effect of realism on the impression of artificial human faces
-
doi:10.1162/pres.16.4.337
-
Seyama, J., & Nagayama, R. S. (2007). The uncanny valley: The effect of realism on the impression of artificial human faces. Presence (Cambridge, Mass.), 16(4), 337-351. doi:10.1162/pres.16.4.337
-
(2007)
Presence (Cambridge, Mass.)
, vol.16
, Issue.4
, pp. 337-351
-
-
Seyama, J.1
Nagayama, R.S.2
-
63
-
-
84900238718
-
-
Silent hill homecoming [Computer game], Tokyo, Japan: Konami
-
Silent hill homecoming [Computer game]. (2008). Double Helix & Konami (Developer/Co-Developer). Tokyo, Japan: Konami.
-
(2008)
Double Helix & Konami (Developer/Co-Developer)
-
-
-
64
-
-
79551493919
-
-
Berkeley, University of California Press
-
Spadoni, R. (2000). Uncanny bodies. Berkeley: University of California Press.
-
(2000)
Uncanny Bodies
-
-
Spadoni, R.1
-
65
-
-
70849132272
-
Monkey behavior falls into the uncanny valley
-
doi:10.1073/pnas.0910063106
-
Steckenfinger, A., & Ghazanfar, A. (2009). Monkey behavior falls into the uncanny valley. Proceedings of the National Academy of Sciences of the United States of America, 106(43), 18362-18366. doi:10.1073/pnas.0910063106
-
(2009)
Proceedings of the National Academy of Sciences of the United States of America
, vol.106
, Issue.43
, pp. 18362-18366
-
-
Steckenfinger, A.1
Ghazanfar, A.2
-
66
-
-
84900061444
-
-
The Beatles. Rock band [Computer game], Redwood City, CA: EA Games
-
The Beatles. Rock band [Computer game]. (2009). Harmonix. Redwood City, CA: EA Games.
-
(2009)
Harmonix
-
-
-
67
-
-
84900214875
-
-
The casting [Technology demonstration], Foster City, CA: Sony Computer Entertainment, Inc
-
The casting [Technology demonstration]. (2006). Quantic Dream (Developer). Foster City, CA: Sony Computer Entertainment, Inc.
-
(2006)
Quantic Dream (Developer)
-
-
-
70
-
-
85076383828
-
Uncanny behaviour in survival horror games
-
doi:10.1386/jgvw.2.1.3_1
-
Tinwell, A., Grimshaw, M., & Williams, A. (2010). Uncanny behaviour in survival horror games. Journal of Gaming and Virtual Worlds, 2(1), 3-25. doi:10.1386/jgvw.2.1.3_1
-
(2010)
Journal of Gaming and Virtual Worlds
, vol.2
, Issue.1
, pp. 3-25
-
-
Tinwell, A.1
Grimshaw, M.2
Williams, A.3
-
71
-
-
84900244130
-
Causing fear, suspense, and anxiety using sound design in computer games
-
In Grimshaw, M. (Ed.), Hershey: IGI Global
-
Toprac, P., & Abdel-Meguid, A. (2011). Causing fear, suspense, and anxiety using sound design in computer games. In Grimshaw, M. (Ed.), Game sound technology and player interaction: Concepts and developments. Hershey: IGI Global.
-
(2011)
Game Sound Technology and Player Interaction: Concepts and Developments
-
-
Toprac, P.1
Abdel-Meguid, A.2
-
72
-
-
28544442085
-
Audiovisual synchrony perception for speech and music using a temporal order judgment task
-
doi:10.1016/j.neu-let.2005.09.032
-
Vatakis, A., & Spence, C. (2006). Audiovisual synchrony perception for speech and music using a temporal order judgment task. Neuroscience Letters, 393, 40-44. doi:10.1016/j.neu-let.2005.09.032
-
(2006)
Neuroscience Letters
, vol.393
, pp. 40-44
-
-
Vatakis, A.1
Spence, C.2
-
73
-
-
33750116382
-
Building characters: Lessons drawn from virtual environments
-
Vinayagamoorthy, V., Steed, A., & Slater, M. (2005). Building characters: Lessons drawn from virtual environments. In Proceedings of Toward social mechanisms of android science, COGSCI 200, 119-126.
-
(2005)
In Proceedings of Toward Social Mechanisms of Android Science, COGSCI 200
, pp. 119-126
-
-
Vinayagamoorthy, V.1
Steed, A.2
Slater, M.3
-
74
-
-
0019832386
-
The role of visual-auditory "compellingness" in the ventriloquism effect: Implications for transitivity among the spatial senses
-
Warren, D. H., Welch, R. B., & McCarthy, T. J. (1982). The role of visual-auditory "compellingness" in the ventriloquism effect: Implications for transitivity among the spatial senses. Perception & Psychophysics, 30(6), 557-564.
-
(1982)
Perception & Psychophysics
, vol.30
, Issue.6
, pp. 557-564
-
-
Warren, D.H.1
Welch, R.B.2
McCarthy, T.J.3
-
75
-
-
84858958070
-
-
Santa Monica, CA: Image Metrics, Ltd
-
(2008). Warrior Demo. Santa Monica, CA: Image Metrics, Ltd.
-
(2008)
Warrior Demo
-
-
-
76
-
-
84900228495
-
-
Retrieved April 7, 2009, from
-
Weschler, L. (2002). Why is this man smiling? Wired. Retrieved April 7, 2009, from http://www.wired.com/wired/archive/10.06/face.html.
-
(2002)
Why is This Man Smiling? Wired
-
-
Weschler, L.1
-
77
-
-
38549157862
-
-
(Producer/Director), California: Castle Rock Entertainment
-
Zemekis, R. (Producer/Director). (2004). The polar express [Motion picture]. California: Castle Rock Entertainment.
-
(2004)
The Polar Express [Motion Picture]
-
-
Zemekis, R.1
-
78
-
-
84856440753
-
-
(Producer/Director), California: ImageMovers
-
Zemekis, R. (Producer/Director). (2007). Beowulf [Motion picture]. California: ImageMovers.
-
(2007)
Beowulf [Motion Picture]
-
-
Zemekis, R.1
|