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Volumn , Issue , 2007, Pages 546-549

Exploring the Uncanny Valley with Japanese video game characters

Author keywords

Character design; Uncanny Valley; Video games; Virtual characters

Indexed keywords

DESIGN THEORY; HUMAN REACTION; MASS MEDIA; PHOTO-REALISTIC; UNCANNY VALLEY; VIDEO GAME; VIRTUAL CHARACTER;

EID: 77955187888     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: None     Document Type: Conference Paper
Times cited : (47)

References (21)
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  • 8
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    • 2003
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    • Exploring the design space of robots: Children's perspectives
    • WOODS, S., DAUTENHAHN, K., SCHULZ, J. 2006. Exploring the Design Space of Robots: Children's Perspectives. Interacting with Computers, vol 18, issue 6.
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* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.