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Volumn , Issue , 2007, Pages 83-90

Revising immersion: A conceptual model for the analysis of digital game involvement

Author keywords

Immersion; Incorporation; Involvement; MMOGs; Player experience

Indexed keywords

IMMERSION; INCORPORATION; INVOLVEMENT; MMOGS; PLAYER EXPERIENCE;

EID: 84859340906     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: None     Document Type: Conference Paper
Times cited : (36)

References (16)
  • 2
    • 84906132494 scopus 로고    scopus 로고
    • Selective exposure to video games
    • P. Vorderer & J. Bryant (Eds.), Lawrence Erlbaum Associates. Mahwah, N.J. 2006
    • Bryant, J., & Davies, J. (2006). "Selective exposure to video games". In P. Vorderer & J. Bryant (Eds.), Playing video games: Motives, responses, and consequences Lawrence Erlbaum Associates. Mahwah, N.J. 2006.
    • (2006) Playing Video Games: Motives, Responses, and Consequences
    • Bryant, J.1    Davies, J.2
  • 5
    • 26944499514 scopus 로고    scopus 로고
    • The pleasure of immersion and engagement: Schemas, scripts and the fifth business
    • 2001
    • Douglas, Y., J., & Hargadon, A. (2001). "The Pleasure of Immersion and Engagement: Schemas, Scripts and the Fifth Business". Digital Creativity, 12(3). 2001.
    • (2001) Digital Creativity , vol.12 , Issue.3
    • Douglas, Y.J.1    Hargadon, A.2
  • 7
    • 61049093389 scopus 로고    scopus 로고
    • Digital games as new media
    • J. Bryce & J. Rutter (Eds.), London: Sage. London
    • Giddings, S., & Kennedy, B. M. "Digital Games as New Media". In J. Bryce & J. Rutter (Eds.), Understanding digital games London: Sage. London. 2006.
    • (2006) Understanding Digital Games
    • Giddings, S.1    Kennedy, B.M.2
  • 9
    • 0141600354 scopus 로고    scopus 로고
    • Video games and the pleasures of control
    • D. Zillmann & P. Vorderer (Eds.), Lawrence Erlbaum Associates. Mahwah, NJ
    • Grodal, T. "Video Games and the Pleasures of Control". In D. Zillmann & P. Vorderer (Eds.), Media entertainment: The psychology of its Appeal. Lawrence Erlbaum Associates. Mahwah, NJ. 2000.
    • (2000) Media Entertainment: The Psychology of Its Appeal
    • Grodal, T.1
  • 13
    • 3042850053 scopus 로고    scopus 로고
    • The myth of the ergodic videogame
    • Newman, J. "The Myth of the Ergodic Videogame", Game Studies. Vol. 2, no 1. 2002.
    • (2002) Game Studies. , vol.2 , Issue.1
    • Newman, J.1
  • 16
    • 10044230018 scopus 로고    scopus 로고
    • The core of presence: Presence as perceptual illusion
    • Waterworth, J., A., & Waterworth, E., L. "The Core of Presence: Presence as Perceptual Illusion", Presence Connect. 2003.
    • (2003) Presence Connect
    • Waterworth, J.A.1    Waterworth, E.L.2


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.