메뉴 건너뛰기




Volumn 5, Issue MAR, 2014, Pages

Gaming well: Links between videogames and flourishing mental health

Author keywords

Flourishing; Mental health; PERMA; Seligman; Videogames; Well being

Indexed keywords


EID: 84897951157     PISSN: None     EISSN: 16641078     Source Type: Journal    
DOI: 10.3389/fpsyg.2014.00260     Document Type: Article
Times cited : (199)

References (69)
  • 1
    • 77952711264 scopus 로고    scopus 로고
    • Correlates of video games playing among adolescent in an Islamic country
    • doi: 10.1186/1471-2458-10-286
    • Allahverdipour, H., Bazargan, M., Farhadinasab, A., and Moeini, B. (2010). Correlates of video games playing among adolescent in an Islamic country. BMC Public Health 10:286. doi: 10.1186/1471-2458-10-286.
    • (2010) BMC Public Health , vol.10 , pp. 286
    • Allahverdipour, H.1    Bazargan, M.2    Farhadinasab, A.3    Moeini, B.4
  • 2
    • 84868204618 scopus 로고    scopus 로고
    • Friendship: an old concept with a new meaning?
    • doi: 10.1016/j.chb.2012.05.025
    • Amichai-Hamburger, Y., Kingsbury, M., and Schneider, B. (2013). Friendship: an old concept with a new meaning? Comput. Human Behav. 29, 33-39. doi: 10.1016/j.chb.2012.05.025.
    • (2013) Comput. Human Behav. , vol.29 , pp. 33-39
    • Amichai-Hamburger, Y.1    Kingsbury, M.2    Schneider, B.3
  • 3
    • 77649200186 scopus 로고    scopus 로고
    • Violent video game effects on aggression, empathy, and prosocial behavior in eastern and western countries: a meta-analytic review
    • doi: 10.1037/a0018251
    • Anderson, C. A., Shibuya, A., Ihori, N., Swing, E. L., Bushman, B. J., Sakamoto, A., et al. (2010). Violent video game effects on aggression, empathy, and prosocial behavior in eastern and western countries: a meta-analytic review. Psychol. Bull. 136, 151-173. doi: 10.1037/a0018251.
    • (2010) Psychol. Bull. , vol.136 , pp. 151-173
    • Anderson, C.A.1    Shibuya, A.2    Ihori, N.3    Swing, E.L.4    Bushman, B.J.5    Sakamoto, A.6
  • 4
    • 80051614431 scopus 로고    scopus 로고
    • The friendship quality of overtly and relationally victimized children
    • doi: 10.1353/mpq.2011.0009
    • Bagwell, C. L., and Schmidt, M. E. (2011). The friendship quality of overtly and relationally victimized children. Merril Palmer Q. 57, 158-185. doi: 10.1353/mpq.2011.0009.
    • (2011) Merril Palmer Q. , vol.57 , pp. 158-185
    • Bagwell, C.L.1    Schmidt, M.E.2
  • 5
    • 36849042174 scopus 로고    scopus 로고
    • Playing for real: video games and stories for health-related behavior change
    • doi: 10.1016/j.amepre.2007.09.027
    • Baranowski, T., Buday, R., Thompson, D., and Baranowski, J. (2008). Playing for real: video games and stories for health-related behavior change. Am. J. Prev. Med. 34, 74-82. doi: 10.1016/j.amepre.2007.09.027.
    • (2008) Am. J. Prev. Med. , vol.34 , pp. 74-82
    • Baranowski, T.1    Buday, R.2    Thompson, D.3    Baranowski, J.4
  • 8
    • 79960005601 scopus 로고    scopus 로고
    • The role of psychology in understanding the impact of computer games
    • doi: 10.1016/j.entcom.2010.12.002
    • Boyle, E. A., Connolly, T. M., and Hainey, T. (2011). The role of psychology in understanding the impact of computer games. Entertain. Comput. 2, 69-74. doi: 10.1016/j.entcom.2010.12.002.
    • (2011) Entertain. Comput. , vol.2 , pp. 69-74
    • Boyle, E.A.1    Connolly, T.M.2    Hainey, T.3
  • 9
    • 84863522141 scopus 로고    scopus 로고
    • National Research Prepared by Bond University for the Interactive Games and Entertainment Association. School of Communication and Media, Faculty of Humanities and Social Sciences, Bond University
    • Brand, J. (2012). Digital Australia (2012). National Research Prepared by Bond University for the Interactive Games and Entertainment Association. School of Communication and Media, Faculty of Humanities and Social Sciences, Bond University.
    • (2012) Digital Australia (2012)
    • Brand, J.1
  • 10
    • 85048941923 scopus 로고    scopus 로고
    • Violent video game exposure and physical aggression in adolescence: tests of the general aggression model
    • Bucolo, D. (2011). Violent video game exposure and physical aggression in adolescence: tests of the general aggression model. Diss. Abstr. Int. 71, 5180.
    • (2011) Diss. Abstr. Int. , vol.71 , pp. 5180
    • Bucolo, D.1
  • 11
    • 77955889821 scopus 로고    scopus 로고
    • Reach out central: a serious game designed to engage young men to improve mental health and wellbeing
    • Burns, J., Webb, M., Durkin, L., and Hickie, I. (2010). Reach out central: a serious game designed to engage young men to improve mental health and wellbeing. Med. J. 192, S27-S30.
    • (2010) Med. J. , vol.192
    • Burns, J.1    Webb, M.2    Durkin, L.3    Hickie, I.4
  • 12
    • 0002953985 scopus 로고
    • Origins and functions of positive and negative affect: a control-process view
    • doi: 10.1037/0033-295X.97.1.19
    • Carver, C. S., and Scheier, M. F. (1990). Origins and functions of positive and negative affect: a control-process view. Psychol. Rev. 97, 19-35. doi: 10.1037/0033-295X.97.1.19.
    • (1990) Psychol. Rev. , vol.97 , pp. 19-35
    • Carver, C.S.1    Scheier, M.F.2
  • 13
    • 8344275050 scopus 로고    scopus 로고
    • Shyness and locus of control as predictors of internet addiction and internet use
    • doi: 10.1089/cpb.2004.7.559
    • Chak, K., and Leung, L. (2004). Shyness and locus of control as predictors of internet addiction and internet use. Cyberpsychol. Behav. 7, 559-570. doi: 10.1089/cpb.2004.7.559.
    • (2004) Cyberpsychol. Behav. , vol.7 , pp. 559-570
    • Chak, K.1    Leung, L.2
  • 14
    • 59649111240 scopus 로고    scopus 로고
    • Gambling near-misses enhance motivation to gamble and recruit win-related brain circuitry
    • doi: 10.1016/j.neuron.2008.12.031
    • Clark, L., Lawrence, A. J., Astley-Jones, F., and Gray, N. (2009). Gambling near-misses enhance motivation to gamble and recruit win-related brain circuitry. Neuron 61, 481-490. doi: 10.1016/j.neuron.2008.12.031.
    • (2009) Neuron , vol.61 , pp. 481-490
    • Clark, L.1    Lawrence, A.J.2    Astley-Jones, F.3    Gray, N.4
  • 15
    • 34548230519 scopus 로고    scopus 로고
    • Social interactions in massively multiplayer online role-playing gamers
    • doi: 10.1089/cpb.2007.9988
    • Cole, H., and Griffiths, M. (2007). Social interactions in massively multiplayer online role-playing gamers. Cyberpsychol. Behav. 10, 575-583. doi: 10.1089/cpb.2007.9988.
    • (2007) Cyberpsychol. Behav. , vol.10 , pp. 575-583
    • Cole, H.1    Griffiths, M.2
  • 16
    • 34548862877 scopus 로고    scopus 로고
    • Needs met through computer game play among adolescents
    • doi: 10.1016/j.paid.2007.06.021
    • Colwell, J. (2007). Needs met through computer game play among adolescents. Pers. Individ. Dif. 43, 2072-2082. doi: 10.1016/j.paid.2007.06.021.
    • (2007) Pers. Individ. Dif. , vol.43 , pp. 2072-2082
    • Colwell, J.1
  • 19
    • 78649683074 scopus 로고    scopus 로고
    • Video-gaming among high school students: health correlates, gender differences, and problematic gaming
    • doi: 10.1542/peds.2009-2706
    • Desai, R. A., Krishnan-Sarin, S., Cavallo, D., and Potenza, M. N. (2010). Video-gaming among high school students: health correlates, gender differences, and problematic gaming. Pediatrics 126:e1414. doi: 10.1542/peds.2009-2706.
    • (2010) Pediatrics , vol.126
    • Desai, R.A.1    Krishnan-Sarin, S.2    Cavallo, D.3    Potenza, M.N.4
  • 20
    • 0036851617 scopus 로고    scopus 로고
    • Not so doomed: computer game play and positive adolescent development
    • doi: 10.1016/S0193-3973(02)00124-7
    • Durkin, K., and Barber, B. (2002). Not so doomed: computer game play and positive adolescent development. J. Appl. Dev. Psychol. 23, 373-392. doi: 10.1016/S0193-3973(02)00124-7.
    • (2002) J. Appl. Dev. Psychol. , vol.23 , pp. 373-392
    • Durkin, K.1    Barber, B.2
  • 21
    • 36148993607 scopus 로고    scopus 로고
    • The good, the bad and the ugly: a meta-analytic review of positive and negative effects of violent video games
    • doi: 10.1007/s11126-007-9056-9
    • Ferguson, C. J. (2007). The good, the bad and the ugly: a meta-analytic review of positive and negative effects of violent video games. Psychiatr. Q. 78, 309-316. doi: 10.1007/s11126-007-9056-9.
    • (2007) Psychiatr. Q. , vol.78 , pp. 309-316
    • Ferguson, C.J.1
  • 23
    • 65549110375 scopus 로고    scopus 로고
    • Pathological videogame use among youth 8 to 18: a national study
    • doi: 10.1111/j.1467-9280.2009.02340.x
    • Gentile, D. A. (2009). Pathological videogame use among youth 8 to 18: a national study. Psychol. Sci. 20, 594-602. doi: 10.1111/j.1467-9280.2009.02340.x.
    • (2009) Psychol. Sci. , vol.20 , pp. 594-602
    • Gentile, D.A.1
  • 24
    • 37349065475 scopus 로고    scopus 로고
    • Violent videogames as exemplary teachers: a conceptual analysis
    • doi: 10.1007/s10964-007-9206-2
    • Gentile, D. A., and Gentile, J. R. (2008). Violent videogames as exemplary teachers: a conceptual analysis. J. Youth Adolesc. 37, 127-141. doi: 10.1007/s10964-007-9206-2.
    • (2008) J. Youth Adolesc. , vol.37 , pp. 127-141
    • Gentile, D.A.1    Gentile, J.R.2
  • 25
    • 34249079678 scopus 로고    scopus 로고
    • Excessive computer game playing: evidence for addiction and aggression?
    • doi: 10.1089/cpb.2006.9956
    • Grüsser, S. M., Thalemann, R., and Griffiths, M. D. (2007). Excessive computer game playing: evidence for addiction and aggression? Cyberpsychol. Behav. 10, 290-292. doi: 10.1089/cpb.2006.9956.
    • (2007) Cyberpsychol. Behav. , vol.10 , pp. 290-292
    • Grüsser, S.M.1    Thalemann, R.2    Griffiths, M.D.3
  • 27
    • 84872493251 scopus 로고    scopus 로고
    • Flourishing across Europe: application of a new conceptual framework for defining well-being
    • doi: 10.1007/s11205-011-9966-7
    • Huppert, F., and So, T. T. (2013). Flourishing across Europe: application of a new conceptual framework for defining well-being. Soc. Indic. Res. 110, 837-861. doi: 10.1007/s11205-011-9966-7.
    • (2013) Soc. Indic. Res. , vol.110 , pp. 837-861
    • Huppert, F.1    So, T.T.2
  • 28
    • 0003948484 scopus 로고
    • Berkeley, CA: University of California, Berkeley, Institute of Personality and Social Research
    • John, O. P., Donahue, E. M., and Kentle, R. L. (1991). The Big Five Inventory-Versions 4a and 54. Berkeley, CA: University of California, Berkeley, Institute of Personality and Social Research.
    • (1991) The Big Five Inventory-Versions 4a and 54
    • John, O.P.1    Donahue, E.M.2    Kentle, R.L.3
  • 31
    • 0036594288 scopus 로고    scopus 로고
    • The mental health continuum: from languishing to flourishing in life
    • doi: 10.2307/3090197
    • Keyes, C. L. M. (2002). The mental health continuum: from languishing to flourishing in life. J. Health Soc. Behav. 43, 207-222. doi: 10.2307/3090197.
    • (2002) J. Health Soc. Behav. , vol.43 , pp. 207-222
    • Keyes, C.L.M.1
  • 32
    • 78149380796 scopus 로고    scopus 로고
    • A wan-dering mind is an unhappy mind
    • doi: 10.1126/science.1192439
    • Killingsworth, M. A., and Gilbert, D. T. (2010). A wan-dering mind is an unhappy mind. Science 330, 932. doi: 10.1126/science.1192439.
    • (2010) Science , vol.330 , pp. 932
    • Killingsworth, M.A.1    Gilbert, D.T.2
  • 33
    • 29544445118 scopus 로고    scopus 로고
    • Screening for internet addiction: an empirical research on cut-off points for the Chen Internet Addiction Scale
    • doi: 10.1016/S1607-551X(09)70206-2
    • Ko, C., Yen, C., Yen, C., Yen, J., Chen, C., and Chen, S. (2005). Screening for internet addiction: an empirical research on cut-off points for the Chen Internet Addiction Scale. Kaohsiung J. Med. Sci. 21, 545-551. doi: 10.1016/S1607-551X(09)70206-2.
    • (2005) Kaohsiung J. Med. Sci. , vol.21 , pp. 545-551
    • Ko, C.1    Yen, C.2    Yen, C.3    Yen, J.4    Chen, C.5    Chen, S.6
  • 35
    • 78449304039 scopus 로고    scopus 로고
    • Psychosocial causes and consequences of pathological gaming
    • doi: 10.1016/j.chb.2010.07.015
    • Lemmens, J., Valkenburg, P., and Peter, J. (2011). Psychosocial causes and consequences of pathological gaming. Comput. Human Behav. 27, 144-152. doi: 10.1016/j.chb.2010.07.015.
    • (2011) Comput. Human Behav. , vol.27 , pp. 144-152
    • Lemmens, J.1    Valkenburg, P.2    Peter, J.3
  • 36
    • 0030531470 scopus 로고    scopus 로고
    • Motivation through conscious goal setting, Appl
    • doi: 10.1016/S0962-1849(96)80005-9
    • Locke, E. A. (1996). Motivation through conscious goal setting, Appl. Prev. Psychol. 5, 117-124. doi: 10.1016/S0962-1849(96)80005-9.
    • (1996) Prev. Psychol. , vol.5 , pp. 117-124
    • Locke, E.A.1
  • 38
    • 59349083394 scopus 로고    scopus 로고
    • Exposure to violent videogames and aggression in German adolescents: a longitudinal analysis
    • doi: 10.1002/ab.20290
    • Möller, I., and Krahé, B. (2009). Exposure to violent videogames and aggression in German adolescents: a longitudinal analysis. Aggress. Behav. 35, 75-89. doi: 10.1002/ab.20290.
    • (2009) Aggress. Behav. , vol.35 , pp. 75-89
    • Möller, I.1    Krahé, B.2
  • 39
    • 58449130173 scopus 로고    scopus 로고
    • The motivating role of violence in video games
    • doi: 10.1177/0146167208327216
    • Przybylski, A. K., Ryan, R. M., and Rigby, C. S. (2009a). The motivating role of violence in video games. Personal. Soc. Psychol. Bull. 35, 243-259. doi: 10.1177/0146167208327216.
    • (2009) Personal. Soc. Psychol. Bull. , vol.35 , pp. 243-259
    • Przybylski, A.K.1    Ryan, R.M.2    Rigby, C.S.3
  • 40
    • 70350114429 scopus 로고    scopus 로고
    • Having to versus wanting to play: background and consequences of harmonious versus obsessive engagement in videogames
    • doi: 10.1089/cpb.2009.0083
    • Przybylski, A. K., Weinstein, N., Ryan, R. M., and Rigby, C. S. (2009b). Having to versus wanting to play: background and consequences of harmonious versus obsessive engagement in videogames. Cyberpsychol. Behav. 12, 485-492. doi: 10.1089/cpb.2009.0083.
    • (2009) Cyberpsychol. Behav. , vol.12 , pp. 485-492
    • Przybylski, A.K.1    Weinstein, N.2    Ryan, R.M.3    Rigby, C.S.4
  • 41
    • 84855479159 scopus 로고    scopus 로고
    • The ideal self at play: the appeal of video games that let you be all you can be
    • doi: 10.1177/0956797611418676
    • Przybylski, A. K., Weinstein, N., Murrayama, K., Lynch, M. F., and Ryan, R. M. (2011). The ideal self at play: the appeal of video games that let you be all you can be. Pscyhol. Sci. 23, 69-76. doi: 10.1177/0956797611418676.
    • (2011) Pscyhol. Sci. , vol.23 , pp. 69-76
    • Przybylski, A.K.1    Weinstein, N.2    Murrayama, K.3    Lynch, M.F.4    Ryan, R.M.5
  • 43
    • 77956912218 scopus 로고    scopus 로고
    • The effectiveness of casual video games in improving mood and decreasing stress
    • Russoniello, C. V., O'Brien, K., and Parks, J. M. (2009). The effectiveness of casual video games in improving mood and decreasing stress. J. Cyber Ther. Rehabil. 2, 53-66.
    • (2009) J. Cyber Ther. Rehabil. , vol.2 , pp. 53-66
    • Russoniello, C.V.1    O'Brien, K.2    Parks, J.M.3
  • 44
    • 85043751872 scopus 로고    scopus 로고
    • Self-determination theory and the facilitation of intrinsic motivation, social development, and wellbeing
    • doi: 10.1037/0003-066X.55.1.68
    • Ryan, R. M., and Deci, E. L. (2000). Self-determination theory and the facilitation of intrinsic motivation, social development, and wellbeing. Am. Psychol. 55, 68-78. doi: 10.1037/0003-066X.55.1.68.
    • (2000) Am. Psychol. , vol.55 , pp. 68-78
    • Ryan, R.M.1    Deci, E.L.2
  • 45
    • 54049130673 scopus 로고    scopus 로고
    • From ego depletion to vitality: theory and findings concerning the facilitation of energy available to the self
    • doi: 10.1111/j.1751-9004.2008.00098.x
    • Ryan, R. M., and Deci, E. L. (2008). From ego depletion to vitality: theory and findings concerning the facilitation of energy available to the self. Soc. Personal. Psychol. Compass 2, 702-717. doi: 10.1111/j.1751-9004.2008.00098.x.
    • (2008) Soc. Personal. Psychol. Compass , vol.2 , pp. 702-717
    • Ryan, R.M.1    Deci, E.L.2
  • 46
    • 33845628973 scopus 로고    scopus 로고
    • The motivational pull of video games: a self-determination theory approach
    • doi: 10.1007/s11031-006-9051-8
    • Ryan, R. M., Rigby, C. S., and Przybylski, A. (2006). The motivational pull of video games: a self-determination theory approach. Motiv. Emot. 30, 347-363 doi: 10.1007/s11031-006-9051-8.
    • (2006) Motiv. Emot. , vol.30 , pp. 347-363
    • Ryan, R.M.1    Rigby, C.S.2    Przybylski, A.3
  • 50
    • 0029269956 scopus 로고
    • Coherence and congruence: two aspects of personality integration
    • doi: 10.1037/0022-3514.68.3.531
    • Sheldon, K. M., and Kasser, T. (1995). Coherence and congruence: two aspects of personality integration. J. Pers. Soc. Psychol. 68, 531-543. doi: 10.1037/0022-3514.68.3.531.
    • (1995) J. Pers. Soc. Psychol. , vol.68 , pp. 531-543
    • Sheldon, K.M.1    Kasser, T.2
  • 51
    • 10244234045 scopus 로고    scopus 로고
    • Flow and media enjoyment
    • doi: 10.1111/j.1468-2885.2004.tb00318.x
    • Sherry, J. (2004). Flow and media enjoyment. Commun. Theory 14, 328-347. doi: 10.1111/j.1468-2885.2004.tb00318.x.
    • (2004) Commun. Theory , vol.14 , pp. 328-347
    • Sherry, J.1
  • 52
    • 36148996389 scopus 로고    scopus 로고
    • 'Violent video games and aggression: why can't we find links?'
    • eds. R. Preiss, B. Gayle, N. Burrell, M. Allen, and J. Bryant (Mahwah, NJ: Lawrence Erlbaum Associates)
    • Sherry, J. (2007). "Violent video games and aggression: why can't we find links?" in Mass Media Effects Research: Advances Through Meta-Analysis, eds R. Preiss, B. Gayle, N. Burrell, M. Allen, and J. Bryant (Mahwah, NJ: Lawrence Erlbaum Associates), 231-248.
    • (2007) Mass Media Effects Research: Advances Through Meta-Analysis , pp. 231-248
    • Sherry, J.1
  • 53
    • 84897929008 scopus 로고    scopus 로고
    • 'Engagement and positive youth development: Creating optimal learning environments'
    • Individual Differences and Cultural and Contextual Factors. APA Handbooks in Psychology. eds. K. Harris, S. Graham, T. Urdan, S. Graham, J. Royer, and M. Zeidner (Washington, DC: American Psychological Association)
    • Shernoff, D. (2012). "Engagement and positive youth development: Creating optimal learning environments," in APA Educational Psychology Handbook, Vol. 2, Individual Differences and Cultural and Contextual Factors. APA Handbooks in Psychology, eds K. Harris, S. Graham, T. Urdan, S. Graham, J. Royer, and M. Zeidner (Washington, DC: American Psychological Association), 195-220.
    • (2012) APA Educational Psychology Handbook , vol.2 , pp. 195-220
    • Shernoff, D.1
  • 54
    • 56149090865 scopus 로고    scopus 로고
    • The effects of the presence and contexts of videogame violence on children: a longitudinal study in Japan
    • doi: 10.1177/1046878107306670
    • Shibuya, A., Sakamoto, A., Ihori, N., and Yukawa, S. (2008). The effects of the presence and contexts of videogame violence on children: a longitudinal study in Japan. Simul. Gaming 39, 528-539. doi: 10.1177/1046878107306670.
    • (2008) Simul. Gaming , vol.39 , pp. 528-539
    • Shibuya, A.1    Sakamoto, A.2    Ihori, N.3    Yukawa, S.4
  • 55
    • 79952193935 scopus 로고    scopus 로고
    • Restorative magical adventure or warcrack? Motivated MMO play and the pleasures and perils of online experience
    • doi: 10.1177/1555412012440312
    • Snodgrass, J., Dengah, F., Lacy, M., Fagan, J., Most, D., Blank, M., et al. (2012). Restorative magical adventure or warcrack? Motivated MMO play and the pleasures and perils of online experience. Games Cult. 7, 13-28. doi: 10.1177/1555412012440312.
    • (2012) Games Cult. , vol.7 , pp. 13-28
    • Snodgrass, J.1    Dengah, F.2    Lacy, M.3    Fagan, J.4    Most, D.5    Blank, M.6
  • 56
    • 79952183952 scopus 로고    scopus 로고
    • Enhancing one life rather than living two: playing MMO's with offline friends
    • doi: 10.1016/j.chb.2011.01.001
    • Snodgrass, J., Lacy, M., Dengah, F., and Fagan, J. (2011a). Enhancing one life rather than living two: playing MMO's with offline friends. Comput. Human Behav. 27, 1211-1222. doi: 10.1016/j.chb.2011.01.001.
    • (2011) Comput. Human Behav. , vol.27 , pp. 1211-1222
    • Snodgrass, J.1    Lacy, M.2    Dengah, F.3    Fagan, J.4
  • 57
    • 79951721000 scopus 로고    scopus 로고
    • Magical flight and monstrous stress: technologies of absorption and mental wellness in Azeroth
    • doi: 10.1007/s11013-010-9197-4
    • Snodgrass, J., Lacy, M., Dengah, F., Fagan, J., and Most, D. (2011b). Magical flight and monstrous stress: technologies of absorption and mental wellness in Azeroth. Cul. Med. Psychiatry 35, 26-62. doi: 10.1007/s11013-010-9197-4.
    • (2011) Cul. Med. Psychiatry , vol.35 , pp. 26-62
    • Snodgrass, J.1    Lacy, M.2    Dengah, F.3    Fagan, J.4    Most, D.5
  • 59
    • 78349293447 scopus 로고    scopus 로고
    • Why MMORPG players do what they do: relating motivations to action categories
    • doi: 10.1504/IJAMC.2010.036838
    • Suznjevic, M., and Matijasevic, M. (2010). Why MMORPG players do what they do: relating motivations to action categories. Int. J. Adv. Media Commun. 4, 405. doi: 10.1504/IJAMC.2010.036838.
    • (2010) Int. J. Adv. Media Commun. , vol.4 , pp. 405
    • Suznjevic, M.1    Matijasevic, M.2
  • 61
    • 84857363004 scopus 로고    scopus 로고
    • The social side of gaming: how playing online computer games creates online and offline social support
    • doi: 10.1016/j.chb.2011.12.003
    • Trepte, S., Reinecke, L., and Juechens, K. (2012). The social side of gaming: how playing online computer games creates online and offline social support. Comput. Human Behav. 28, 832-839. doi: 10.1016/j.chb.2011.12.003.
    • (2012) Comput. Human Behav. , vol.28 , pp. 832-839
    • Trepte, S.1    Reinecke, L.2    Juechens, K.3
  • 62
    • 79151483669 scopus 로고    scopus 로고
    • Online communication among adolescents: an integrated model of its attraction, opportunities, and risks
    • doi: 10.1016/j.jadohealth.2010.08.020
    • Valkenburg, P. M., and Peter, J. (2011). Online communication among adolescents: an integrated model of its attraction, opportunities, and risks. J. Adolesc. Health 48, 121-127. doi: 10.1016/j.jadohealth.2010.08.020.
    • (2011) J. Adolesc. Health , vol.48 , pp. 121-127
    • Valkenburg, P.M.1    Peter, J.2
  • 63
    • 78649999625 scopus 로고    scopus 로고
    • Online videogame addiction: identification of addicted adolescent gamers
    • doi: 10.1111/j.1360-0443.2010.03104.x
    • Van Rooij, A. J., Schoenmakers, T. M., Vermulst, A. A., van den Eijnden, R. J. J. M., and van de Mheen, D. (2011). Online videogame addiction: identification of addicted adolescent gamers. Addiction 106, 205-212. doi: 10.1111/j.1360-0443.2010.03104.x.
    • (2011) Addiction , vol.106 , pp. 205-212
    • Van Rooij, A.J.1    Schoenmakers, T.M.2    Vermulst, A.A.3    van den Eijnden, R.J.J.M.4    van de Mheen, D.5
  • 64
    • 64749089070 scopus 로고    scopus 로고
    • Relationships between electronic game play, obesity, and psychosocial functioning in young men
    • doi: 10.1089/cpb.2008.0151
    • Wack, E., and Tantleff-Dunn, S. (2009). Relationships between electronic game play, obesity, and psychosocial functioning in young men. Cyberpsychol. Behav. 12, 241-2444. doi: 10.1089/cpb.2008.0151.
    • (2009) Cyberpsychol. Behav. , vol.12 , pp. 241-2444
    • Wack, E.1    Tantleff-Dunn, S.2
  • 65
    • 39449134832 scopus 로고    scopus 로고
    • Passion and intrinsic motivation in digital gaming
    • doi: 10.1089/cpb.2007.0004
    • Wang, C. K., Khoo, A., Liu, W. C., and Divaharan, S. (2008). Passion and intrinsic motivation in digital gaming. Cyberpscyhol. Behav. 11, 39-45. doi: 10.1089/cpb.2007.0004.
    • (2008) Cyberpscyhol. Behav. , vol.11 , pp. 39-45
    • Wang, C.K.1    Khoo, A.2    Liu, W.C.3    Divaharan, S.4
  • 66
    • 34547556576 scopus 로고    scopus 로고
    • From tree house to barracks: the social life of guilds in World of Warcraft
    • doi: 10.1177/1555412006292616
    • Williams, D., Ducheneaut, N., Xiong, L., Zhang, Y., Yee, N., and Nickell, E. (2006). From tree house to barracks: the social life of guilds in World of Warcraft. Games Cult. 1, 338-361. doi: 10.1177/1555412006292616.
    • (2006) Games Cult. , vol.1 , pp. 338-361
    • Williams, D.1    Ducheneaut, N.2    Xiong, L.3    Zhang, Y.4    Yee, N.5    Nickell, E.6
  • 69
    • 33847739415 scopus 로고    scopus 로고
    • Motivations for playing online games
    • doi: 10.1089/cpb.2006.9.772
    • Yee, N. (2006). Motivations for playing online games. Cyberpsychol. Behav. 9, 772-775. doi: 10.1089/cpb.2006.9.772.
    • (2006) Cyberpsychol. Behav. , vol.9 , pp. 772-775
    • Yee, N.1


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.