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Volumn 3962 LNCS, Issue , 2006, Pages 60-71

Feeling strangely fine: The well-being economy in popular games

Author keywords

[No Author keywords available]

Indexed keywords

COMPUTER AIDED DESIGN; COMPUTER SCIENCE; EDUCATION; HEALTH CARE; INFORMATION DISSEMINATION; THREE DIMENSIONAL COMPUTER GRAPHICS;

EID: 33745834754     PISSN: 03029743     EISSN: 16113349     Source Type: Book Series    
DOI: 10.1007/11755494_10     Document Type: Conference Paper
Times cited : (6)

References (23)
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    • 0010420388 scopus 로고    scopus 로고
    • Virtual worlds: A first-hand account of market and society on the cyberian frontier
    • Center for Economic Studies and Ifo Institute for Economic Research Working Paper No. 618
    • Castronova, E.: Virtual worlds: A first-hand account of market and society on the cyberian frontier. Technical report, Center for Economic Studies and Ifo Institute for Economic Research (2001) Working Paper No. 618.
    • (2001) Technical Report
    • Castronova, E.1
  • 7
    • 0032930752 scopus 로고    scopus 로고
    • Violent video games and aggression: A review of the literature
    • Griffiths, M.D.: Violent video games and aggression: A review of the literature. Aggression and Violent Behavior 3(4) (1998) 203-212
    • (1998) Aggression and Violent Behavior , vol.3 , Issue.4 , pp. 203-212
    • Griffiths, M.D.1
  • 8
    • 33745853715 scopus 로고    scopus 로고
    • Delightful identification & persuasion: Towards an analytical and applied rhetoric of digital games
    • Copier, M., Raessens, J., eds., Utrecht, University of Utrecht CD ROM
    • Walz, S.P.: Delightful identification & persuasion: towards an analytical and applied rhetoric of digital games. In Copier, M., Raessens, J., eds.: Level Up Conference Proceedings, Utrecht, University of Utrecht (2003) CD ROM
    • (2003) Level Up Conference Proceedings
    • Walz, S.P.1
  • 9
    • 33745825420 scopus 로고    scopus 로고
    • The ideology of interactivity (or video games and taylorization of leisure)
    • Copier, M., Raessens, J., eds., Utrecht, University of Utrecht CD ROM
    • Garite, M.: The ideology of interactivity (or video games and taylorization of leisure). In Copier, M., Raessens, J., eds.: Level Up Conference Proceedings, Utrecht, University of Utrecht (2003) CD ROM
    • (2003) Level Up Conference Proceedings
    • Garite, M.1
  • 10
    • 33745830370 scopus 로고    scopus 로고
    • Gamasutra
    • Hopson, J.: Behavioral game design. Gamasutra, http://www.gamasutra.com/features/20010427/hopson_01.htm (2001)
    • (2001) Behavioral Game Design
    • Hopson, J.1
  • 13
    • 84941163033 scopus 로고    scopus 로고
    • Massachusetts Institute of Technology and University of Wisconsin: The Education Arcade. Website at http://www.educatiouarcade.org/ (2006)
    • (2006) The Education Arcade
  • 14
    • 84941151718 scopus 로고    scopus 로고
    • United States Army: America's Army. Official Website at http://www.americasarmy.com/ (2006)
    • (2006) America's Army
  • 15
    • 33745858538 scopus 로고    scopus 로고
    • New Zealand Ministry of Health: No Rubba No Hubba Hubba. http://www.hubba.co.nz/ (2005)
    • (2005) No Rubba No Hubba Hubba
  • 16
    • 84941154468 scopus 로고    scopus 로고
    • 31 October - 1 November
    • CMP Game Group: The second annual serious games summit. Website at http://www.seriousgamessummit.com (2005) 31 October - 1 November.
    • (2005) The Second Annual Serious Games Summit
  • 19
    • 20444457261 scopus 로고    scopus 로고
    • The game, the player, the world: Looking for a heart of gameness
    • Copier, M., Raessens, J., eds., Universiteit Utrecht
    • Juul, J.: The game, the player, the world: Looking for a heart of gameness. In Copier, M., Raessens, J., eds.: Level Up: Digital Games Research Conference Proceedings, Universiteit Utrecht (2003) 30-45
    • (2003) Level Up: Digital Games Research Conference Proceedings , pp. 30-45
    • Juul, J.1


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.