메뉴 건너뛰기




Volumn 15, Issue , 2012, Pages 78-91

The design principles for flow experience in educational games

Author keywords

Experience design; Game mechanics; Game based learning; Serious games; Technology enhanced learning

Indexed keywords


EID: 84893652426     PISSN: 18770509     EISSN: None     Source Type: Conference Proceeding    
DOI: 10.1016/j.procs.2012.10.060     Document Type: Conference Paper
Times cited : (213)

References (40)
  • 2
    • 57849109806 scopus 로고    scopus 로고
    • The use of 'exploratory learning' for supporting immersive learning in virtual environments
    • De Frcitas, S. & Neumann, T. (2009). The use of 'exploratory learning' for supporting immersive learning in virtual environments. Computers and Education, 52(2): 343-352.
    • (2009) Computers and Education , vol.52 , Issue.2 , pp. 343-352
    • De Frcitas, S.1    Neumann, T.2
  • 6
    • 51649109467 scopus 로고    scopus 로고
    • Foundation for measuring engagement in educational games
    • Kiili, K. & Lainema, T. Foundation for Measuring Engagement in Educational Games, Journal of Interactive Learning Research, 19 (3), (2008) 469-488.
    • (2008) Journal of Interactive Learning Research , vol.19 , Issue.3 , pp. 469-488
    • Kiili, K.1    Lainema, T.2
  • 11
    • 45649084311 scopus 로고    scopus 로고
    • Playing online games against computer- vs. Humancontrolled opponents: Effects on presence, flow, and enjoyment
    • 2008
    • Weibel, D., Wissmath, B., Habegger, S., Steiner, Y. & Groner, R. (2008). Playing online games against computer- vs. humancontrolled opponents: Effects on presence, flow, and enjoyment, Computers in Human Behavior 24 (2008) 2274 2291.
    • (2008) Computers in Human Behavior , vol.24 , pp. 2274-2291
    • Weibel, D.1    Wissmath, B.2    Habegger, S.3    Steiner, Y.4    Groner, R.5
  • 14
    • 10044255357 scopus 로고    scopus 로고
    • Understanding experience in interactive systems
    • Cambridge, MA
    • Forlizzi, J. & Battarbee, K. Understanding experience in interactive systems. Proceedings of DIS 2004. Cambridge, MA, 2004, 261- 268.
    • (2004) Proceedings of DIS 2004 , pp. 261-268
    • Forlizzi, J.1    Battarbee, K.2
  • 15
    • 0033651424 scopus 로고    scopus 로고
    • The building blocks of experience: An early framework for interaction designers
    • Communications of the ACM
    • Forlizzi, J. & Ford, S. The Building Blocks of Experience: An Early Framework for Interaction Designers. Proceedings of the DIS 2000 seminar. Communications of the ACM, 2000, 419-423.
    • (2000) Proceedings of the DIS 2000 Seminar , pp. 419-423
    • Forlizzi, J.1    Ford, S.2
  • 17
    • 84859094223 scopus 로고    scopus 로고
    • From master to games master: Managing disequilibrium and scaffolding in simulation-based learning
    • S.de Freitas & P. Maharg (Eds), London: Continuum Press
    • Barton, K. & McKellar, P. (2011) From Master to Games Master: Managing Disequilibrium and Scaffolding in Simulation-Based Learning. In S.de Freitas & P. Maharg (Eds) Digital Games and Learning. London: Continuum Press: 226-251.
    • (2011) Digital Games and Learning , pp. 226-251
    • Barton, K.1    McKellar, P.2
  • 18
    • 0004257599 scopus 로고
    • San Diego, London & San Francisco: Academic Press
    • Nielsen, J. (1993).Usability Engineering. San Diego, London & San Francisco: Academic Press.
    • (1993) Usability Engineering
    • Nielsen, J.1
  • 23
    • 21344498335 scopus 로고
    • Motivation in the classroom: Reciprocal effects of teacher behaviour and student engagement across the school year
    • Skinner, E.A. & Belmont, M.J. (1993). Motivation in the classroom: Reciprocal effects of teacher behaviour and student engagement across the school year. Journal of Educational Psychology, 85, 571-581.
    • (1993) Journal of Educational Psychology , vol.85 , pp. 571-581
    • Skinner, E.A.1    Belmont, M.J.2
  • 24
    • 84885227121 scopus 로고    scopus 로고
    • Serious games: A new paradigm for education?
    • Ma, M. et al. (eds.), Springer: UK
    • de Freitas, S. & Liarokapis, F. (2011) Serious Games: A New Paradigm for Education? In Serious Games and Edutainment Applications, Ma, M. et al. (eds.), 9-23, Springer: UK.
    • (2011) Serious Games and Edutainment Applications , pp. 9-23
    • De Freitas, S.1    Liarokapis, F.2
  • 25
    • 0001924559 scopus 로고    scopus 로고
    • Individual interest and its implications for understanding intrinsic motivation
    • C Sansone & J M Harackiewicz, Eds. Academic Press, San Diego
    • Renninger KA: Individual interest and its implications for understanding intrinsic motivation, In Intrinsic and Extrinsic Motivation: The Search for Optimal Motivation and Performance 2000 (C Sansone & J M Harackiewicz, Eds.) Academic Press, San Diego, 373- 404.
    • (2000) Intrinsic and Extrinsic Motivation: The Search for Optimal Motivation and Performance , pp. 373-404
    • Renninger, K.A.1
  • 28
    • 84970331366 scopus 로고
    • Feedback as self-regulated learning: A theoretical synthesis
    • Butler, D. L., & Winne, P. H. Feedback as Self-Regulated Learning: A theoretical synthesis. Review of Educational Research. 65, (1995) 245-281.
    • (1995) Review of Educational Research , vol.65 , pp. 245-281
    • Butler, D.L.1    Winne, P.H.2
  • 30
    • 84984917224 scopus 로고    scopus 로고
    • Four-dimensional consideration of feedback in serious games
    • de Freitas, S. and Maharg, P. Eds. Continuum Publishing
    • Dunwell, I., de Freitas, S., Jarvis, S. (2011) Four-dimensional consideration of feedback in serious games. In Digital Games and Learning, de Freitas, S. and Maharg, P., Eds., Continuum Publishing: 42-62.
    • (2011) Digital Games and Learning , pp. 42-62
    • Dunwell, I.1    De Freitas, S.2    Jarvis, S.3
  • 31
    • 77956317736 scopus 로고    scopus 로고
    • Learning-by-teaching in educational games
    • 30.6. 4.7.2008, Vienna, Austria
    • Ketamo, H. & Suominen, M. Learning-by-Teaching in Educational Games. In proceedings of Ed-Media 2008. 30.6. 4.7.2008, Vienna, Austria, 2954-2963.
    • (2008) Proceedings of Ed-Media , pp. 2954-2963
    • Ketamo, H.1    Suominen, M.2
  • 32
    • 39749093168 scopus 로고
    • The magical number seven, plus or minus two: Some limits on our capacity for processing information
    • Miller, G. The magical number seven, plus or minus two: some limits on our capacity for processing information. Psychological Review, 63, (1956) 81-97.
    • (1956) Psychological Review , vol.63 , pp. 81-97
    • Miller, G.1
  • 33
    • 34247364877 scopus 로고    scopus 로고
    • Publications of Tampere University of Technology, no. 571. Doctoral thesis, Tampere University of Technology, Finland
    • Kiili, K. On Educational Game Design: Building Blocks of Flow Experience. Publications of Tampere University of Technology, no. 571. Doctoral thesis, Tampere University of Technology, Finland (2005).
    • (2005) On Educational Game Design: Building Blocks of Flow Experience
    • Kiili, K.1
  • 35
    • 84904837077 scopus 로고    scopus 로고
    • Learning and e-Learning: The role of theory
    • H. Beetham & R. Sharpe (eds), London. Routledge
    • Mayes, T. & de Freitas, S. (2007). Learning and e-Learning: The role of theory. In H. Beetham & R. Sharpe (eds) Rethinking pedagogy in the digital age. London. Routledge.
    • (2007) Rethinking Pedagogy in the Digital Age
    • Mayes, T.1    De Freitas, S.2
  • 36
    • 80053164666 scopus 로고    scopus 로고
    • Fast, neat and under control: Arbitrating Between steering behaviors
    • Rabin, S. (ed.), Massachusetts: Charles River Media Inc
    • Amor, H.B., Murray, J. & Obst, O. (2006). Fast, Neat and Under Control: Arbitrating Between Steering Behaviors. In Rabin, S. (ed.) AI Game Programming Wisdom 3. Massachusetts: Charles River Media Inc., pp. 221-232.
    • (2006) AI Game Programming Wisdom , vol.3 , pp. 221-232
    • Amor, H.B.1    Murray, J.2    Obst, O.3
  • 37
    • 84938594118 scopus 로고    scopus 로고
    • User generated ai in sports education
    • October 2011, Athens, Greece
    • Ketamo, H., Nurmi, C. & Kallama, K. (2011). User Generated AI in Sports Education. In proceedings of ECGBL 2011, October 2011, Athens, Greece, pp. 20-21.
    • (2011) Proceedings of ECGBL 2011 , pp. 20-21
    • Ketamo, H.1    Nurmi, C.2    Kallama, K.3


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.