-
4
-
-
84965520752
-
Situated cognition and the culture of learning
-
Brown, J., Collins, A., & Duguid, P. (1989). Situated cognition and the culture of learning. Educational researcher, 18, 32-41.
-
(1989)
Educational researcher
, vol.18
, pp. 32-41
-
-
Brown, J.1
Collins, A.2
Duguid, P.3
-
5
-
-
0032665871
-
Optimal experience of web activities
-
Chen, H., Wigand, R., & Nilan, M. S. (1999). Optimal experience of web activities. Computers in Human Behavior 15, 585-608.
-
(1999)
Computers in Human Behavior
, vol.15
, pp. 585-608
-
-
Chen, H.1
Wigand, R.2
Nilan, M.S.3
-
8
-
-
34247328476
-
Field experience education
-
A.W. Chickering Eds, San Francisco: Jossey-Bass
-
Duley, D.S. (1981). Field experience education. In A.W. Chickering (Eds), The modern American college (pp. 600-613). San Francisco: Jossey-Bass.
-
(1981)
The modern American college
, pp. 600-613
-
-
Duley, D.S.1
-
9
-
-
77950074132
-
-
2nd edition, Gower Press, Aldershot, England
-
Elgood, C. (1996). Using Management Games. 2nd edition, Gower Press, Aldershot, England.
-
(1996)
Using Management Games
-
-
Elgood, C.1
-
10
-
-
0003087381
-
Not Just a Method But a Way of Learning
-
D. Boud, and G. Feletti eds, Second edition, London, Kogan Page
-
Engel, C. (1997) Not Just a Method But a Way of Learning. In D. Boud, and G. Feletti (eds). The Challenge of Problem-based Learning. Second edition, London, Kogan Page.
-
(1997)
The Challenge of Problem-based Learning
-
-
Engel, C.1
-
13
-
-
84953599704
-
Task characteristics and the experience of optimal flow in human-computer interaction
-
Ghani, J. & Deshpande, S. (1994). Task characteristics and the experience of optimal flow in human-computer interaction. The Journal of Psychology, 128, 381 -391.
-
(1994)
The Journal of Psychology
, vol.128
, pp. 381-391
-
-
Ghani, J.1
Deshpande, S.2
-
14
-
-
33750288781
-
-
Prentice-Hall, Inc, Englewood Cliffs, N.J
-
Greenlaw, P. S., Herron, L. W. & Rawdon, R. H. (1962). Business Simulation in Industrial and University Education. Prentice-Hall, Inc., Englewood Cliffs, N.J.
-
(1962)
Business Simulation in Industrial and University Education
-
-
Greenlaw, P.S.1
Herron, L.W.2
Rawdon, R.H.3
-
17
-
-
15344344805
-
Digital Game-based Learning: Towards an Experiential Gaming Model
-
Kiili, K. (2005b). Digital Game-based Learning: Towards an Experiential Gaming Model. The Internet and Higher Education, 8, 13-24.
-
(2005)
The Internet and Higher Education
, vol.8
, pp. 13-24
-
-
Kiili, K.1
-
18
-
-
24344472182
-
Content Creation Challenges and Flow Experience in Educational Games: The IT-Emperor Case
-
Kiili, K. (2005c). Content Creation Challenges and Flow Experience in Educational Games: The IT-Emperor Case. The Internet and Higher Education, 8, 183-198.
-
(2005)
The Internet and Higher Education
, vol.8
, pp. 183-198
-
-
Kiili, K.1
-
19
-
-
34247365291
-
Redesigning the Traditional business gaming process: Aiming to capture business process authenticity
-
Lainema, T. (2004). Redesigning the Traditional business gaming process: Aiming to capture business process authenticity. Journal of Information Technology Education, 3, 35-52.
-
(2004)
Journal of Information Technology Education
, vol.3
, pp. 35-52
-
-
Lainema, T.1
-
20
-
-
33644922684
-
Applying an authentic, dynamic learning environment in real world business
-
Lainema, T. & Nurmi, S. (2006) Applying an authentic, dynamic learning environment in real world business. Computers & Education, 47, 94-115.
-
(2006)
Computers & Education
, vol.47
, pp. 94-115
-
-
Lainema, T.1
Nurmi, S.2
-
23
-
-
49049148395
-
Toward a theory of intrinsically motivating instruction
-
Malone, T. (1981). Toward a theory of intrinsically motivating instruction. Cognitive Science, 4, 333-369.
-
(1981)
Cognitive Science
, vol.4
, pp. 333-369
-
-
Malone, T.1
-
24
-
-
39749093168
-
The magical number seven, plus or minus two: Some limits on our capacity for processing information
-
Miller, G. (1956) The magical number seven, plus or minus two: some limits on our capacity for processing information, Psychological Review, 63, 81 -97.
-
(1956)
Psychological Review
, vol.63
, pp. 81-97
-
-
Miller, G.1
-
25
-
-
14844300793
-
Role of guidance, reflection, and interactivity in an agent-based multimedia game
-
Moreno, R. & Mayer, R. E. (2005). Role of guidance, reflection, and interactivity in an agent-based multimedia game. Journal of Educational Psychology, 97, 117-128.
-
(2005)
Journal of Educational Psychology
, vol.97
, pp. 117-128
-
-
Moreno, R.1
Mayer, R.E.2
-
26
-
-
0034340409
-
Measuring the flow construct in online environments: A structural modeling approach
-
Novak, T. P., Hoffman, D. L., & Yung, Y. F. (2000). Measuring the flow construct in online environments: A structural modeling approach. Marketing Science, 19, 22-42.
-
(2000)
Marketing Science
, vol.19
, pp. 22-42
-
-
Novak, T.P.1
Hoffman, D.L.2
Yung, Y.F.3
-
27
-
-
84973810320
-
The good, the bad, and the ugly: The many faces of constructivism
-
Phillips, D.C. (1995). The good, the bad, and the ugly: the many faces of constructivism. Educational Researcher, 24, 5-12.
-
(1995)
Educational Researcher
, vol.24
, pp. 5-12
-
-
Phillips, D.C.1
-
32
-
-
51649114827
-
-
Saunders, D. (1995). Introducing Simulations and Games for Business. In Saunders, D. (ed.) The Simulation and Gaming Workbook 3: Games and Simulations for Business. Kogan Page, London, pp. 13-20.
-
Saunders, D. (1995). Introducing Simulations and Games for Business. In Saunders, D. (ed.) The Simulation and Gaming Workbook Volume 3: Games and Simulations for Business. Kogan Page, London, pp. 13-20.
-
-
-
-
33
-
-
1642633152
-
Visitors' flow experience while browsing a web site: Its measurement, contributing factors, and consequences
-
Skadberg, Y. X., & Kimmel, J. R. (2004). Visitors' flow experience while browsing a web site: Its measurement, contributing factors, and consequences. Computers in Human Behavior, 20, 403-422.
-
(2004)
Computers in Human Behavior
, vol.20
, pp. 403-422
-
-
Skadberg, Y.X.1
Kimmel, J.R.2
-
35
-
-
0030497156
-
Measuring intuitive knowledge in science: The development of the what-if test
-
Swaak, J., & de Jong, T. (1996) Measuring intuitive knowledge in science: The development of the what-if test. Studies in Educational Evaluation, 22, 341-362.
-
(1996)
Studies in Educational Evaluation
, vol.22
, pp. 341-362
-
-
Swaak, J.1
de Jong, T.2
-
36
-
-
79959573438
-
Activity-Driven Time in Computerized Gaming Simulations
-
Thavikulwat, P. (1996). Activity-Driven Time in Computerized Gaming Simulations. Simulation & Gaming, 27, 110-122.
-
(1996)
Simulation & Gaming
, vol.27
, pp. 110-122
-
-
Thavikulwat, P.1
-
37
-
-
0000222420
-
The dimensionality and correlates of flow in human-computer interaction
-
Webster, J., Trevino, L. K., & Ryan, L. (1993) The dimensionality and correlates of flow in human-computer interaction. Computers in Human Behavior, 9, 411-426,
-
(1993)
Computers in Human Behavior
, vol.9
, pp. 411-426
-
-
Webster, J.1
Trevino, L.K.2
Ryan, L.3
-
39
-
-
17644423303
-
Measuring flow experiences in daily life: An examination of the items used to measure challenge and skill
-
Voelkl, J. E. & Ellis, G. D. (1998). Measuring flow experiences in daily life: An examination of the items used to measure challenge and skill. Journal of Leisure Research, 30, 380-389.
-
(1998)
Journal of Leisure Research
, vol.30
, pp. 380-389
-
-
Voelkl, J.E.1
Ellis, G.D.2
|