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Volumn 2011-January, Issue , 2011, Pages 306-314

User-generated AI in sports education

Author keywords

Coaching; Education; Games; Sports; User modeling

Indexed keywords

EDUCATION; SOFTWARE DESIGN; SPORTS;

EID: 84938594118     PISSN: 20490992     EISSN: None     Source Type: Conference Proceeding    
DOI: None     Document Type: Conference Paper
Times cited : (3)

References (10)
  • 1
    • 80053164666 scopus 로고    scopus 로고
    • Fast, Neat and Under Control: Arbitraiting Between Steering Behaviors
    • Rabin, S. (ed.), Massachusettes: Charles river Media Inc
    • Amor, H.B., Murray, J. & Obst, O. (2006). Fast, Neat and Under Control: Arbitraiting Between Steering Behaviors. In Rabin, S. (ed.) AI Game Programming Wisdom 3. Massachusettes: Charles river Media Inc., pp. 221-232.
    • (2006) AI Game Programming Wisdom 3 , pp. 221-232
    • Amor, H.B.1    Murray, J.2    Obst, O.3
  • 2
    • 78650687931 scopus 로고    scopus 로고
    • Academic AI Research and Relations with the Game Industry
    • Rabin, S. (ed.), Massachusettes: Charles river Media Inc
    • Baekkelund, C. (2006). Academic AI Research and Relations with the Game Industry. In Rabin, S. (ed.) AI Game Programming Wisdom 3. Massachusettes: Charles river Media Inc., pp. 77-88.
    • (2006) AI Game Programming Wisdom 3 , pp. 77-88
    • Baekkelund, C.1
  • 4
    • 56549106476 scopus 로고    scopus 로고
    • Writing AI as Sport
    • Rabin, S. (ed.), Massachusettes: Charles river Media Inc
    • Cowling, P. (2006) Writing AI as Sport. In Rabin, S. (ed.) AI Game Programming Wisdom 3. Massachusettes: Charles river Media Inc., pp. 89-96.
    • (2006) AI Game Programming Wisdom 3 , pp. 89-96
    • Cowling, P.1
  • 6
    • 26944478381 scopus 로고    scopus 로고
    • Player Modeling for Adaptive Games
    • Rabin, S. (ed.), Massachusetts: Charles River Media, Inc
    • Houlette, R. (2003) Player Modeling for Adaptive Games. In Rabin, S. (ed.) AI Game Programming Wisdom II. Massachusetts: Charles River Media, Inc.
    • (2003) AI Game Programming Wisdom II
    • Houlette, R.1
  • 7
    • 68049084429 scopus 로고    scopus 로고
    • Semantic networks-based teachable agents in an educational game
    • Ketamo, H. (2009). Semantic networks-based teachable agents in an educational game. Transactions on Computers, vol 8(4), pp. 641-650.
    • (2009) Transactions on Computers , vol.8 , Issue.4 , pp. 641-650
    • Ketamo, H.1
  • 9
    • 33744819008 scopus 로고    scopus 로고
    • Artificial Stupidity: The Art of Intentional Mistakes
    • Rabin, S. (ed.), Massachusetts: Charles River Media, Inc
    • Liden, L. (2003) Artificial Stupidity: The Art of Intentional Mistakes. In Rabin, S. (ed.) AI Game Programming Wisdom II. Massachusetts: Charles River Media, Inc., p.
    • (2003) AI Game Programming Wisdom II
    • Liden, L.1


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.