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Volumn , Issue , 2011, Pages 41-43

Designing a digital adventure game integrating instant feedbacks with simulation manipulation to promote learners' knowledge of computer hardware

Author keywords

Adventure game; Game based learning; Simulation manipulation

Indexed keywords

ADVENTURE GAMES; GAME-BASED LEARNING; SIMULATION MANIPULATION;

EID: 84860493622     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: None     Document Type: Conference Paper
Times cited : (4)

References (5)
  • 2
    • 64449085959 scopus 로고    scopus 로고
    • Investigating the impact of video games on high school students' engagement and learning about genetics
    • Annetta, L. A., Minogu, J., Holmes, S. Y., & Cheng, M. T. (2009). Investigating the impact of video games on high school students' engagement and learning about genetics. Computers and Education, 53, 74-85.
    • (2009) Computers and Education , vol.53 , pp. 74-85
    • Annetta, L.A.1    Minogu, J.2    Holmes, S.Y.3    Cheng, M.T.4
  • 3
    • 59049088577 scopus 로고    scopus 로고
    • A computer game as a context for non-routine mathematical problem solving: The effects of type of question prompt and level of prior knowledge
    • Lee, C. Y. & Chen, M. P. (2009). A computer game as a context for non-routine mathematical problem solving: The effects of type of question prompt and level of prior knowledge. Computers & Education, 52 (3), 530-542.
    • (2009) Computers & Education , vol.52 , Issue.3 , pp. 530-542
    • Lee, C.Y.1    Chen, M.P.2
  • 5
    • 55249087535 scopus 로고
    • Perceived usefulness, perceived ease of use, and user acceptance of information technology
    • Davis, F. D. (1989). Perceived usefulness, perceived ease of use, and user acceptance of information technology. MIS Quarterly, 13 (3), 318-340.
    • (1989) MIS Quarterly , vol.13 , Issue.3 , pp. 318-340
    • Davis, F.D.1


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.