-
1
-
-
71849084815
-
Trends and issues in educational technologies: A review of recent research in TOJET
-
article 12
-
Alper, A., &, Gulbahar, Y., (2009). Trends and issues in educational technologies: a review of recent research in TOJET. The Turkish Online Journal of Educational Technology, 8, 2, article 12.
-
(2009)
The Turkish Online Journal of Educational Technology
, vol.8
, pp. 2
-
-
Alper, A.1
Gulbahar, Y.2
-
2
-
-
77953131270
-
Using game theory and competition-based learning to stimulate student motivation and performance
-
Burguillo, J. C., (2010). Using game theory and competition-based learning to stimulate student motivation and performance. Computers & Education, 55, 2, 566-575.
-
(2010)
Computers & Education
, vol.55
, Issue.2
, pp. 566-575
-
-
Burguillo, J.C.1
-
3
-
-
34247376548
-
Teaching software engineering by means of computer-game development: Challenges and opportunities
-
DOI 10.1111/j.1467-8535.2007.00705.x
-
Cagiltay, N. E., (2007). Teaching software engineering by means of computer-game development: challenges and opportunities. British Journal of Educational Technology, 38, 3, 405-415. (Pubitemid 46645579)
-
(2007)
British Journal of Educational Technology
, vol.38
, Issue.3
, pp. 405-415
-
-
Cagiltay, N.E.1
-
4
-
-
78249258448
-
Examining the effects of learning motivation and of course design in an instructional simulation game
-
Chang, Y. C., Peng, H. Y., &, Chao, H. C., (2010). Examining the effects of learning motivation and of course design in an instructional simulation game. Interactive Learning Environments, 18, 4, 319-339.
-
(2010)
Interactive Learning Environments
, vol.18
, Issue.4
, pp. 319-339
-
-
Chang, Y.C.1
Peng, H.Y.2
Chao, H.C.3
-
5
-
-
34247368078
-
An application of games-based learning within software engineering
-
DOI 10.1111/j.1467-8535.2007.00706.x
-
Connolly, T. M., Stansfield, M., &, Hainey, T., (2007). An application of games-based learning within software engineering. British Journal of Educational Technology, 38, 3, 416-428. (Pubitemid 46645580)
-
(2007)
British Journal of Educational Technology
, vol.38
, Issue.3
, pp. 416-428
-
-
Connolly, T.M.1
Stansfield, M.2
Hainey, T.3
-
6
-
-
79953775368
-
Murder on Grimm Isle: The impact of game narrative design in an educational game-based learning environment
-
Dickey, M. D., (2011). Murder on Grimm Isle: the impact of game narrative design in an educational game-based learning environment. British Journal of Educational Technology, 42, 3, 456-469.
-
(2011)
British Journal of Educational Technology
, vol.42
, Issue.3
, pp. 456-469
-
-
Dickey, M.D.1
-
7
-
-
34249018578
-
Successful implementation of user-centered game based learning in higher education: An example from civil engineering
-
DOI 10.1016/j.compedu.2005.11.026, PII S0360131505001910
-
Ebner, M., &, Holzinger, A., (2007). Successful implementation of user-centered game based learning in higher education: an example from civil engineering. Computers & Education, 49, 3, 873-890. (Pubitemid 46795459)
-
(2007)
Computers and Education
, vol.49
, Issue.3
, pp. 873-890
-
-
Ebner, M.1
Holzinger, A.2
-
8
-
-
0036433212
-
The effect of competition and contextualized advisement on the transfer of mathematics skills in a computer-based instructional simulation game
-
van Eck, R., &, Dempsey, J., (2002). The effect of competition and contextualized advisement on the transfer of mathematics skills in a computer-based instructional simulation game. Educational Technology Research and Development, 50, 3, 23-41.
-
(2002)
Educational Technology Research and Development
, vol.50
, Issue.3
, pp. 23-41
-
-
Van Eck, R.1
Dempsey, J.2
-
9
-
-
14244249305
-
The influence of virtual reality play on children's motivation
-
Harris, K., &, Reid, D., (2005). The influence of virtual reality play on children's motivation. Canadian Journal of Occupational Therapy, 72, 1, 21-30.
-
(2005)
Canadian Journal of Occupational Therapy
, vol.72
, Issue.1
, pp. 21-30
-
-
Harris, K.1
Reid, D.2
-
10
-
-
36448977588
-
Instructional animation versus static pictures: A meta-analysis
-
Hoffler, T. N., &, Leutner, D., (2007). Instructional animation versus static pictures: a meta-analysis. Learning and Instruction, 17, 722-738.
-
(2007)
Learning and Instruction
, vol.17
, pp. 722-738
-
-
Hoffler, T.N.1
Leutner, D.2
-
11
-
-
77953324252
-
Sustaining iterative game playing processes in DGBL: The relationship between motivational processing and outcome processing
-
Huang, W. H., Huang, W. Y., &, Tschopp, J., (2010). Sustaining iterative game playing processes in DGBL: the relationship between motivational processing and outcome processing. Computers & Education, 55, 2, 789-797.
-
(2010)
Computers & Education
, vol.55
, Issue.2
, pp. 789-797
-
-
Huang, W.H.1
Huang, W.Y.2
Tschopp, J.3
-
12
-
-
79958184742
-
Research trends in mobile and ubiquitous learning: A review of publications in selected journals from 2001 to 2010
-
Hwang, G. J., &, Tsai, C. C., (2011). Research trends in mobile and ubiquitous learning: a review of publications in selected journals from 2001 to 2010. British Journal of Educational Technology, 42, 4, E65-E70.
-
(2011)
British Journal of Educational Technology
, vol.42
, Issue.4
-
-
Hwang, G.J.1
Tsai, C.C.2
-
13
-
-
58149296385
-
Interaction in the Internet-based distance learning researches: Results of a trend analysis
-
article 2
-
Karatas, S., (2008). Interaction in the Internet-based distance learning researches: results of a trend analysis. The Turkish Online Journal of Educational Technology, 7, 2, article 2.
-
(2008)
The Turkish Online Journal of Educational Technology
, vol.7
, pp. 2
-
-
Karatas, S.1
-
14
-
-
34247350001
-
Foundation for problem-based gaming
-
DOI 10.1111/j.1467-8535.2007.00704.x
-
Kiili, K., (2007). Foundation for problem-based gaming. British Journal of Educational Technology, 38, 3, 394-404. (Pubitemid 46645578)
-
(2007)
British Journal of Educational Technology
, vol.38
, Issue.3
, pp. 394-404
-
-
Kiili, K.1
-
15
-
-
60449108255
-
Not just fun, but serious strategies: Using meta-cognitive strategies in game-based learning
-
Kim, B., Park, H., &, Baek, Y., (2009). Not just fun, but serious strategies: using meta-cognitive strategies in game-based learning. Computers & Education, 52, 4, 800-810.
-
(2009)
Computers & Education
, vol.52
, Issue.4
, pp. 800-810
-
-
Kim, B.1
Park, H.2
Baek, Y.3
-
16
-
-
54449097376
-
Gender differences in game activity preferences of middle school children: Implications for educational game design
-
Kinzie, M. B., &, Joseph, D. R. D., (2008). Gender differences in game activity preferences of middle school children: implications for educational game design. Educational Technology Research & Development, 56, 643-663.
-
(2008)
Educational Technology Research & Development
, vol.56
, pp. 643-663
-
-
Kinzie, M.B.1
Joseph, D.R.D.2
-
17
-
-
77953326199
-
Using ubiquitous games in an English listening and speaking course: Impact on learning outcomes and motivation
-
Liu, T. Y., &, Chu, Y. L., (2010). Using ubiquitous games in an English listening and speaking course: impact on learning outcomes and motivation. Computers & Education, 55, 2, 630-643.
-
(2010)
Computers & Education
, vol.55
, Issue.2
, pp. 630-643
-
-
Liu, T.Y.1
Chu, Y.L.2
-
19
-
-
56549129970
-
Digital game-based learning in high school computer science education: Impact on educational effectiveness and student motivation
-
Papastergiou, M., (2009). Digital game-based learning in high school computer science education: impact on educational effectiveness and student motivation. Computers & Education, 52, 1, 1-12.
-
(2009)
Computers & Education
, vol.52
, Issue.1
, pp. 1-12
-
-
Papastergiou, M.1
-
21
-
-
67650263430
-
Analysis of studies of the effects of computer-assisted instruction on the mathematics performance of students with learning disabilities
-
Seo, Y.-J., &, Bryant, D. P., (2009). Analysis of studies of the effects of computer-assisted instruction on the mathematics performance of students with learning disabilities. Computers & Education, 53, 913-928.
-
(2009)
Computers & Education
, vol.53
, pp. 913-928
-
-
Seo, Y.-J.1
Bryant, D.P.2
-
22
-
-
44049083752
-
Research and trends in the field of e-learning from 2001 to 2005: A content analysis of cognitive studies in selected journals
-
DOI 10.1016/j.compedu.2007.10.004, PII S0360131507001261
-
Shih, M., Feng, J., &, Tsai, C.-C., (2008). Research and trends in the field of e-learning from 2001 to 2005: a content analysis of cognitive studies in selected journals. Computers & Education, 51, 955-967. (Pubitemid 351711609)
-
(2008)
Computers and Education
, vol.51
, Issue.2
, pp. 955-967
-
-
Shih, M.1
Feng, J.2
Tsai, C.-C.3
-
23
-
-
56249138608
-
The effects of computer games on primary school students' achievement and motivation in geography learning
-
Tüzün, H., Yilmaz-Soylu, M., Karakus, T., Inal, Y., &, Kizilkaya, G., (2009). The effects of computer games on primary school students' achievement and motivation in geography learning. Computers & Education, 52, 1, 68-77.
-
(2009)
Computers & Education
, vol.52
, Issue.1
, pp. 68-77
-
-
Tüzün, H.1
Yilmaz-Soylu, M.2
Karakus, T.3
Inal, Y.4
Kizilkaya, G.5
-
24
-
-
76449110633
-
The effects of game strategy and preference-matching on flow experience and programming performance in game-based learning
-
Wang, L. C., &, Chen, M. P., (2010). The effects of game strategy and preference-matching on flow experience and programming performance in game-based learning. Innovations in Education and Teaching International, 47, 1, 39-52.
-
(2010)
Innovations in Education and Teaching International
, vol.47
, Issue.1
, pp. 39-52
-
-
Wang, L.C.1
Chen, M.P.2
-
25
-
-
79955143840
-
A game-based learning approach to improving students' learning achievements in a nutrition course
-
Yien, J. M., Hung, C. M., Hwang, G. J., &, Lin, Y. C., (2011). A game-based learning approach to improving students' learning achievements in a nutrition course. Turkish Online Journal of Educational Technology, 10, 2, 1-10.
-
(2011)
Turkish Online Journal of Educational Technology
, vol.10
, Issue.2
, pp. 1-10
-
-
Yien, J.M.1
Hung, C.M.2
Hwang, G.J.3
Lin, Y.C.4
-
26
-
-
80051575941
-
Review of distance education research (2000 to 2008): Analysis of research areas, methods, and authorship patterns
-
Zawacki-Richter, O., Bäcker, E. M., &, Vogt, S., (2009). Review of distance education research (2000 to 2008): analysis of research areas, methods, and authorship patterns. International Review of Research in Open and Distance Learning, 10, 6, 21-50.
-
(2009)
International Review of Research in Open and Distance Learning
, vol.10
, Issue.6
, pp. 21-50
-
-
Zawacki-Richter, O.1
Bäcker, E.M.2
Vogt, S.3
|