-
1
-
-
33750078392
-
My photos are my bullets—Using camera as the primary means of player-to-player interaction in a mobile multiplayer game
-
Springer Verlag, in Lecture Notes in Computer Science
-
R. Suomela and A. Koivisto (2006) My photos are my bullets—Using camera as the primary means of player-to-player interaction in a mobile multiplayer game. Proceedings of the International Conference on Entertainment Computing (ICEC'06) Vol. 4161 Springer Verlag 250-261. in Lecture Notes in Computer Science
-
(2006)
Proceedings of the International Conference on Entertainment Computing (ICEC'06)
, vol.4161
, pp. 250-261
-
-
Suomela, R.1
Koivisto, A.2
-
2
-
-
33744945565
-
Multiplayer gaming with mobile phones—Enhancing user experience with a public screen
-
Springer Verlag, of Lecture Notes in Computer Science
-
H. Strömberg, J. Leikas, R. Suomela, V. Ikonen and J. Heinilä (2005) Multiplayer gaming with mobile phones—Enhancing user experience with a public screen. Proceedings of the International Conference on Intelligent Technologies for Interactive Entertainment (INTETAIN'05) Vol. 3814 Springer Verlag 183-192. of Lecture Notes in Computer Science
-
(2005)
Proceedings of the International Conference on Intelligent Technologies for Interactive Entertainment (INTETAIN'05)
, vol.3814
, pp. 183-192
-
-
Strömberg, H.1
Leikas, J.2
Suomela, R.3
Ikonen, V.4
Heinilä, J.5
-
3
-
-
33750300631
-
Design for emergence: Experiments with a mixed reality urban playground game
-
Y. Vogiazou, B. Raijmakers, E. Geelhoed, J. Reid and M. Eisenstadt (2006) Design for emergence: Experiments with a mixed reality urban playground game. Personal Ubiquitous Computing 11(1), 45-58.
-
(2006)
Personal Ubiquitous Computing
, vol.11
, Issue.1
, pp. 45-58
-
-
Vogiazou, Y.1
Raijmakers, B.2
Geelhoed, E.3
Reid, J.4
Eisenstadt, M.5
-
6
-
-
33746085959
-
Can you see me now?
-
S. Benford, A. Crabtree, M. Flintham, A. Drozd, R. Anastasi, M. Paxton, et al. (2006) Can you see me now? ACM Transactions on Computer-Human Interaction 13(1), 100-133.
-
(2006)
ACM Transactions on Computer-Human Interaction
, vol.13
, Issue.1
, pp. 100-133
-
-
Benford, S.1
Crabtree, A.2
Flintham, M.3
Drozd, A.4
Anastasi, R.5
Paxton, M.6
-
7
-
-
33745866976
-
The frame of the game: Blurring the boundary between fiction and reality in mobile experiences
-
ACM Press
-
S. Benford, A. Crabtree, S. Reeves, J. Sheridan, A. Dix and M. Flintham (2006) The frame of the game: Blurring the boundary between fiction and reality in mobile experiences. Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI'06) ACM Press 427-436.
-
(2006)
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI'06)
, pp. 427-436
-
-
Benford, S.1
Crabtree, A.2
Reeves, S.3
Sheridan, J.4
Dix, A.5
Flintham, M.6
-
8
-
-
85007778562
-
Dancing in the streets: The sensuous manifold as a concept for designing experience
-
S. Popat and S. Palmer (2007) Dancing in the streets: The sensuous manifold as a concept for designing experience. International Journal of Performance Arts and Digital Media 2(3), 297-314.
-
(2007)
International Journal of Performance Arts and Digital Media
, vol.2
, Issue.3
, pp. 297-314
-
-
Popat, S.1
Palmer, S.2
-
10
-
-
27744479714
-
The semiotics of time structure in ludic space as a foundation for analysis and design
-
C.A. Lindley (2005) The semiotics of time structure in ludic space as a foundation for analysis and design. International Journal of Computer Game Research 5(1)
-
(2005)
International Journal of Computer Game Research
, vol.5
, Issue.1
-
-
Lindley, C.A.1
-
11
-
-
29844457381
-
Game mechanics: Describing computer-augmented games in terms of interaction
-
Fraunhofer IRB Verlag
-
S. Lundgren and S. Björk (2003) Game mechanics: Describing computer-augmented games in terms of interaction. Terms of Interaction—Proceedings of TIDSE'03 45-56. Fraunhofer IRB Verlag
-
(2003)
Terms of Interaction—Proceedings of TIDSE'03
, pp. 45-56
-
-
Lundgren, S.1
Björk, S.2
-
12
-
-
38049006918
-
Does body movement engage you more in digital game play? And why?
-
A. Paiva, R. Prada, R.W. Picard (Eds), Springer, of Lecture Notes in Computer Science
-
N.L. Bianchi-Berthouze, W.W. Kim and D. Patel (2007) Does body movement engage you more in digital game play? And why? A. Paiva, R. Prada, R.W. Picard (Eds) Proceedings of the International Conference on Affective Computing and Intelligent Interaction (ACII'07) Vol. 4738 Springer 102-113. of Lecture Notes in Computer Science
-
(2007)
Proceedings of the International Conference on Affective Computing and Intelligent Interaction (ACII'07)
, vol.4738
, pp. 102-113
-
-
Bianchi-Berthouze, N.L.1
Kim, W.W.2
Patel, D.3
-
13
-
-
0035279879
-
The recognition of human movement using temporal templates
-
A.F. Bobick and J.W. Davis (2001) The recognition of human movement using temporal templates. IEEE Trans Pattern Anal Mach Intell 23(3), 257-267.
-
(2001)
IEEE Trans Pattern Anal Mach Intell
, vol.23
, Issue.3
, pp. 257-267
-
-
Bobick, A.F.1
Davis, J.W.2
-
14
-
-
57149144228
-
A survey of affect recognition methods: Audio, visual, and spontaneous expression
-
Z. Zeng, M. Pantic, G.I. Roisman and T.S. Huang (2009) A survey of affect recognition methods: Audio, visual, and spontaneous expression. IEEE Trans Pattern Anal Mach Intell 31(1), 39-58.
-
(2009)
IEEE Trans Pattern Anal Mach Intell
, vol.31
, Issue.1
, pp. 39-58
-
-
Zeng, Z.1
Pantic, M.2
Roisman, G.I.3
Huang, T.S.4
-
15
-
-
84983154011
-
Perception of affect in speech—Towards an automatic processing of paralinguistic information in spoken conversation
-
ISCA Archive
-
N. Campbell (2004) Perception of affect in speech—Towards an automatic processing of paralinguistic information in spoken conversation. Proceedings of the International Conference on Spoken Language Processing (INTERSPEECH'04) ISCA Archive 881-884.
-
(2004)
Proceedings of the International Conference on Spoken Language Processing (INTERSPEECH'04)
, pp. 881-884
-
-
Campbell, N.1
-
16
-
-
79957668361
-
Exploring behavioral expressions of player experience in digital games
-
Centre for Telematics and Information Technology, University of Twente, No. WP08-03 in CTIT Workshop Proceedings Series
-
WM. van den Hoogen and YAW. de Kort (2008) Exploring behavioral expressions of player experience in digital games. Proceedings of the Workshop on Facial and Bodily Expressions for Control and Adaptation of Games (ECAG'08) Centre for Telematics and Information Technology, University of Twente 11-20. No. WP08-03 in CTIT Workshop Proceedings Series
-
(2008)
Proceedings of the Workshop on Facial and Bodily Expressions for Control and Adaptation of Games (ECAG'08)
, pp. 11-20
-
-
van den Hoogen, W.M.1
de Kort, Y.A.W.2
-
20
-
-
0001853125
-
The computer of the 21st century
-
M. Weiser (1991) The computer of the 21st century. Sci Am 265(3), 66-75.
-
(1991)
Sci Am
, vol.265
, Issue.3
, pp. 66-75
-
-
Weiser, M.1
-
23
-
-
14544302999
-
Human Pacman: A mobile, wide-area entertainment system based on physical, social, and ubiquitous computing
-
A.D. Cheok, K.H. Goh, W. Liu, F. Farbiz, S.W. Fong and S.L. Teo (2004) Human Pacman: A mobile, wide-area entertainment system based on physical, social, and ubiquitous computing. Pers Ubiquit Comput 8(2), 71-81.
-
(2004)
Pers Ubiquit Comput
, vol.8
, Issue.2
, pp. 71-81
-
-
Cheok, A.D.1
Goh, K.H.2
Liu, W.3
Farbiz, F.4
Fong, S.W.5
Teo, S.L.6
-
25
-
-
33749665797
-
Geogames—Designing location-based games from classic board games
-
C. Schlieder, P. Kiefer and S. Matyas (2006) Geogames—Designing location-based games from classic board games. IEEE Intelligent Systems 21(5), 40-46.
-
(2006)
IEEE Intelligent Systems
, vol.21
, Issue.5
, pp. 40-46
-
-
Schlieder, C.1
Kiefer, P.2
Matyas, S.3
-
26
-
-
33750035166
-
Backseat playgrounds: Pervasive storytelling in vast location based games
-
Springer Verlag, No. 4161 in Lecture Notes in Computer Science
-
J. Bichard, L. Brunnberg, M. Combetto, A. Gustafsson and O. Juhlin (2006) Backseat playgrounds: Pervasive storytelling in vast location based games. Proceedings of the International Conference on Entertainment Computing (ICEC'06) Springer Verlag 117-122. No. 4161 in Lecture Notes in Computer Science
-
(2006)
Proceedings of the International Conference on Entertainment Computing (ICEC'06)
, pp. 117-122
-
-
Bichard, J.1
Brunnberg, L.2
Combetto, M.3
Gustafsson, A.4
Juhlin, O.5
-
28
-
-
33748662015
-
Spatial presence and emotions during video game playing: Does it matter with whom you play?
-
N. Ravaja, T. Saari, M. Turpeinen, J. Laarni, M. Salminen and M. Kivikangas (2006) Spatial presence and emotions during video game playing: Does it matter with whom you play? Presence: Teleoperators and Virtual Environments 15(4), 381-392.
-
(2006)
Presence: Teleoperators and Virtual Environments
, vol.15
, Issue.4
, pp. 381-392
-
-
Ravaja, N.1
Saari, T.2
Turpeinen, M.3
Laarni, J.4
Salminen, M.5
Kivikangas, M.6
-
33
-
-
33746653796
-
Sustaining interaction dynamics and engagement in dyadic childrobot interaction kinesics: Lessons learnt from an exploratory study
-
B. Robins, K. Dautenhahn, C.L. Nehaniv, N.A. Mirza, D. François and L. Olsson (2005) Sustaining interaction dynamics and engagement in dyadic childrobot interaction kinesics: Lessons learnt from an exploratory study. Proceedings of the 14th IEEE International Workshop on Robot and Human Interactive Communication (RO-MAN'05) 716-722.
-
(2005)
Proceedings of the 14th IEEE International Workshop on Robot and Human Interactive Communication (RO-MAN'05)
, pp. 716-722
-
-
Robins, B.1
Dautenhahn, K.2
Nehaniv, C.L.3
Mirza, N.A.4
François, D.5
Olsson, L.6
-
35
-
-
67549113794
-
Temporal interaction between an artificial orchestra conductor and human musicians
-
D. Reidsma, A. Nijholt and P. Bos (2008) Temporal interaction between an artificial orchestra conductor and human musicians. ACM Computers in Entertainment 6(4), 1-22.
-
(2008)
ACM Computers in Entertainment
, vol.6
, Issue.4
, pp. 1-22
-
-
Reidsma, D.1
Nijholt, A.2
Bos, P.3
-
36
-
-
58049124762
-
Design of experience and flow in movement-based interaction
-
Springer Verlag, of Lecture Notes in Computer Science
-
A. Nijholt, E.M.A.G. van Dijk and D. Reidsma (2008) Design of experience and flow in movement-based interaction. Motion in Games (MIG'08) Vol. 5277 Springer Verlag 166-175. of Lecture Notes in Computer Science
-
(2008)
Motion in Games (MIG'08)
, vol.5277
, pp. 166-175
-
-
Nijholt, A.1
van Dijk, E.M.A.G.2
Reidsma, D.3
-
37
-
-
58349117046
-
Mutually coordinated anticipatory multimodal interaction
-
Springer Verlag, of Lecture Notes in Computer Science
-
A. Nijholt, D. Reidsma, H. van Welbergen, H.J.A. op den Akker and Z.M. Ruttkay (2008) Mutually coordinated anticipatory multimodal interaction. Nonverbal Features of Human-Human and Human-Machine Interaction Vol. 5042 Springer Verlag 70-89. of Lecture Notes in Computer Science
-
(2008)
Nonverbal Features of Human-Human and Human-Machine Interaction
, vol.5042
, pp. 70-89
-
-
Nijholt, A.1
Reidsma, D.2
van Welbergen, H.3
op den Akker, H.J.A.4
Ruttkay, Z.M.5
-
41
-
-
34547979204
-
MiXer: The communication entertainment content by using “entrainment phenomenon” and “bio-feedback.”
-
ACM Press
-
T. Tomida, A. Ishihara, A. Ueki, Y. Tomari, K. Fukushima and M. Inakage (2007) MiXer: The communication entertainment content by using “entrainment phenomenon” and “bio-feedback.”. Proceedings of the International Conference on Advances in Computer Entertainment Technology (ACE'07) ACM Press 286-287.
-
(2007)
Proceedings of the International Conference on Advances in Computer Entertainment Technology (ACE'07)
, pp. 286-287
-
-
Tomida, T.1
Ishihara, A.2
Ueki, A.3
Tomari, Y.4
Fukushima, K.5
Inakage, M.6
-
42
-
-
31344477186
-
Playware—Intelligent technology for children's play
-
University of Southern Denmark: Maersk McKinney Moller Institute for Production Technology
-
H.H. Lund and C. Jessen (2005) Playware—Intelligent technology for children's play. Technical Report TR-2005-1 University of Southern Denmark: Maersk McKinney Moller Institute for Production Technology
-
(2005)
Technical Report TR-2005-1
-
-
Lund, H.H.1
Jessen, C.2
-
49
-
-
33750082038
-
Towards bi-directional dancing interaction
-
Springer Verlag, No. 4161 in Lecture Notes in Computer Science
-
D. Reidsma, H. van Welbergen, R.W. Poppe, P. Bos and A. Nijholt (2006) Towards bi-directional dancing interaction. Proceedings of the International Conference on Entertainment Computing (ICEC'06) Springer Verlag 1-12. No. 4161 in Lecture Notes in Computer Science
-
(2006)
Proceedings of the International Conference on Entertainment Computing (ICEC'06)
, pp. 1-12
-
-
Reidsma, D.1
van Welbergen, H.2
Poppe, R.W.3
Bos, P.4
Nijholt, A.5
-
50
-
-
35448994701
-
Sports over a distance
-
F. Müller, G. Stevens, A. Thorogood, S. O'Brien and V. Wulf (2005) Sports over a distance. Pers Ubiquit Comput 2007 11(8), 633-645.
-
(2005)
Pers Ubiquit Comput 2007
, vol.11
, Issue.8
, pp. 633-645
-
-
Müller, F.1
Stevens, G.2
Thorogood, A.3
O'Brien, S.4
Wulf, V.5
|