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Volumn 5, Issue 1, 2005, Pages

The semiotics of time structure in ludic space as a foundation for analysis and design

Author keywords

[No Author keywords available]

Indexed keywords


EID: 27744479714     PISSN: 16047982     EISSN: None     Source Type: Journal    
DOI: None     Document Type: Article
Times cited : (41)

References (22)
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    • Ithaca, New York: Cornell University Press
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    • Chatman, S.1
  • 7
    • 3342964542 scopus 로고    scopus 로고
    • Videogames of the Oppressed - Videogames as a Means for Critical Thinking and Debate
    • Masters Thesis, Georgia Institute of Technology
    • Frasca G. (2001) Videogames of the Oppressed - Videogames as a Means for Critical Thinking and Debate, Masters Thesis, Georgia Institute of Technology.
    • (2001)
    • Frasca, G.1
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    • Gas Powered Games. Microsoft Game Studios
    • Gas Powered Games. (2002). Dungeon Siege. Microsoft Game Studios.
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    • id Software. id Software
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    • The Game, The Player, The World: Looking for a Heart of Gameness
    • Copier M. and Raessens J. Eds. Utrecht: Utrecht University. Press
    • Juul J. (2003) The Game, The Player, The World: Looking for a Heart of Gameness. In: Proceedings, Level Up Digital Games Research Conference, pp. 30-45, Copier M. and Raessens J. Eds. Utrecht: Utrecht University Press.
    • (2003) Proceedings, Level Up Digital Games Research Conference , pp. 30-45
    • Juul, J.1
  • 11
    • 27744452716 scopus 로고    scopus 로고
    • The Gaming Landscape: A Taxonomy for Classifying Games and Simulations
    • Copier M. and Raessens J. Eds. Utrecht: Utrecht University Press
    • Klabbers J. H. G. (2003) The Gaming Landscape: A Taxonomy for Classifying Games and Simulations. In: Proceedings, Level Up Digital Games Research Conference, pp. 54-67, Copier M. and Raessens J. Eds. Utrecht: Utrecht University Press.
    • (2003) Proceedings, Level Up Digital Games Research Conference , pp. 54-67
    • Klabbers, J.H.G.1
  • 14
    • 3342904387 scopus 로고    scopus 로고
    • Interaction Forms and Communicative Actions in Multiplayer Games
    • Rutter J. and Bryce J. (eds.), May
    • Manninen T. (2003) Interaction Forms and Communicative Actions in Multiplayer Games. In: Rutter J. and Bryce J. (eds.), Game Studies, Vol. 3, Issue 1, May. http://www.gamestudies.org/0301/manninen/
    • (2003) Game Studies , vol.3 , Issue.1
    • Manninen, T.1
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    • 84942616412 scopus 로고
    • Maxis. Maxis
    • Maxis. (1989). Sim City. Maxis.
    • (1989) Sim City
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    • 0004088150 scopus 로고
    • trans. by M. Taylor. Chicago: The University of Chicago Press
    • Metz C. (1974) Film Language: A Semiotics of the Cinema, trans. by M. Taylor. Chicago: The University of Chicago Press.
    • (1974) Film Language: A Semiotics of the Cinema
    • Metz, C.1
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    • Mythic Entertainment. Mythic Entertainment
    • Mythic Entertainment. (2001). Dark Age of Camelot. Mythic Entertainment.
    • (2001) Dark Age of Camelot
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    • 0003880733 scopus 로고
    • Bloomington, Indiana: American Folklore Society and Indiana University Press
    • Propp, V. (1968). Morphology of the Folktale. Bloomington, Indiana: American Folklore Society and Indiana University Press.
    • (1968) Morphology of the Folktale
    • Propp, V.1


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.