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Volumn , Issue , 2008, Pages 511-514

Stirring up experience through movement in game play: Effects on engagement and social behaviour

Author keywords

Affordance; Body movement; Co presence; Engagement; Gaming; Immersion; Input device; Social behaviour

Indexed keywords

HUMAN ENGINEERING; KNOBS;

EID: 44749090018     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: 10.1145/1357054.1357136     Document Type: Conference Paper
Times cited : (120)

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  • 2
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  • 5
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  • 8
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    • Springer-Verlag
    • Haywood, N. & Cairns, P. Engagement with an interactive museum exhibit. In Proc. HCI 2005, Springer-Verlag (2005), 113-130.
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    • Haywood, N.1    Cairns, P.2
  • 11
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    • Lord, C., Risi, S., Lambrecht, L., Cook, E.H., Lenventhal, B.L., DiLavore, P.S., et al. The Autism Diagnostic Obervation Schedule-Generic: A standard measure of social and communication deficits associated with the spectrum of autism. Journal of Autism and Developmental Disorders 30, (2000), 205-223.
    • (2000) Journal of Autism and Developmental Disorders , vol.30 , pp. 205-223
    • Lord, C.1    Risi, S.2    Lambrecht, L.3    Cook, E.H.4    Lenventhal, B.L.5    DiLavore, P.S.6
  • 12
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    • What makes computer games fun?
    • Malone, T.W. What makes computer games fun? Byte 6, (1981), 258-277.
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  • 13
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    • Physiological indicators for the evaluation of co-located collaborative play
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    • Mandryk, R.L. & Inkpen, K.M. Physiological indicators for the evaluation of co-located collaborative play. In Proc. CSCW 2004, ACM Press (2004), 102-111.
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    • Exertion interfaces: Sports over a distance for social bonding and fun
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    • Mueller, F., Agamanolis, S. & Picard, R. Exertion interfaces: Sports over a distance for social bonding and fun. In Proc. CHI 2003, ACM Press (2003), 561-568.
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  • 17
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    • Collaborating around vertical and horizontal large interactive displays: Which way is best?
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  • 18
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* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.