메뉴 건너뛰기




Volumn 8, Issue 2, 2013, Pages 59-76

Rethinking military gaming: America's army and its critics

Author keywords

America's Army; military entertainment; military games; propaganda; video games

Indexed keywords


EID: 84876531606     PISSN: 15554120     EISSN: 15554139     Source Type: Journal    
DOI: 10.1177/1555412013478686     Document Type: Article
Times cited : (40)

References (68)
  • 1
    • 79251611480 scopus 로고    scopus 로고
    • The unreal enemy of America's army
    • Allen R.. The unreal enemy of America's army. Games and Culture. 2011 ; 6: 38-60
    • (2011) Games and Culture , vol.6 , pp. 38-60
    • Allen, R.1
  • 2
    • 84875972915 scopus 로고    scopus 로고
    • The new action heroes: In a time of war, the army finds innovative ways to promote its warriors
    • BarnesJ. E. (2005). The new action heroes: In a time of war, the army finds innovative ways to promote its warriors. U.S. News & World Report. Retrieved fromhttp://www.usnews.com/usnews/news/articles/051121/051121heroes.htm
    • (2005) U.S. News World Report
    • Barnes, J.E.1
  • 4
    • 84876554891 scopus 로고    scopus 로고
    • July 6 Center for the army profession and ethic
    • CAPE Products. (2011, July 6). Center for the army profession and ethic. Retrieved fromhttp://cape.army.mil/capeProducts.html
    • (2011) CAPE Products
  • 6
    • 59849097403 scopus 로고    scopus 로고
    • Building an information literacy first-person shooters
    • Clyde J., Thomas C.. Building an information literacy first-person shooters. Reference Services Review. 2008 ; 36: 366-380
    • (2008) Reference Services Review , vol.36 , pp. 366-380
    • Clyde, J.1    Thomas, C.2
  • 7
    • 28344434288 scopus 로고    scopus 로고
    • Wolf M. Perron B., ed. New York, NY: Routledge
    • Crogan P. The video game theory reader. Wolf M. Perron B., ed. New York, NY: Routledge ; 2003: 275-302.
    • (2003) The Video Game Theory Reader , pp. 275-302
    • Crogan, P.1
  • 13
    • 84875978527 scopus 로고    scopus 로고
    • Subliminal militarization
    • May 5
    • ElkusA. (2006, May 5). Subliminal militarization. WireTap Magazine. Retrieved fromhttp://www.wiretapmag.org/warandpeace/35759/
    • (2006) WireTap Magazine
    • Elkus, A.1
  • 16
    • 27544435169 scopus 로고    scopus 로고
    • Social realism in gaming
    • Galloway A.. Social realism in gaming. Game Studies. 2004 ; 4 :
    • (2004) Game Studies , vol.4
    • Galloway, A.1
  • 17
    • 0034398697 scopus 로고    scopus 로고
    • Fighting for survival: The fate of leaders and the duration of war
    • Goemans H. E.. Fighting for survival: The fate of leaders and the duration of war. Journal of Conflict Resolution. 2000 ; 44: 555-579
    • (2000) Journal of Conflict Resolution , vol.44 , pp. 555-579
    • Goemans, H.E.1
  • 21
    • 61249142928 scopus 로고    scopus 로고
    • Shock and Awe. Virtual females and the sexing of war
    • Herbst C.. Shock and Awe. Virtual females and the sexing of war. Feminist Media Studies. 2005 ; 5: 311-324
    • (2005) Feminist Media Studies , vol.5 , pp. 311-324
    • Herbst, C.1
  • 24
    • 84874628033 scopus 로고    scopus 로고
    • Bridging the civil-military gap
    • Hoffman F.. Bridging the civil-military gap. Armed Forces Journal. 2007 ;: 18-20
    • (2007) Armed Forces Journal , pp. 18-20
    • Hoffman, F.1
  • 25
    • 40649092289 scopus 로고    scopus 로고
    • Dereliction of duty redux?: Post-Iraq American civil-military relations
    • Hoffman F.. Dereliction of duty redux?: Post-Iraq American civil-military relations. Orbis. 2008 ; 52: 217-235
    • (2008) Orbis , vol.52 , pp. 217-235
    • Hoffman, F.1
  • 26
    • 55349145593 scopus 로고    scopus 로고
    • Electronic empire: Orientalism revisited in the military shooter
    • Höglund J.. Electronic empire: Orientalism revisited in the military shooter. Game Studies. 2008 ; 8 :
    • (2008) Game Studies , vol.8
    • Höglund, J.1
  • 32
    • 34547312331 scopus 로고    scopus 로고
    • Students in uniform: ROTC, the citizen-soldier, and the civil-miltiary gap
    • Leal D. L.. Students in uniform: ROTC, the citizen-soldier, and the civil-miltiary gap. PS: Political Science & Politics. 2007 ; 40: 479-483
    • (2007) PS: Political Science & Politics , vol.40 , pp. 479-483
    • Leal, D.L.1
  • 34
    • 2942619734 scopus 로고    scopus 로고
    • All but war is simulation: The military-entertainment complex
    • Lenoir T.. All but war is simulation: The military-entertainment complex. Configurations. 2000 ; 8: 289-335
    • (2000) Configurations , vol.8 , pp. 289-335
    • Lenoir, T.1
  • 35
    • 34548410362 scopus 로고    scopus 로고
    • Not a hater, just keepin' it real
    • Leonard D.. Not a hater, just keepin' it real. Games and Culture. 2006 ; 1: 83-88
    • (2006) Games and Culture , vol.1 , pp. 83-88
    • Leonard, D.1
  • 36
    • 11244310948 scopus 로고    scopus 로고
    • Unsettling the military entertainment complex: Video games and a pedagogy of peace
    • Leonard D.. Unsettling the military entertainment complex: Video games and a pedagogy of peace. Studies in Media & Information Literacy Education. 2007 ; 4: 1-8
    • (2007) Studies in Media & Information Literacy Education , vol.4 , pp. 1-8
    • Leonard, D.1
  • 39
    • 84876566333 scopus 로고    scopus 로고
    • Dixon W. W., ed. Carbondale: Southern Illinois University Press
    • Markovitz J. Film and television after 9/11. Dixon W. W., ed. Carbondale: Southern Illinois University Press ; 2004: 201-225.
    • (2004) Film and Television after 9/11 , pp. 201-225
    • Markovitz, J.1
  • 42
    • 84876587570 scopus 로고    scopus 로고
    • Mods, Nay! Tournaments, Yay! - The appropriation of contemporary game culture by the U.S. Military
    • NieborgD. (2006). Mods, Nay! Tournaments, Yay! - The appropriation of contemporary game culture by the U.S. Military. The Fibreculture Journal. Retrieved fromhttp://eight.fibreculturejournal.org/fcj-051-mods-nay-tournaments- yay-the-appropriation-of-contemprary-game-culture-by-the-u-s-military/
    • (2006) The Fibreculture Journal
    • Nieborg, D.1
  • 45
    • 70449840585 scopus 로고    scopus 로고
    • The military-industrial complex revisited: Computer games and war propaganda
    • Ottosen R.. The military-industrial complex revisited: Computer games and war propaganda. Television & New Media. 2009a ; 10: 122-125
    • (2009) Television & New Media , vol.10 , pp. 122-125
    • Ottosen, R.1
  • 46
    • 84865069500 scopus 로고    scopus 로고
    • Ross S. D. Tehranian M., ed. Piscataway, NJ: Transaction
    • Ottosen R. Peace journalism in times of war. Ross S. D. Tehranian M., ed. Piscataway, NJ: Transaction ; 2009b: 93-110.
    • (2009) Peace Journalism in Times of War , pp. 93-110
    • Ottosen, R.1
  • 47
    • 55349143822 scopus 로고    scopus 로고
    • I hope you never see another day like this: Pedagogy & Allegory in "post 9/11" video games
    • Ouellette M. A.. I hope you never see another day like this: Pedagogy & Allegory in "Post 9/11" video games. Game Studies. 2008 ; 8 :
    • (2008) Game Studies , vol.8
    • Ouellette, M.A.1
  • 50
    • 34249088554 scopus 로고    scopus 로고
    • Digitized virtuousity: Video war games and post-9/11 cyber-deterrence
    • Power M.. Digitized virtuousity: Video war games and post-9/11 cyber-deterrence. Security Dialogue. 2007 ; 38: 271-288
    • (2007) Security Dialogue , vol.38 , pp. 271-288
    • Power, M.1
  • 52
  • 53
    • 84876585160 scopus 로고    scopus 로고
    • The army rolls through indianapolis: Fieldwork at the virtual army experience
    • RobertsonA. (2009). The army rolls through indianapolis: Fieldwork at the virtual army experience. Transformative Works and Cultures, 2. Retrieved fromhttp://journal.transformativeworks.org/index.php/twc/article/view/80/97
    • (2009) Transformative Works and Cultures, 2
    • Robertson, A.1
  • 54
    • 79956353146 scopus 로고    scopus 로고
    • The geographical imaginations of video games: Diplomacy, Civilization, America's Army and Grand Theft Auto IV
    • Salter M. B.. The geographical imaginations of video games: Diplomacy, Civilization, America's Army and Grand Theft Auto IV. Geopolitics. 2011 ; 16: 359-388
    • (2011) Geopolitics , vol.16 , pp. 359-388
    • Salter, M.B.1
  • 57
    • 77952545861 scopus 로고    scopus 로고
    • Cambridge: Massachusetts Institute of Technology Press
    • Sicart M. The ethics of computer games. Cambridge: Massachusetts Institute of Technology Press ; 2009 :
    • (2009) The Ethics of Computer Games
    • Sicart, M.1
  • 58
    • 79953180126 scopus 로고    scopus 로고
    • Robots at war: The new battlefield
    • SingerP. W. (2009). Robots at war: The new battlefield. The Wilson Quarterly. Retrieved fromhttp://www.wilsonquarterly.com/article.cfm?aid=1313
    • (2009) The Wilson Quarterly
    • Singer, P.W.1
  • 59
    • 85047684304 scopus 로고    scopus 로고
    • Digital Arabs: Representation in video games
    • Sisler V.. Digital Arabs: Representation in video games. European Journal of Cultural Studies. 2008 ; 11: 203-220
    • (2008) European Journal of Cultural Studies , vol.11 , pp. 203-220
    • Sisler, V.1
  • 61
    • 0001825721 scopus 로고
    • War is virtual hell
    • January
    • SterlingB. (1993, January). War is virtual hell. Wired Magazine, 1. Retrieved fromhttp://www.wired.com/wired/archive/1.01/virthell.html
    • (1993) Wired Magazine , vol.1
    • Sterling, B.1
  • 65
    • 34848878023 scopus 로고    scopus 로고
    • Locating the wrongness of ultra-violent video games
    • Waddington D. I.. Locating the wrongness of ultra-violent video games. Ethics and Information Technology. 2007 ; 9: 121-128
    • (2007) Ethics and Information Technology , vol.9 , pp. 121-128
    • Waddington, D.I.1
  • 68
    • 39349104021 scopus 로고    scopus 로고
    • A humean approach to assessing the moral significance of ultra-violent video games
    • Wonderly M.. A humean approach to assessing the moral significance of ultra-violent video games. Ethics and Information Technology. 2007 ; 10: 1-10
    • (2007) Ethics and Information Technology , vol.10 , pp. 1-10
    • Wonderly, M.1


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.