메뉴 건너뛰기




Volumn 4, Issue 4, 2004, Pages

Unsettling the military entertainment complex: Video games and a pedagogy of peace

Author keywords

[No Author keywords available]

Indexed keywords


EID: 11244310948     PISSN: 14966603     EISSN: None     Source Type: Journal    
DOI: 10.3138/sim.4.4.004     Document Type: Review
Times cited : (56)

References (22)
  • 1
    • 0034171141 scopus 로고    scopus 로고
    • Video games and aggressive thoughts, feelings, and behavior in the laboratory and in life
    • Anderson, C. (2000). Video games and aggressive thoughts, feelings, and behavior in the laboratory and in life. Journal of Personality and Social Psychology, 78(4), 772-790.
    • (2000) Journal of Personality and Social Psychology , vol.78 , Issue.4 , pp. 772-790
    • Anderson, C.1
  • 5
    • 0042829484 scopus 로고    scopus 로고
    • Can grand theft auto inspire professors?
    • August 15
    • Carlson, S. (2003, August 15). Can Grand Theft Auto Inspire Professors? The Chronicle of Higher Education, A31-A33.
    • (2003) The Chronicle of Higher Education
    • Carlson, S.1
  • 9
    • 11244274999 scopus 로고    scopus 로고
    • U.S. military embraces video games
    • Harmon, A. (2003) U.S. military embraces video games. The New York Times News Service. Retrieved March 24, 2004, from http://www.taipeitimes.com/News/ biz/archives/2003/04/06/201086/print
    • (2003) The New York Times News Service
    • Harmon, A.1
  • 12
    • 11244321510 scopus 로고    scopus 로고
    • Video game nation
    • December
    • Jensen, J. (2002). Video game nation. Entertainment Weekly, December, pp. 20-41.
    • (2002) Entertainment Weekly , pp. 20-41
    • Jensen, J.1
  • 15
    • 11244340992 scopus 로고    scopus 로고
    • War by other means
    • March 27
    • Napoli, L. (2003, March 27). War by other means. New York Times. Retrieved July 8, 2003, from http://query.nytimes.com/gst/abstract.html?res= F30716FD35540C748EDDAA0894DB404482
    • (2003) New York Times
    • Napoli, L.1
  • 17
    • 11244263935 scopus 로고    scopus 로고
    • Teaching how to read the world and change it: Critical pedagogy in the intermediate grades
    • A. Darder, M. Baltodano, & R.D. Torres (Eds.). New York: RoutledgeFalmer
    • Peterson, R. (2003). Teaching how to read the world and change it: Critical pedagogy in the intermediate grades. In A. Darder, M. Baltodano, & R.D. Torres (Eds.), The critical pedagogy reader (pp. 365-387). New York: RoutledgeFalmer.
    • (2003) The Critical Pedagogy Reader , pp. 365-387
    • Peterson, R.1
  • 19
    • 21144478649 scopus 로고
    • Just gaming: Allegory and economy in computer games
    • March/April
    • Stallabras, J. (1993, March/April). Just gaming: Allegory and economy in computer games. New Left Review, 198, 83-106.
    • (1993) New Left Review , vol.198 , pp. 83-106
    • Stallabras, J.1
  • 20
    • 11244319299 scopus 로고    scopus 로고
    • Video games and computer holding power
    • N. Wardrip-Fruin & N. Montfort (Eds.). Cambridge, MA: MIT Press
    • Turkle, S. (2003). Video games and computer holding power. In N. Wardrip-Fruin & N. Montfort (Eds.), The new media reader (pp. 449-514). Cambridge, MA: MIT Press.
    • (2003) The New Media Reader , pp. 449-514
    • Turkle, S.1
  • 21
    • 11244309257 scopus 로고    scopus 로고
    • The Pentagon invades your Xbox
    • Turse, N. (2003). The Pentagon invades your Xbox. Znet. Retrieved March 27, 2003, from http://www.zmag.org/content/showarticle.cfm?SectionID= 51&ItemID=4688
    • (2003) Znet
    • Turse, N.1


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.