-
1
-
-
0036728370
-
Improving children's mental rotation accuracy with computer game playing
-
R. De Lisi and J. L. Wolford, "Improving children's mental rotation accuracy with computer game playing.," The Journal of genetic psychology, vol. 163, pp. 272-82, 2002.
-
(2002)
The Journal of Genetic Psychology
, vol.163
, pp. 272-282
-
-
De Lisi, R.1
Wolford, J.L.2
-
3
-
-
33748121757
-
Exploring a Cognitive Basis for Learning Spatial Relationships with Augmented Reality
-
ed
-
B. Shelton and N. Hedley, "Exploring a Cognitive Basis for Learning Spatial Relationships with Augmented Reality," in Technology, Instruction, Cognition and Learning vol. 1, ed, 2004, pp. 323 - 357.
-
(2004)
Technology, Instruction, Cognition and Learning
, vol.1
, pp. 323-357
-
-
Shelton, B.1
Hedley, N.2
-
4
-
-
33751107692
-
"Making it real": Exploring the potential of augmented reality for teaching primary school science
-
L. Kerawalla, R. Luckin, S. Seljeflot, and A. Woolard, ""Making it real": exploring the potential of augmented reality for teaching primary school science," Virtual Reality, vol. 10, pp. 163-174, 2006.
-
(2006)
Virtual Reality
, vol.10
, pp. 163-174
-
-
Kerawalla, L.1
Luckin, R.2
Seljeflot, S.3
Woolard, A.4
-
5
-
-
0036727150
-
Virtual reality-augmented rehabilitation for patients following stroke
-
A. S. Merians, D. Jack, R. Boian, M. Tremaine, G. C. Burdea, S. V. Adamovich, M. Recce, and H. Poizner, "Virtual reality-augmented rehabilitation for patients following stroke," Physical therapy, vol. 82, p. 898, 2002.
-
(2002)
Physical Therapy
, vol.82
, pp. 898
-
-
Merians, A.S.1
Jack, D.2
Boian, R.3
Tremaine, M.4
Burdea, G.C.5
Adamovich, S.V.6
Recce, M.7
Poizner, H.8
-
6
-
-
0037699657
-
Comparative effectiveness of augmented reality in object assembly
-
A. Tang, C. Owen, F. Biocca, and W. Mou, "Comparative effectiveness of augmented reality in object assembly," Proceedings of the conference on Human factors in computing systems - CHI '03, p. 73, 2003.
-
(2003)
Proceedings of the Conference on Human Factors in Computing Systems - CHI '03
, pp. 73
-
-
Tang, A.1
Owen, C.2
Biocca, F.3
Mou, W.4
-
8
-
-
84957058798
-
Using developmental theories to inform the design of technology for children
-
P. Wyeth and H. C. Purchase, "Using developmental theories to inform the design of technology for children," in Proceeding of the 2003 conference on Interaction design and children - IDC '03, New York, New York, USA, 2003, p. 93.
-
Proceeding of the 2003 Conference on Interaction Design and Children - IDC '03, New York, New York, USA, 2003
, pp. 93
-
-
Wyeth, P.1
Purchase, H.C.2
-
9
-
-
43449136415
-
Kids and the internet: A developmental summary
-
M. Baumgarten, "Kids and the internet: a developmental summary," Computers in Entertainment (CIE), vol. 1, p. 2, 2003.
-
(2003)
Computers in Entertainment (CIE)
, vol.1
, pp. 2
-
-
Baumgarten, M.1
-
14
-
-
83755229125
-
Pre-Patterns for Designing Embodied Interactions in Handheld Augmented Reality Games
-
Y. Xu, E. Barba, I. Radu, M. Gandy, B. Schrank, B. Macintyre, and T. Tseng, "Pre-Patterns for Designing Embodied Interactions in Handheld Augmented Reality Games," in International Symposium on Mixed and Augmented Reality, 2011.
-
International Symposium on Mixed and Augmented Reality, 2011
-
-
Xu, Y.1
Barba, E.2
Radu, I.3
Gandy, M.4
Schrank, B.5
Macintyre, B.6
Tseng, T.7
-
15
-
-
34748850662
-
Lessons from an AR book study
-
presented at the
-
A. Dunser and E. Hornecker, "Lessons from an AR book study," presented at the Proceedings of the 1st international conference on Tangible and embedded interaction, Baton Rouge, Louisiana, 2007.
-
Proceedings of the 1st International Conference on Tangible and Embedded Interaction, Baton Rouge, Louisiana, 2007
-
-
Dunser, A.1
Hornecker, E.2
-
19
-
-
79954583165
-
WIzQubesTM-A novel tangible interface for interactive storytelling in mixed reality
-
Z. Y. Zhou, A. D. Cheok, J. Tedjokusumo, and G. S. Omer, "wIzQubesTM-A novel tangible interface for interactive storytelling in mixed reality," Int J Virtual Real, vol. 7, pp. 9-15, 2008.
-
(2008)
Int J Virtual Real
, vol.7
, pp. 9-15
-
-
Zhou, Z.Y.1
Cheok, A.D.2
Tedjokusumo, J.3
Omer, G.S.4
-
20
-
-
84873535255
-
-
Youtube, ed
-
I. Radu, E. Hanlon, Y. Xu, B. Gee, and W. Whittaker, "Puppy Plus," in Youtube, ed, 2011.
-
(2011)
Puppy Plus
-
-
Radu, I.1
Hanlon, E.2
Xu, Y.3
Gee, B.4
Whittaker, W.5
-
22
-
-
84890748457
-
-
S. C. Entertainment, ed
-
S. C. Entertainment, "Invizimals," ed, 2012.
-
(2012)
Invizimals
-
-
-
23
-
-
84873535255
-
-
I. Radu, E. Hanlon, Y. Xu, B. Gee, and W. Whittaker, Puppy Plus, 2011.
-
(2011)
Puppy Plus
-
-
Radu, I.1
Hanlon, E.2
Xu, Y.3
Gee, B.4
Whittaker, W.5
-
24
-
-
84855363152
-
Magic Story Cube: An Interactive Tangible Interface for Storytelling
-
Z. Zhou, A. D. Cheok, J. Pan, and Y. Li, "Magic Story Cube : an Interactive Tangible Interface for Storytelling," Computer, pp. 3-4, 2004.
-
(2004)
Computer
, pp. 3-4
-
-
Zhou, Z.1
Cheok, A.D.2
Pan, J.3
Li, Y.4
-
25
-
-
85015303771
-
Designing an augmented reality board game with children: The battleboard 3D experience
-
T. L. Andersen, S. Kristensen, B. W. Nielsen, and K. Grønbæ k, "Designing an augmented reality board game with children: the battleboard 3D experience," in Proceedings of the 2004 conference on Interaction design and children: building a community, 2004, pp. 137-138.
-
Proceedings of the 2004 Conference on Interaction Design and Children: Building a Community, 2004
, pp. 137-138
-
-
Andersen, T.L.1
Kristensen, S.2
Nielsen, B.W.3
Grønbæk, K.4
-
26
-
-
0003648704
-
-
McGraw-Hill New York
-
D. L. Gallahue and J. C. Ozmun, Understanding motor development: Infants, children, adolescents, adults: McGraw-Hill New York, 1998.
-
(1998)
Understanding Motor Development: Infants, Children, Adolescents, Adults
-
-
Gallahue, D.L.1
Ozmun, J.C.2
-
27
-
-
84873549324
-
-
Available
-
PBS KIDS. Wild Kratts . Caracal Leap. Available: http://pbskids.org/ wildkratts/games/caracal-leap/
-
Wild Kratts. Caracal Leap
-
-
-
28
-
-
84873551981
-
-
Sony Computer Entertainment. Available
-
Sony Computer Entertainment. EyePet TM. Available: http://www.eyepet.com/
-
-
-
-
29
-
-
0343674747
-
Developmental features of rapid aiming arm movements across the lifespan
-
J. H. Yan, J. R. Thomas, G. E. Stelmach, and K. T. Thomas, "Developmental features of rapid aiming arm movements across the lifespan," Journal of Motor Behavior, vol. 32, pp. 121-140, 2000.
-
(2000)
Journal of Motor Behavior
, vol.32
, pp. 121-140
-
-
Yan, J.H.1
Thomas, J.R.2
Stelmach, G.E.3
Thomas, K.T.4
-
30
-
-
79960417994
-
Designing Augmented Reality Tangible Interfaces for Kindergarten Children
-
P. Campos and S. Pessanha, "Designing Augmented Reality Tangible Interfaces for Kindergarten Children," Virtual and Mixed Reality-New Trends, pp. 12-19, 2011.
-
(2011)
Virtual and Mixed Reality-New Trends
, pp. 12-19
-
-
Campos, P.1
Pessanha, S.2
-
31
-
-
70450230689
-
Augmented-reality scratch: A children's authoring environment for augmented-reality experiences
-
I. Radu and B. MacIntyre, "Augmented-reality scratch: a children's authoring environment for augmented-reality experiences," in Proceedings of the 8th International Conference on Interaction Design and Children, Como, Italy, 2009, pp. 210-213.
-
Proceedings of the 8th International Conference on Interaction Design and Children, Como, Italy, 2009
, pp. 210-213
-
-
Radu, I.1
MacIntyre, B.2
-
32
-
-
84873557492
-
-
Georgia Institute of Technology. Available
-
Georgia Institute of Technology. Nerdferno. Available: http://www.youtube.com/watch?v=TPaIsj56dJY
-
Nerdferno
-
-
-
33
-
-
70450284276
-
Art of defense: A collaborative handheld augmented reality board game
-
D. N. T. Huynh, K. Raveendran, Y. Xu, K. Spreen, and B. MacIntyre, "Art of defense: a collaborative handheld augmented reality board game," in Proceedings of the 2009 ACM SIGGRAPH Symposium on Video Games, 2009, pp. 135-142.
-
Proceedings of the 2009 ACM SIGGRAPH Symposium on Video Games, 2009
, pp. 135-142
-
-
Huynh, D.N.T.1
Raveendran, K.2
Xu, Y.3
Spreen, K.4
MacIntyre, B.5
-
34
-
-
84873537719
-
-
Microsoft Corporation. Available
-
Microsoft Corporation. Kinect. Available: http://www.xbox.com/en-US/ kinect
-
Kinect
-
-
-
35
-
-
50849132895
-
Genvirtual: An augmented reality musical game for cognitive and motor rehabilitation
-
A. G. D. Correa, G. A. de Assis, M. Nascimento, I. Ficheman, and R. D. Lopes, "Genvirtual: An augmented reality musical game for cognitive and motor rehabilitation," in Virtual Rehabilitation, 2007, 2007, pp. 1-6.
-
(2007)
Virtual Rehabilitation
, vol.2007
, pp. 1-6
-
-
Correa, A.G.D.1
De Assis, G.A.2
Nascimento, M.3
Ficheman, I.4
Lopes, R.D.5
-
37
-
-
84873528768
-
-
Available
-
J. Oliver. Levelhead. Available: http://selectparks.net/~julian/ levelhead/
-
Levelhead
-
-
Oliver, J.1
-
38
-
-
38149006904
-
Some Aspects of the Development of Low-Cost Augmented Reality Learning Environments as Examples for Future Interfaces in Technology Enhanced Learning
-
A. Nischelwitzer, F.-j. Lenz, G. Searle, and A. Holzinger, "Some Aspects of the Development of Low-Cost Augmented Reality Learning Environments as Examples for Future Interfaces in Technology Enhanced Learning," Access, pp. 728-737, 2007.
-
(2007)
Access
, pp. 728-737
-
-
Nischelwitzer, A.1
Lenz, F.-J.2
Searle, G.3
Holzinger, A.4
-
39
-
-
84873554867
-
Photorealistic augmented reality
-
S. Gibson, A. Chalmers, G. Simon, J. F. Vigueras-Gomez, M. O. Berger, D. Stricker, W. Kresse, and others, "Photorealistic augmented reality," in Second IEEE and ACM International Symposium on Mixed and Augmented Reality-ISMAR, 2003, p. 3.
-
Second IEEE and ACM International Symposium on Mixed and Augmented Reality-ISMAR, 2003
, pp. 3
-
-
Gibson, S.1
Chalmers, A.2
Simon, G.3
Vigueras-Gomez, J.F.4
Berger, M.O.5
Stricker, D.6
Kresse, W.7
-
40
-
-
84873539090
-
-
Wikitude. Available
-
Wikitude. Wikitude. Available: http://www.wikitude.com/en/
-
-
-
-
41
-
-
70149103325
-
Augmented reality in teaching of electrodynamics
-
A. Buchau, W. M. Rucker, U. Wössner, and M. Becker, "Augmented reality in teaching of electrodynamics," COMPEL: The International Journal for Computation and Mathematics in Electrical and Electronic Engineering, vol. 28, pp. 948-963, 2009.
-
(2009)
COMPEL: The International Journal for Computation and Mathematics in Electrical and Electronic Engineering
, vol.28
, pp. 948-963
-
-
Buchau, A.1
Rucker, W.M.2
Wössner, U.3
Becker, M.4
-
44
-
-
84872351700
-
-
Sony Computer Entertainment. Available
-
Sony Computer Entertainment. Playstation Vita. Available: http://us.playstation.com/psvita/
-
Playstation Vita
-
-
-
45
-
-
67649398978
-
BragFish: Exploring physical and social interaction in co-located handheld augmented reality games
-
Y. Xu, M. Gandy, S. Deen, B. Schrank, K. Spreen, M. Gorbsky, T. White, E. Barba, I. Radu, and J. Bolter, "BragFish: exploring physical and social interaction in co-located handheld augmented reality games," Proceedings of the 2008 international Conference on Advances in Computer Entertainment Technology, pp. 276-283, 2008.
-
(2008)
Proceedings of the 2008 International Conference on Advances in Computer Entertainment Technology
, pp. 276-283
-
-
Xu, Y.1
Gandy, M.2
Deen, S.3
Schrank, B.4
Spreen, K.5
Gorbsky, M.6
White, T.7
Barba, E.8
Radu, I.9
Bolter, J.10
-
47
-
-
59649098202
-
Of pages and paddles: Children's expectations and mistaken interactions with physical-digital tools
-
E. Hornecker and A. Dünser, "Of pages and paddles: Children's expectations and mistaken interactions with physical-digital tools," Interacting with Computers, vol. 21, pp. 95-107, 2009.
-
(2009)
Interacting with Computers
, vol.21
, pp. 95-107
-
-
Hornecker, E.1
Dünser, A.2
-
48
-
-
62649112910
-
Affordances and Limitations of Immersive Participatory Augmented Reality Simulations for Teaching and Learning
-
M. Dunleavy, C. Dede, and R. Mitchell, "Affordances and Limitations of Immersive Participatory Augmented Reality Simulations for Teaching and Learning," Journal of Science Education and Technology, vol. 18, pp. 7-22, 2008.
-
(2008)
Journal of Science Education and Technology
, vol.18
, pp. 7-22
-
-
Dunleavy, M.1
Dede, C.2
Mitchell, R.3
-
49
-
-
51849146609
-
An augmented reality system for learning the interior of the human body
-
C. Juan, F. Beatrice, and J. Cano, "An augmented reality system for learning the interior of the human body," in Advanced Learning Technologies, 2008. ICALT'08. Eighth IEEE International Conference on, 2008, pp. 186-188.
-
(2008)
Advanced Learning Technologies, 2008. ICALT'08. Eighth IEEE International Conference on
, pp. 186-188
-
-
Juan, C.1
Beatrice, F.2
Cano, J.3
-
50
-
-
70149103325
-
Augmented reality in teaching of electrodynamics
-
A. Buchau, W. Rucker, U. Wossner, and M. Becker, "Augmented reality in teaching of electrodynamics," Computation and Mathematics in Electrical and Electronic Engineering, vol. 28, pp. 948-963, 2009.
-
(2009)
Computation and Mathematics in Electrical and Electronic Engineering
, vol.28
, pp. 948-963
-
-
Buchau, A.1
Rucker, W.2
Wossner, U.3
Becker, M.4
|