-
1
-
-
83755171066
-
-
Nintendo
-
Nintendo, "Wii at Nintendo," 2006.
-
(2006)
Wii at Nintendo
-
-
-
2
-
-
83755171063
-
-
Microsoft
-
Microsoft, "Kinect," 2010.
-
(2010)
Kinect
-
-
-
3
-
-
0035503402
-
Recent advances in augmented reality
-
DOI 10.1109/38.963459
-
R. Azuma, Y. Baillot, R. Behringer, S. Feiner, S. Julier, and B. MacIntyre, "Recent advances in augmented reality," IEEE Computer Graphics and Applications, vol. 21, 2001, pp. 34-47. (Pubitemid 33048164)
-
(2001)
IEEE Computer Graphics and Applications
, vol.21
, Issue.6
, pp. 34-47
-
-
Azuma, R.1
Baillot, Y.2
Behringer, R.3
Feiner, S.4
Julier, S.5
MacIntyre, B.6
-
4
-
-
57649149068
-
Reality-based interaction: A framework for post-WIMP interfaces
-
R.J.K. Jacob, A. Girouard, L.M. Hirshfield, M.S. Horn, O. Shaer, E.T. Solovey, and J. Zigelbaum, "Reality-based interaction: a framework for post-WIMP interfaces," Proceedings of CHI, ACM, 2008, p. 201-210.
-
(2008)
Proceedings of CHI ACM
, pp. 201-210
-
-
Jacob, R.J.K.1
Girouard, A.2
Hirshfield, L.M.3
Horn, M.S.4
Shaer, O.5
Solovey, E.T.6
Zigelbaum, J.7
-
5
-
-
83755181085
-
Mainstreaming augmented reality
-
K. Kroeker, "Mainstreaming augmented reality," Communications of the ACM, vol. 5, no. 7, 2010, p19-21.
-
(2010)
Communications of the ACM
, vol.5
, Issue.7
, pp. 19-21
-
-
Kroeker, K.1
-
6
-
-
83755162099
-
-
Nintendo
-
Nintendo, "Nintendo 3DS," 2011.
-
(2011)
Nintendo 3DS
-
-
-
7
-
-
67649398978
-
BragFish: Exploring physical and social interaction in co-located handheld augmented reality games
-
Y. Xu, M. Gandy, S. Deen, B. Schrank, K. Spreen, M. Gorbsky, T. White, E. Barba, I. Radu, J. Bolter, B. MacIntyre, "BragFish: exploring physical and social interaction in co-located handheld augmented reality games," Proceedings of ACE, ACM, 2008, p. 276-283.
-
(2008)
Proceedings of ACE ACM
, pp. 276-283
-
-
Xu, Y.1
Gandy, M.2
Deen, S.3
Schrank, B.4
Spreen, K.5
Gorbsky, M.6
White, T.7
Barba, E.8
Radu, I.9
Bolter, J.10
MacIntyre, B.11
-
8
-
-
70450284276
-
Art of defense: A collaborative handheld augmented reality board game
-
D.N.T. Huynh, K. Raveendran, Y. Xu, K. Spreen, and B. MacIntyre, "Art of defense: a collaborative handheld augmented reality board game," Proceedings of SIGGRAPH Symposium on Video Games, ACM, 2009, p.135-142.
-
(2009)
Proceedings of SIGGRAPH Symposium on Video Games ACM
, pp. 135-142
-
-
Huynh, D.N.T.1
Raveendran, K.2
Xu, Y.3
Spreen, K.4
MacIntyre, B.5
-
9
-
-
83755181084
-
ARhrrrr!! a first-person, fast-action tabletop augmented reality game
-
B. MacIntyre, K. Spreen, D. Cochard, T. Tseng, R. Summers, and K. Baskett, "ARhrrrr!! A First-Person, Fast-Action TableTop Augmented Reality Game," IEEE Virtual Reality Video Program, 2010.
-
(2010)
IEEE Virtual Reality Video Program
-
-
MacIntyre, B.1
Spreen, K.2
Cochard, D.3
Tseng, T.4
Summers, R.5
Baskett, K.6
-
10
-
-
77953569968
-
Lessons from a class on handheld augmented reality game design
-
E. Barba, Y. Xu, B. Maclntyre, and T. Tseng, "Lessons from a class on handheld augmented reality game design," Proceedings of FDG, ACM, 2009, pp. 2-9.
-
(2009)
Proceedings of FDG ACM
, pp. 2-9
-
-
Barba, E.1
Xu, Y.2
MacLntyre, B.3
Tseng, T.4
-
11
-
-
0041381239
-
Collaborative augmented reality
-
M. Billinghurst and H. Kato, "Collaborative augmented reality," Communications of the ACM, vol. 45, 2002, pp. 64-70. (Pubitemid 135699737)
-
(2002)
Communications of the ACM
, vol.45
, Issue.7
, pp. 64-70
-
-
Billinghurst, M.1
Kato, H.2
-
14
-
-
67649853337
-
A survey of evaluation techniques used in augmented reality studies
-
A. Dünser, R. Grasset, and M. Billinghurst, "A survey of evaluation techniques used in augmented reality studies," ACM SIGGRAPH ASIA 2008 courses, ACM, 2008, pp. 1-27.
-
(2008)
ACM SIGGRAPH ASIA 2008 Courses, ACM
, pp. 1-27
-
-
Dünser, A.1
Grasset, R.2
Billinghurst, M.3
-
16
-
-
62649112910
-
Affordances and limitations of immersive participatory augmented reality simulations for teaching and learning
-
Sep.
-
M. Dunleavy, C. Dede, and R. Mitchell, "Affordances and Limitations of Immersive Participatory Augmented Reality Simulations for Teaching and Learning," Journal of Science Education and Technology, vol. 18, Sep. 2008, pp. 7-22.
-
(2008)
Journal of Science Education and Technology
, vol.18
, pp. 7-22
-
-
Dunleavy, M.1
Dede, C.2
Mitchell, R.3
-
17
-
-
79960729243
-
Like bees around the hive: A comparative study of a mobile augmented reality map
-
A. Morrison, A. Oulasvirta, P. Peltonen, S. Lemmela, G. Jacucci, G. Reitmayr, J. Näsänen, A. Juustila, "Like bees around the hive: a comparative study of a mobile augmented reality map," Proceedings of CHI, ACM, 2009, pp 1889-1898.
-
(2009)
Proceedings of CHI ACM
, pp. 1889-1898
-
-
Morrison, A.1
Oulasvirta, A.2
Peltonen, P.3
Lemmela, S.4
Jacucci, G.5
Reitmayr, G.6
Näsänen, J.7
Juustila, A.8
-
18
-
-
0037681614
-
Mathematics and geometry education with collaborative augmented reality
-
H. Kaufmann and D. Schmalstieg, "Mathematics and geometry education with collaborative augmented reality," Computers & Graphics, vol. 27, 2003, pp. 339-345.
-
(2003)
Computers & Graphics
, vol.27
, pp. 339-345
-
-
Kaufmann, H.1
Schmalstieg, D.2
-
19
-
-
0003752204
-
-
Oxford University Press
-
C. Alexander, S. Ishikawa, M. Silverstein, "A pattern language: towns, buildings, construction," Oxford University Press, 1977.
-
(1977)
A Pattern Language: Towns, Buildings, Construction
-
-
Alexander, C.1
Ishikawa, S.2
Silverstein, M.3
-
21
-
-
33745347929
-
Pattern languages in HCI: A critical review
-
DOI 10.1207/s15327051hci2101-3
-
A. Dearden and J. Finlay, "Pattern Languages in HCI: A critical review," Human-Computer Interaction, vol. 21, 2006, p.49-102. (Pubitemid 43942154)
-
(2006)
Human-Computer Interaction
, vol.21
, Issue.1
, pp. 49-102
-
-
Dearden, A.1
Finlay, J.2
-
22
-
-
10044278069
-
Development and evaluation of emerging design patterns for ubiquitous computing
-
E. Chung, J. Hong, J. Lin, M. Prabaker, J. Landay, and A. Liu, "Development and evaluation of emerging design patterns for ubiquitous computing," Proceedings of DIS, ACM, 2004, p. 233-242.
-
(2004)
Proceedings of DIS ACM
, pp. 233-242
-
-
Chung, E.1
Hong, J.2
Lin, J.3
Prabaker, M.4
Landay, J.5
Liu, A.6
-
23
-
-
33750898096
-
The impact of pre-patterns on the design of digital home applications
-
Proceedings of the Conference on Designing Interactive Systems, DIS2006
-
T.S. Saponas, M.K. Prabaker, G.D. Abowd, and J.A. Landay, "The impact of pre-patterns on the design of digital home applications," Proceedings of DIS, ACM, 2006, p.189-198. (Pubitemid 44725731)
-
(2006)
Proceedings of the Conference on Designing Interactive Systems: Processes, Practices, Methods, and Techniques, DIS
, vol.2006
, pp. 189-198
-
-
Saponas, T.S.1
Prabaker, M.K.2
Abowd, G.D.3
Landay, J.A.4
-
28
-
-
18744366207
-
A pattern approach to interaction design
-
J.O. Borchers, "A pattern approach to interaction design," AI & Soc, vol. 15, 2001, pp. 359-376.
-
(2001)
AI & Soc
, vol.15
, pp. 359-376
-
-
Borchers, J.O.1
-
29
-
-
13344250801
-
Pattern languages in interaction design: Structure and organization
-
Chapman and Hall
-
M. Van Welie and G.C. Van der Veer, "Pattern languages in interaction design: Structure and organization," Proceedings of INTERACT, Chapman and Hall, 2003, p.1-5.
-
(2003)
Proceedings of INTERACT
, pp. 1-5
-
-
Van Welie, M.1
Veer Der Van, G.C.2
-
31
-
-
77954021236
-
Understanding and evaluating cooperative games
-
Magy and Aghabeigi, Bardia and Milam, David and Erfani, Mona and Lameman, Beth and Maygoli, Hamid and Mah
-
S. Seif El-Nasr, Magy and Aghabeigi, Bardia and Milam, David and Erfani, Mona and Lameman, Beth and Maygoli, Hamid and Mah, "Understanding and evaluating cooperative games," Proceedings of CHI, ACM, 2010, pp. 253-262.
-
(2010)
Proceedings of CHI, ACM
, pp. 253-262
-
-
El-Nasr, S.S.1
-
34
-
-
85039412602
-
Heuristics for designing enjoyable user interfaces: Lessons from computer games
-
T.W. Malone, "Heuristics for designing enjoyable user interfaces: Lessons from computer games," proceedings of CHI, ACM, 1982, p. 63-68.
-
(1982)
Proceedings of CHI ACM
, pp. 63-68
-
-
Malone, T.W.1
-
35
-
-
84943562259
-
What HCI designers can learn from video game designers
-
R. Pausch and R. Gold, "What HCI designers can learn from video game designers," Proceedings of CHI, ACM, 1994, p. 177-178.
-
(1994)
Proceedings of CHI ACM
, pp. 177-178
-
-
Pausch, R.1
Gold, R.2
-
36
-
-
83755162083
-
Truna aka, Workshop on HCI and Game interfaces: A long romance
-
D.B. Jturner, Truna aka, Workshop on HCI and Game interfaces: A long romance, OZCHI 2010.
-
(2010)
OZCHI
-
-
Jturner, D.B.1
-
37
-
-
44749090018
-
Stirring up experience through movement in game play: Effects on engagement and social behaviour
-
S.E. Lindley, J.L. Couteur, and N.L. Berthouze, "Stirring up experience through movement in game play: effects on engagement and social behaviour," Proceedings of CHI, ACM, 2008, p. 511-514.
-
(2008)
Proceedings of CHI ACM
, pp. 511-514
-
-
Lindley, S.E.1
Couteur, J.L.2
Berthouze, N.L.3
-
38
-
-
0038375485
-
Exertion interfaces: Sports over a distance for social bonding and fun
-
F. Mueller, S. Agamanolis, and R. Picard, "Exertion interfaces: sports over a distance for social bonding and fun," Proceedings of CHI, ACM, 2003, pp. 561-568.
-
(2003)
Proceedings of CHI ACM
, pp. 561-568
-
-
Mueller, F.1
Agamanolis, S.2
Picard, R.3
-
39
-
-
85042688456
-
-
Focal Press
-
T. Fullerton, C. Swain, and S. Hoffman, "Game Design Workshop: Designing, prototyping, and playtesting games," Focal Press, 2004.
-
(2004)
Game Design Workshop: Designing, Prototyping, and Playtesting Games
-
-
Fullerton, T.1
Swain, C.2
Hoffman, S.3
-
40
-
-
77953560360
-
Easy to use and incredibly difficult: On the mythical border between interface and gameplay
-
J. Juul and M. Norton, "Easy to use and incredibly difficult: on the mythical border between interface and gameplay," Proceedings of FDG, ACM, 2009, p. 107-112.
-
(2009)
Proceedings of FDG, ACM
, pp. 107-112
-
-
Juul, J.1
Norton, M.2
-
43
-
-
77950800007
-
-
SCE Japan Studio Sony Computer Entertainment
-
SCE Japan Studio, The Eye of Judgment™, Sony Computer Entertainment, 2007.
-
(2007)
The Eye of Judgment™
-
-
-
44
-
-
56349138447
-
The invisible train: A collaborative handheld augmented reality demonstrator
-
D. Wagner, T. Pintaric, and D. Schmalstieg, "The invisible train: a collaborative handheld augmented reality demonstrator," ACM SIGGRAPH Emerging technologies, ACM, 2004, p. 12.
-
(2004)
ACM SIGGRAPH Emerging Technologies, ACM
, pp. 12
-
-
Wagner, D.1
Pintaric, T.2
Schmalstieg, D.3
-
45
-
-
33750698652
-
Face to face collaborative AR on mobile phones
-
DOI 10.1109/ISMAR.2005.32, 1544667, Proceedings - Fourth IEEE and ACM International Symposium on Symposium on Mixed and Augmented Reality, ISMAR 2005
-
A. Henrysson, M. Billinghurst, and M. Ollila, "Face to face collaborative AR on mobile phones," Proceedings of ISMAR, IEEE, 2005, pp. 80-89. (Pubitemid 44733997)
-
(2005)
Proceedings - Fourth IEEE and ACM International Symposium on Symposium on Mixed and Augmented Reality, ISMAR 2005
, vol.2005
, pp. 80-89
-
-
Henrysson, A.1
Billinghurst, M.2
Ollila, M.3
-
47
-
-
81155152366
-
-
Novarama, SCEE SCEA
-
Novarama, Invizimals, SCEE, SCEA, 2009.
-
(2009)
Invizimals
-
-
-
48
-
-
83755168546
-
-
SCE London Studio (PSP version), Sony Computer Entertainment
-
SCE London Studio, EyePet (PSP version), Sony Computer Entertainment, 2010.
-
(2010)
EyePet
-
-
-
49
-
-
77953851514
-
Playability heuristics for mobile multi-player games
-
H. Korhonen and E.M.I. Koivisto, "Playability heuristics for mobile multi-player games," Proceedings of DIMEA, ACM, 2007, p. 28-35.
-
(2007)
Proceedings of DIMEA ACM
, pp. 28-35
-
-
Korhonen, H.1
Koivisto, E.M.I.2
-
50
-
-
84876755489
-
Using heuristics to evaluate the playability of games
-
H. Desurvire, M. Caplan, and J.A. Toth, "Using heuristics to evaluate the playability of games," CHÍ04 extended abstracts, ACM, 2004, p. 1509-1512.
-
(2004)
CHÍ04 Extended Abstracts ACM
, pp. 1509-1512
-
-
Desurvire, H.1
Caplan, M.2
Toth, J.A.3
-
51
-
-
0038756993
-
Pirates! using the physical world as a game board
-
IOS Press
-
S. Bjork, J. Falk, R. Hansson, and P. Ljungstrand, "Pirates! using the physical world as a game board," in Human-computer interaction, IOS Press, 2001, p. 423.
-
(2001)
Human-computer Interaction
, pp. 423
-
-
Bjork, S.1
Falk, J.2
Hansson, R.3
Ljungstrand, P.4
-
52
-
-
2942687679
-
Metaphor is grounded in embodied experience
-
Elsevier
-
R. Gibbs, "Metaphor is grounded in embodied experience," Journal of Pragmatics, Elsevier, vol.26, no.7 2004, p1189-1210.
-
(2004)
Journal of Pragmatics
, vol.26
, Issue.7
-
-
Gibbs, R.1
-
53
-
-
77953560360
-
Easy to use and incredibly difficult: On the mythical border between interface and gameplay
-
J. Juul and M. Norton, "Easy to use and incredibly difficult: on the mythical border between interface and gameplay," Proceedings of FDG, ACM, 2009, pp. 107-112.
-
(2009)
Proceedings of FDG, ACM
, pp. 107-112
-
-
Juul, J.1
Norton, M.2
-
54
-
-
77953528489
-
Gaming on the edge: Using seams in ubicomp games
-
M. Chalmers, M. Bell, and B. Brown, "Gaming on the edge: using seams in ubicomp games," Proceedings of ACE, ACM, 2005, p. 306-309.
-
(2005)
Proceedings of ACE ACM
, pp. 306-309
-
-
Chalmers, M.1
Bell, M.2
Brown, B.3
-
55
-
-
33646040128
-
Picking pockets on the lawn: The development of tactics and strategies in a mobile game
-
L. Barkhuus, M. Chalmers, and P. Tennent, "Picking pockets on the lawn: the development of tactics and strategies in a mobile game," Proccedings of UbiComp, ACM, 2005, p. 358-374.
-
(2005)
Proccedings of UbiComp ACM
, pp. 358-374
-
-
Barkhuus, L.1
Chalmers, M.2
Tennent, P.3
-
56
-
-
59649098202
-
Of pages and paddles: Children̈s expectations and mistaken interactions with physical-digital tools
-
E. Hornecker and A. Dünser, "Of Pages and Paddles: Children̈s Expectations and Mistaken Interactions with Physical-Digital Tools," Interacting with Computers, vol. 21, 2009, pp. 95-107.
-
(2009)
Interacting with Computers
, vol.21
, pp. 95-107
-
-
Hornecker, E.1
Dünser, A.2
-
57
-
-
10144259359
-
Reference frames for spatial cognition: Different brain areas are involved in viewer-, object-, and landmark-centered judgments about object location
-
DOI 10.1162/0898929042568550
-
G. Committeri and G. Galati, "Reference frames for spatial cognition: Different brain areas are involved in viewer-, object-, and landmark-centered judgments about object location," Journal of Cognitive Neuroscience, 2004, Vol. 16, No. 9, Pages 1517-1535. (Pubitemid 39614253)
-
(2004)
Journal of Cognitive Neuroscience
, vol.16
, Issue.9
, pp. 1517-1535
-
-
Committeri, G.1
Galati, G.2
Paradis, A.-L.3
Pizzamiglio, L.4
Berthoz, A.5
LeBihan, D.6
-
59
-
-
0032670351
-
Design guidelines for landmarks to support navigation in virtual environments
-
N. Vinson, "Design guidelines for landmarks to support navigation in virtual environments," Proceedings of CHI, ACM, 1999, p. 278-285.
-
(1999)
Proceedings of CHI ACM
, pp. 278-285
-
-
Vinson, N.1
-
62
-
-
83755181070
-
-
Ganz
-
Ganz, Webkinz, 2005.
-
(2005)
Webkinz
-
-
-
65
-
-
74549149482
-
Interference avoidance in multi-user hand-held augmented reality
-
O. Oda and S. Feiner, "Interference avoidance in multi-user hand-held augmented reality," Proceedings of ISMAR, IEEE, 2009, pp. 13-22.
-
(2009)
Proceedings of ISMAR IEEE
, pp. 13-22
-
-
Oda, O.1
Feiner, S.2
|