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Volumn , Issue , 2009, Pages

Playability and player experience research

Author keywords

Experimentation; Game experience; Methodology; Playability; Techniques; Usability; User experience

Indexed keywords

EXPERIMENTATION; GAME EXPERIENCE; METHODOLOGY; PLAYABILITY; TECHNIQUES; USABILITY; USER EXPERIENCE;

EID: 84873377564     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: None     Document Type: Conference Paper
Times cited : (69)

References (34)
  • 3
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    • Tracking player feedback to improve game design
    • Retrieved May 21, 2009
    • DeRosa, P. Tracking Player Feedback To Improve Game Design. Gamasutra 2007. Retrieved May 21, 2009, from http://www.gamasutra.com/view/feature/1546/ tracking-player-feedback-to-.php?print=1
    • (2007) Gamasutra
    • Derosa, P.1
  • 6
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    • Fundamentals of physiological computing
    • Fairclough, S.H. Fundamentals of Physiological Computing. Interacting with Computers, 21 (1-2). 133-145.
    • Interacting with Computers , vol.21 , Issue.1-2 , pp. 133-145
    • Fairclough, S.H.1
  • 15
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    • Extension of heuristic evaluation method: A review and reappraisal
    • Ling, C. and Salvendy, G. Extension of Heuristic Evaluation Method: a Review and Reappraisal. Ergonomia IJE & HF, 27 (3). 179-197.
    • Ergonomia IJE & HF , vol.27 , Issue.3 , pp. 179-197
    • Ling, C.1    Salvendy, G.2
  • 16
    • 29544449243 scopus 로고
    • What makes things fun to learn? heuristics for designing instructional computer games
    • (Palo Alto, California, United States,), ACM
    • Malone, T.W., What makes things fun to learn? heuristics for designing instructional computer games. In Proceedings of the 3rd ACM SIGSMALL symposium and the first SIGPC symposium on Small systems, (Palo Alto, California, United States, 1980), ACM, 162-169.
    • (1980) Proceedings of the 3rd ACM SIGSMALL Symposium and the First SIGPC Symposium on Small Systems , pp. 162-169
    • Malone, T.W.1
  • 17
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    • Physiological measures for game evaluation
    • Isbister, K. and Schaffer, N. (eds.), Elsevier Science & Technology Books, Burlington, MA, USA
    • Mandryk, R.L. Physiological Measures for Game Evaluation. In Isbister, K. and Schaffer, N. (eds.) Game Usability: Advice from the Experts for Advancing the Player Experience, Elsevier Science & Technology Books, Burlington, MA, USA, 2008, 207-235.
    • (2008) Game Usability: Advice from the Experts for Advancing the Player Experience , pp. 207-207
    • Mandryk, R.L.1
  • 19
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    • From playability to a hierarchical game usability model
    • (Vancouver, BC, Canada,), ACM
    • Nacke, L., From Playability to a Hierarchical Game Usability Model. In Proceedings of the Conference on Future Play 2009, (Vancouver, BC, Canada, 2009), ACM, 11-12.
    • (2009) Proceedings of the Conference on Future Play 2009 , pp. 11-12
    • Nacke, L.1
  • 20
    • 57049185239 scopus 로고    scopus 로고
    • Log who's playing: Psychophysiological game analysis made easy through event logging
    • (Eindhoven, The Netherlands,), Springer
    • Nacke, L., Lindley, C. and Stellmach, S., Log who's playing: psychophysiological game analysis made easy through event logging. In Proceedings of Fun and Games, Second International Conference, (Eindhoven, The Netherlands, 2008), Springer, 150-157.
    • (2008) Proceedings of Fun and Games, Second International Conference , pp. 150-157
    • Nacke, L.1    Lindley, C.2    Stellmach, S.3
  • 24
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    • Beyond usability in games
    • Pagulayan, R. and Steury, K. Beyond usability in games. interactions, 11 (5). 70-71.
    • Interactions , vol.11 , Issue.5 , pp. 70-71
    • Pagulayan, R.1    Steury, K.2
  • 26
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    • It is always a lot of fun!": Exploring dimensions of digital game experience using focus group methodology
    • (Toronto, Canada,), ACM
    • Poels, K., de Kort, Y. and IJsselsteijn, W., "It is always a lot of fun!": exploring dimensions of digital game experience using focus group methodology. In Proceedings of the 2007 Conference on Future Play, (Toronto, Canada, 2007), ACM 83-89.
    • (2007) Proceedings of the 2007 Conference on Future Play , pp. 83-89
    • Poels, K.1    De Kort, Y.2    Ijsselsteijn, W.3
  • 27
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    • The psychophysiology of james bond: Phasic emotional responses to violent video game events
    • Ravaja, N., Turpeinen, M., Saari, T., Puttonen, S. and Keltikangas-Järvinen, L. The Psychophysiology of James Bond: Phasic Emotional Responses to Violent Video Game Events. Emotion, 8 (1). 114-120.
    • Emotion , vol.8 , Issue.1 , pp. 114-120
    • Ravaja, N.1    Turpeinen, M.2    Saari, T.3    Puttonen, S.4    Keltikangas-Järvinen, L.5
  • 29
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    • Changes in EEG alpha power during simulated driving: A demonstration
    • Schier, M.A. Changes in EEG alpha power during simulated driving: a demonstration. International Journal of Psychophysiology, 37 (2). 155-162.
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    • Schier, M.A.1
  • 33
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    • Toward real-time behavioral indicators of player experiences: Pressure patterns and postural responses
    • (Maastricht, The Netherlands
    • van den Hoogen, W.M., IJsselsteijn, W.A., de Kort, Y.A.W. and Poels, K., Toward real-time behavioral indicators of player experiences: Pressure patterns and postural responses. In Proceedings of Measuring Behaviour 2008, (Maastricht, The Netherlands, 2008), 100-101.
    • (2008) Proceedings of Measuring Behaviour 2008 , pp. 100-101
    • Van Den Hoogen, W.M.1    Ijsselsteijn, W.A.2    De Kort, Y.A.W.3    Poels, K.4


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.