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Volumn , Issue , 2009, Pages 11-12

From playability to a hierarchical game usability model

Author keywords

Game; Model; Playability; Player experience; Theory; Usability

Indexed keywords

FRAMEWORK MODELS; GAME INDUSTRY; GAME MODELS; GAME RESEARCH; PLAYABILITY; PLAYER EXPERIENCE; USABILITY MODELS;

EID: 72049086741     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: 10.1145/1639601.1639609     Document Type: Conference Paper
Times cited : (38)

References (13)
  • 3
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    • Playability in Video Games: A Qualitative Design Model
    • DOI, 10.1207/S15327051HCI1704-1
    • Fabricatore, C., Nussbaum, M. and Rosas, R. Playability in Video Games: A Qualitative Design Model. Human-Computer Interaction, 17, 4 (2002), 311-368. DOI = 10.1207/S15327051HCI1704-1.
    • (2002) Human-Computer Interaction , vol.17 , Issue.4 , pp. 311-368
    • Fabricatore, C.1    Nussbaum, M.2    Rosas, R.3
  • 4
    • 0004252474 scopus 로고    scopus 로고
    • Ergonomic Requirements for Office Work with Visual Display Terminals (Vdts) -- Part 11: Guidance on Usability. ISO,
    • ISO/IEC 9241-11
    • ISO/IEC 9241-11 Ergonomic Requirements for Office Work with Visual Display Terminals (Vdts) -- Part 11: Guidance on Usability. ISO, 1998.
    • (1998)
  • 5
    • 72049085885 scopus 로고    scopus 로고
    • Järvinen, A., Heliö, S. and Mäyrä, F. Communication and Community in Digital Entertainment Services. Prestudy Research Report, Hypermedia Laboratory, University of Tampere, Tampere, 2002. Retrieved on 2009-02-09 from http://tampub.uta.fi/tup/951-44-5432-4.pdf.
    • Järvinen, A., Heliö, S. and Mäyrä, F. Communication and Community in Digital Entertainment Services. Prestudy Research Report, Hypermedia Laboratory, University of Tampere, Tampere, 2002. Retrieved on 2009-02-09 from http://tampub.uta.fi/tup/951-44-5432-4.pdf.
  • 7
    • 72049111601 scopus 로고    scopus 로고
    • Kücklich, J. Play and Playability as Key Concepts in New Media Studies. STem Centre, Dublin City University, Dublin, 2004. Retrieved on 2009-02-09 from http://www.playability.de/Play.pdf.
    • Kücklich, J. Play and Playability as Key Concepts in New Media Studies. STem Centre, Dublin City University, Dublin, 2004. Retrieved on 2009-02-09 from http://www.playability.de/Play.pdf.
  • 8
    • 30344447720 scopus 로고    scopus 로고
    • Using Psychophysiological Techniques to Measure User Experience with Entertainment Technologies
    • DOI, 10.1080/01449290500331156
    • Mandryk, R. L., Inkpen, K. M. and Calvert, T. W. Using Psychophysiological Techniques to Measure User Experience with Entertainment Technologies. Behaviour & Information Technology, 25, 2 (2006), 141-158. DOI = 10.1080/01449290500331156.
    • (2006) Behaviour & Information Technology , vol.25 , Issue.2 , pp. 141-158
    • Mandryk, R.L.1    Inkpen, K.M.2    Calvert, T.W.3
  • 9
    • 70349320074 scopus 로고    scopus 로고
    • Flow and Immersion in First-Person Shooters: Measuring the Player's Gameplay Experience
    • Toronto, Canada, November 3-5, ACM, DOI, 10.1145/1496984.1496998
    • Nacke, L. and Lindley, C. A. Flow and Immersion in First-Person Shooters: Measuring the Player's Gameplay Experience. In Proceedings of the 2008 Conference on Future Play: Research, Play, Share (Toronto, Canada, November 3-5, 2008). ACM, 2008, 81-88. DOI = 10.1145/1496984.1496998.
    • (2008) Proceedings of the 2008 Conference on Future Play: Research, Play, Share , pp. 81-88
    • Nacke, L.1    Lindley, C.A.2
  • 11
    • 80051471461 scopus 로고    scopus 로고
    • A Method to Standardize Usability Metrics into a Single Score
    • Portland, Oregon, USA, ACM, 401, 409. DOI, 10.1145/1054972.1055028
    • Sauro, J. and Kindlund, E. A Method to Standardize Usability Metrics into a Single Score. In Proceedings of the SIGCHI conference on Human factors in computing systems (Portland, Oregon, USA ). ACM, 2005, 401 - 409. DOI = 10.1145/1054972.1055028.
    • (2005) Proceedings of the SIGCHI conference on Human factors in computing systems
    • Sauro, J.1    Kindlund, E.2
  • 12
    • 33745255765 scopus 로고    scopus 로고
    • Gameflow: A Model for Evaluating Player Enjoyment in Games
    • DOI, 10.1145/1077246.1077253
    • Sweetser, P. and Wyeth, P. Gameflow: A Model for Evaluating Player Enjoyment in Games. Computers in Entertainment (CIE), 3, 3 (2005), 3-3. DOI = 10.1145/1077246.1077253.
    • (2005) Computers in Entertainment (CIE) , vol.3 , Issue.3 , pp. 3-3
    • Sweetser, P.1    Wyeth, P.2
  • 13
    • 70349331150 scopus 로고    scopus 로고
    • Defining Personas in Games Using Metrics
    • Toronto, Ontario, Canada, ACM, DOI, 10.1145/1496984.1496997
    • Tychsen, A. and Canossa, A. Defining Personas in Games Using Metrics. In 2008 Conference on Future Play: Research, Play, Share (Toronto, Ontario, Canada). ACM, 2008, 73-80. DOI = 10.1145/1496984.1496997.
    • (2008) 2008 Conference on Future Play: Research, Play, Share , pp. 73-80
    • Tychsen, A.1    Canossa, A.2


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.