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Volumn , Issue , 2008, Pages 3905-3908

Evaluating user experiences in games

Author keywords

Fun; Funology; Games; Gaming concepts; User experience

Indexed keywords

GAME THEORY; HUMAN ENGINEERING; PHYSIOLOGICAL MODELS; STANDARDIZATION; TECHNICAL PRESENTATIONS;

EID: 57049153439     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: 10.1145/1358628.1358953     Document Type: Conference Paper
Times cited : (43)

References (9)
  • 1
    • 57049087806 scopus 로고    scopus 로고
    • Baym, N. K. The Emergence of On-line Community. In Jonex, S. G., Cybersociety 2.0: Revisiting Computer-Mediated Communication and Community,. Thousand Oaks, London, Sage, (1998), 35-68.
    • Baym, N. K. The Emergence of On-line Community. In Jonex, S. G., Cybersociety 2.0: Revisiting Computer-Mediated Communication and Community,. Thousand Oaks, London, Sage, (1998), 35-68.
  • 2
    • 34547989820 scopus 로고    scopus 로고
    • Methods for Evaluating Games - How to Measure Usability and User Experience in Games?
    • ACM Press
    • Bernhaupt, R., Eckschlager, M., and Tscheligi, M. Methods for Evaluating Games - How to Measure Usability and User Experience in Games?, Proc. ACE 2007, ACM Press (2007), 309-310.
    • (2007) Proc. ACE 2007 , pp. 309-310
    • Bernhaupt, R.1    Eckschlager, M.2    Tscheligi, M.3
  • 3
    • 34247398591 scopus 로고    scopus 로고
    • Using Heuristics to Evaluate the Payability of Games
    • ACM Press
    • Desuvire, H., Caplan, M., and Toght, J. A., Using Heuristics to Evaluate the Payability of Games, Proc. CHI 2004, ACM Press (2004), 1509-1512,
    • (2004) Proc. CHI 2004 , pp. 1509-1512
    • Desuvire, H.1    Caplan, M.2    Toght, J.A.3
  • 4
    • 10044276739 scopus 로고    scopus 로고
    • The Thing and I: Understanding the Relationship between User and Product
    • Blythe, M. E, Monk, A. F, Overbeeke, K, Wright, P, Eds, Springer
    • Hassenzahl, M. The Thing and I: Understanding the Relationship between User and Product. In Blythe, M. E., Monk, A. F., Overbeeke, K., Wright, P. (Eds) Funology, Springer, 2003.
    • (2003) Funology
    • Hassenzahl, M.1
  • 7
    • 0038375485 scopus 로고    scopus 로고
    • Exertion Interfaces: Sports over a Distance for Social Bonding and Fun
    • ACM Press
    • Mueller F., Agamanolis S., Picard R. Exertion Interfaces: Sports over a Distance for Social Bonding and Fun, Proc. CHI 2003, ACM Press (2003), 561-568.
    • (2003) Proc. CHI 2003 , pp. 561-568
    • Mueller, F.1    Agamanolis, S.2    Picard, R.3
  • 8
    • 33745255765 scopus 로고    scopus 로고
    • GameFlow: A Model for Evaluating Player Enjoyment in Games
    • Article
    • Sweetser, P. and Wyeth, P. GameFlow: A Model for Evaluating Player Enjoyment in Games, Computers in Entertainment, 3, 3, Article 3A, (2005).
    • (2005) Computers in Entertainment, 3 , vol.3
    • Sweetser, P.1    Wyeth, P.2
  • 9
    • 33846490159 scopus 로고    scopus 로고
    • HCI issues in computer games, Special Issue
    • Zaphiris, P. and Ang, C. S. HCI issues in computer games, Special Issue, Interacting with Computers, 19 (2007), 135-139.
    • (2007) Interacting with Computers , vol.19 , pp. 135-139
    • Zaphiris, P.1    Ang, C.S.2


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.