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Volumn 274, Issue , 2007, Pages 28-35

Playability heuristics for mobile multi-player games

Author keywords

Heuristic evaluation; Mobile; Multi player games; Playability

Indexed keywords

DIGITAL GAMES; GAME DESIGN; HEURISTIC EVALUATION; HEURISTIC MODEL; MULTIPLAYER GAMES; PLAYABILITY; SOCIAL INTERACTIONS;

EID: 77953851514     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: 10.1145/1306813.1306844     Document Type: Conference Paper
Times cited : (68)

References (21)
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    • (1994) Proceedings of ACM CHI 1994 , pp. 183-184
    • Bruckman, A.1    Curtis, P.2    Figallo, C.3    Laurel, B.4
  • 5
    • 4544377479 scopus 로고    scopus 로고
    • The usability of massively multi-player online roleplaying games: Designing for new users
    • ACM Press
    • Cornett S., The Usability of Massively Multi-player Online Roleplaying Games: Designing for New Users. In Proceedings of ACM CHI 2004, ACM Press (2004) pp. 703-710.
    • (2004) Proceedings of ACM CHI 2004 , pp. 703-710
    • Cornett, S.1
  • 7
    • 77953863905 scopus 로고    scopus 로고
    • Online game interactivity theory
    • Friedl M., Online Game Interactivity Theory, Charles River Media, 2003.
    • (2003) Charles River Media
    • Friedl, M.1
  • 10
    • 0037587613 scopus 로고    scopus 로고
    • Finding others online: Reputation systems for social online spaces
    • ACM Press
    • Jensen C., Davis J. Farnham S., Finding Others Online: Reputation Systems for Social Online Spaces. In Proceedings of ACM CHI 2002, ACM Press (2002), pp. 447-454.
    • (2002) Proceedings of ACM CHI 2002 , pp. 447-454
    • Jensen, C.1    Davis, J.2    Farnham, S.3
  • 18
    • 77953856649 scopus 로고    scopus 로고
    • A key note speech on the design philosophy of World of Warcraft
    • Austin, USA
    • Pardo, Rob. A key note speech on the design philosophy of World of Warcraft. Austin Game Conference, Austin, USA, 2006
    • (2006) Austin Game Conference
    • Pardo, R.1
  • 19
    • 36949006175 scopus 로고    scopus 로고
    • Project massive: A study of online gaming communities
    • ACM Press
    • Seay A.F, Jerome W.J., Lee K.S., and Kraut R.E., Project Massive: A Study of Online Gaming Communities, Ext. Abstracts CHI 2004, ACM Press (2004), pp 1421-1424.
    • (2004) Ext. Abstracts CHI 2004 , pp. 1421-1424
    • Seay, A.F.1    Jerome, W.J.2    Lee, K.S.3    Kraut, R.E.4


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.