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Volumn 31, Issue 4, 2012, Pages

Push it real: Perceiving causality in virtual interactions

Author keywords

Interaction; Motion capture; Perception

Indexed keywords

ANGULAR DISTORTIONS; ANOMALOUS INTERACTIONS; COMPLEX PROBLEMS; INTERACTION; INTERACTION FORCES; MOTION CAPTURE; MOTION EDITING; NON-PLAYER CHARACTER; PHYSICAL CONTACTS; PUSHING FORCES; REAL TIME GRAPHICS; TIMING ERRORS; VIRTUAL CHARACTER; VIRTUAL HUMANS; VIRTUAL INTERACTIONS;

EID: 84872245941     PISSN: 07300301     EISSN: 15577368     Source Type: Journal    
DOI: 10.1145/2185520.2185586     Document Type: Article
Times cited : (34)

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* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.