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Volumn 29, Issue 1, 2009, Pages

Fool me twice: Exploring and exploiting error tolerance in physics-based animation

Author keywords

Algorithms; Design; Human Factors; Performance

Indexed keywords

APPLICATION DEVELOPERS; ERROR CONTROL; ERROR TOLERANCE; FAST ESTIMATION; HARDWARE OPTIMIZATION; HUMAN FACTORS; HUMAN PERCEPTION; HUMAN VISUAL SYSTEM; ITERATION COUNT; LEVEL-OF-DETAIL; MAXIMUM ERROR; NUMERICAL ACCURACY; PERCEPTUAL METRICS; PERCEPTUAL QUALITY; PERFORMANCE; PHYSICS SIMULATION; PHYSICS-BASED ANIMATION; PHYSICS-BASED SIMULATION; TIME STEP;

EID: 77955884922     PISSN: 07300301     EISSN: 15577368     Source Type: Journal    
DOI: 10.1145/1640443.1640448     Document Type: Article
Times cited : (40)

References (23)
  • 7
    • 0026122066 scopus 로고
    • What every computer scientist should know about floating-point arithmetic
    • GOLDBERG, D. 1991. What every computer scientist should know about floating-point arithmetic. ACM Comput. Surv. 23, 1, 5-48.
    • (1991) ACM Comput. Surv. , vol.23 , Issue.1 , pp. 5-48
    • Goldberg, D.1
  • 9
    • 77955896622 scopus 로고    scopus 로고
    • HAVOK. Havokfx. www.havok.com.
    • Havokfx
  • 14
    • 0003361516 scopus 로고    scopus 로고
    • Collisions and perception
    • O'SULLIVAN, C. ANDDINGLIANA, J. 2001. Collisions and perception. ACM Tram. Graph. 20, 3, 151-168.
    • (2001) ACM Tram. Graph. , vol.20 , Issue.3 , pp. 151-168
    • O'Sullivan, C.1    Dingliana, J.2


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.