-
1
-
-
4444342694
-
An inverse kinematics architecture enforcing an arbitrary number of strict priority levels
-
[BB04]
-
[BB04] BAERLOCHER P., BOLILIC R.: An inverse kinematics architecture enforcing an arbitrary number of strict priority levels. Visual Computer 20, 6 (2004), 402-417.
-
(2004)
Visual Computer
, vol.20
, Issue.6
, pp. 402-417
-
-
Baerlocher, P.1
Bolilic, R.2
-
6
-
-
4644347906
-
Efficient synthesis of physically valid human motion
-
[FP03]
-
[FP03] FANG A. C., POLLARD N. S.: Efficient synthesis of physically valid human motion. ACM Trans. Graph. 22, 3 (2003), 417-426.
-
(2003)
ACM Trans. Graph.
, vol.22
, Issue.3
, pp. 417-426
-
-
Fang, A.C.1
Pollard, N.S.2
-
8
-
-
12844276276
-
Style-based inverse kinematics
-
[GMHP04]
-
[GMHP04] GROCHOW K., MARTIN S. L., HERTZMANN A., POPOVIĆ Z.: Style-based inverse kinematics. ACM Trans. Graph. 23, 3 (2004), 522-531.
-
(2004)
ACM Trans. Graph.
, vol.23
, Issue.3
, pp. 522-531
-
-
Grochow, K.1
Martin, S.L.2
Hertzmann, A.3
Popović, Z.4
-
9
-
-
0005811051
-
A high-level control mechanism for human locomotion based on parametric frame space interpolation
-
[GR96], Springer-Verlag New York, Inc.
-
[GR96] GUO S., ROBERGÉ J.: A high-level control mechanism for human locomotion based on parametric frame space interpolation. In Proceedings of the Eurographics workshop on Computer animation and simulation '96 (1996), Springer-Verlag New York, Inc., pp. 95-107.
-
(1996)
Proceedings of the Eurographics Workshop on Computer Animation and Simulation '96
, pp. 95-107
-
-
Guo, S.1
Robergé, J.2
-
11
-
-
0242701431
-
Making kine more flexible
-
[Lan98] (November)
-
[Lan98] LANDER J.: Making kine more flexible. Game Developer Magazine 1 (November 1998), 15-22.
-
(1998)
Game Developer Magazine
, vol.1
, pp. 15-22
-
-
Lander, J.1
-
12
-
-
0036992636
-
Interactive control of avatars animated with human motion data
-
[LCR*02], ACM Press
-
[LCR*02] LEE J., CHAI J., REITSMA P. S. A., HODGINS J. K., POLLARD N. S.: Interactive control of avatars animated with human motion data. In Proceedings of the 29th annual conference on Computer graphics and interactive techniques (2002), ACM Press, pp. 491-500.
-
(2002)
Proceedings of the 29th Annual Conference on Computer Graphics and Interactive Techniques
, pp. 491-500
-
-
Lee, J.1
Chai, J.2
Reitsma, P.S.A.3
Hodgins, J.K.4
Pollard, N.S.5
-
14
-
-
84923591705
-
-
[LS99]. Acm press/addison-wesley publishing co., Proceedings of the 26th annual conference on Computer graphics and interactive techniques
-
[LS99] LEE J., SHIN S. Y.: A hierarchical approach to interactive motion editing for human-like figures. Acm press/addison-wesley publishing co., Proceedings of the 26th annual conference on Computer graphics and interactive techniques, 1999.
-
(1999)
A Hierarchical Approach to Interactive Motion Editing for Human-like Figures
-
-
Lee, J.1
Shin, S.Y.2
-
16
-
-
0342903152
-
Using an intermediate skeleton and inverse kinematics for motion retargeting
-
[MBBT00] (August). ISSN 1067-7055
-
[MBBT00] MONZANI J.-S., BAERLOCHER P., BOULIC R., THALMANN D.: Using an intermediate skeleton and inverse kinematics for motion retargeting. Computer Graphics Forum 19, 3 (August 2000). ISSN 1067-7055.
-
(2000)
Computer Graphics Forum
, vol.19
, Issue.3
-
-
Monzani, J.-S.1
Baerlocher, P.2
Boulic, R.3
Thalmann, D.4
-
19
-
-
0027256446
-
Sequential motion of body segments in striking and throwing skills: Description and explanation
-
[Put93]
-
[Put93] PUTNAM C.: Sequential motion of body segments in striking and throwing skills: description and explanation. Journal of biomechanics 26 (1993), 125-135.
-
(1993)
Journal of Biomechanics
, vol.26
, pp. 125-135
-
-
Putnam, C.1
-
21
-
-
12844272111
-
Synthesizing physically realistic human motion in low-dimensional, behavior-specific spaces
-
[SHP04]
-
[SHP04] SAFONOVA A., HODGINS J. K., POLLARD N. S.: Synthesizing physically realistic human motion in low-dimensional, behavior-specific spaces. ACM Trans. Graph. 23, 3 (2004), 514-521.
-
(2004)
ACM Trans. Graph.
, vol.23
, Issue.3
, pp. 514-521
-
-
Safonova, A.1
Hodgins, J.K.2
Pollard, N.S.3
-
22
-
-
0002977959
-
Computer puppetry: An importance-based approach
-
[SLSG01]
-
[SLSG01] SHIN H. J., LEE J., SHIN S. Y., GLEICHER M.: Computer puppetry: An importance-based approach. ACM Trans. Graph. 20, 2 (2001), 67-94.
-
(2001)
ACM Trans. Graph.
, vol.20
, Issue.2
, pp. 67-94
-
-
Shin, H.J.1
Lee, J.2
Shin, S.Y.3
Gleicher, M.4
-
23
-
-
33644588620
-
Adaptation of performed ballistic motion
-
[SP05]
-
[SP05] SULEJMANPAŠIĆ A., POPOVIĆ J.: Adaptation of performed ballistic motion. ACM Trans. Graph. 24, 1 (2005), 165-179.
-
(2005)
ACM Trans. Graph.
, vol.24
, Issue.1
, pp. 165-179
-
-
Sulejmanpašić, A.1
Popović, J.2
-
24
-
-
0034257838
-
Real-time inverse kinematics techniques for anthropomorphic limbs
-
[TGB00]
-
[TGB00] TOLANI D., GOSWAMI A., BADLER N. I.: Real-time inverse kinematics techniques for anthropomorphic limbs. Graph. Models Image Process. 62, 5 (2000), 353-388.
-
(2000)
Graph. Models Image Process
, vol.62
, Issue.5
, pp. 353-388
-
-
Tolani, D.1
Goswami, A.2
Badler, N.I.3
-
25
-
-
5444266605
-
Space-time sweeping: An interactive dynamic constraints solver
-
[TySK02], IEEE Computer Society
-
[TySK02] TAK S., YOUNG SONG O., KO H.-S.: Space-time sweeping: An interactive dynamic constraints solver. In Proceedings of the Computer Animation (2002), IEEE Computer Society, p. 261.
-
(2002)
Proceedings of the Computer Animation
, pp. 261
-
-
Tak, S.1
Young Song, O.2
Ko, H.-S.3
-
26
-
-
0026202120
-
A combined optimization method for solving the inverse kinematics problem of mechanical manipulators
-
[WC91] Aug.
-
[WC91] WANG L.-C. T., CHEN C. C.: A combined optimization method for solving the inverse kinematics problem of mechanical manipulators. IEEE Trans. On Robotics and Applications 7, 4 (Aug. 1991), 489-499.
-
(1991)
IEEE Trans. on Robotics and Applications
, vol.7
, Issue.4
, pp. 489-499
-
-
Wang, L.-C.T.1
Chen, C.C.2
|