메뉴 건너뛰기




Volumn 25, Issue 3, 2006, Pages 898-906

Motion patches: Building blocks for virtual environments annotated with motion data

Author keywords

Human motion; Interactive character animation; Motion capture; Path planning; Virtual environments

Indexed keywords

HUMAN MOTIONS; INTERACTIVE CHARACTER ANIMATIONS; MOTION PATCHES; VIRTUAL ENVIRONMENTS;

EID: 33749267809     PISSN: 07300301     EISSN: 07300301     Source Type: Conference Proceeding    
DOI: 10.1145/1141911.1141972     Document Type: Conference Paper
Times cited : (66)

References (38)
  • 8
    • 0346872402 scopus 로고    scopus 로고
    • Planning biped locomotion using motion capture data and probabilistic roadmaps
    • CHOI, M. G., LEE, J., AND SHIN, S. Y. 2003. Planning biped locomotion using motion capture data and probabilistic roadmaps. ACM Transactions on Graphics 22, 2, 182-203.
    • (2003) ACM Transactions on Graphics , vol.22 , Issue.2 , pp. 182-203
    • Choi, M.G.1    Lee, J.2    Shin, S.Y.3
  • 12
    • 84995119530 scopus 로고
    • Animated human agents with motion planning capability for 3d-space postural goals
    • JUNO, M. R., BADLER, N. I., AND NOMA, T. 1994. Animated human agents with motion planning capability for 3d-space postural goals. The Journal of Visualization and Computer Animation 5, 4, 225-246.
    • (1994) The Journal of Visualization and Computer Animation , vol.5 , Issue.4 , pp. 225-246
    • Juno, M.R.1    Badler, N.I.2    Noma, T.3
  • 16
    • 12844276472 scopus 로고    scopus 로고
    • Automated extraction and parameterization of motions in large data sets
    • KOVAR, L., AND GLEICHER, M. 2004. Automated extraction and parameterization of motions in large data sets. ACM Transactions on Graphics (SIGGRAPH 2004) 23, 3, 559-568.
    • (2004) ACM Transactions on Graphics (SIGGRAPH 2004) , vol.23 , Issue.3 , pp. 559-568
    • Kovar, L.1    Gleicher, M.2
  • 24
    • 84923591705 scopus 로고    scopus 로고
    • A hierarchical approach to interactive motion editing for human-like figures
    • LEE, J., AND SHIN, S. Y. 1999. A hierarchical approach to interactive motion editing for human-like figures. In Proceedings of SIGGRAPH 99, 39-48.
    • (1999) Proceedings of SIGGRAPH 99 , pp. 39-48
    • Lee, J.1    Shin, S.Y.2
  • 26
    • 0002587295 scopus 로고
    • Navigation for digital actors based on synthetic vision, memory, and learning
    • NOSER, H., RENAULT, O., THALMANN, D., AND THALMANN, N. M. 1995. Navigation for digital actors based on synthetic vision, memory, and learning. Computer & Graphics 19, 1, 7-19.
    • (1995) Computer & Graphics , vol.19 , Issue.1 , pp. 7-19
    • Noser, H.1    Renault, O.2    Thalmann, D.3    Thalmann, N.M.4
  • 29
    • 0036992583 scopus 로고    scopus 로고
    • Motion capture assisted animation: Texturing and synthesis
    • PULLEN, K., AND BREGLER, C. 2002. Motion capture assisted animation: Texturing and synthesis. ACM Transactions on Graphics (SIGGRAPH 2002) 21, 3, 501-508.
    • (2002) ACM Transactions on Graphics (SIGGRAPH 2002) , vol.21 , Issue.3 , pp. 501-508
    • Pullen, K.1    Bregler, C.2
  • 35
    • 0001790593 scopus 로고
    • Depth first search and linear graph algorithms
    • TARJAN, R. 1972. Depth first search and linear graph algorithms. SIAM Journal of Computing 1, 146-160.
    • (1972) SIAM Journal of Computing , vol.1 , pp. 146-160
    • Tarjan, R.1


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.