-
3
-
-
4243422367
-
-
K. Beck, M. Beedle, A. van Bennekum, A. Cockburn, W. Cunningham, M. Fowler, J. Grenning, J. Highsmith, A. Hunt, R. Jeffries, J. Kern, B. Marick, R. C. Martin, S. Mellor, K. Schwaber, J. Sutherland, and D. Thomas. Manifesto for Agile Software Development, 2001. http://agilemanifesto.org.
-
(2001)
Manifesto for Agile Software Development
-
-
Beck, K.1
Beedle, M.2
Van Bennekum, A.3
Cockburn, A.4
Cunningham, W.5
Fowler, M.6
Grenning, J.7
Highsmith, J.8
Hunt, A.9
Jeffries, R.10
Kern, J.11
Marick, B.12
Martin, R.C.13
Mellor, S.14
Schwaber, K.15
Sutherland, J.16
Thomas, D.17
-
4
-
-
33746602852
-
-
GDC 2002 Presentation; slides
-
S. Bilas. A data-driven game object system, 2002. GDC 2002 Presentation; slides available at http://scottbilas.com/files/2002/gdc-san-jose/game-objects- slides.pdf.
-
(2002)
A Data-driven Game Object System
-
-
Bilas, S.1
-
5
-
-
84863898864
-
A review of studio-based learning in computer science
-
October
-
A. S. Carter and C. D. Hundhausen. A review of studio-based learning in computer science. J. Comput. Sci. Coll., 27:105-111, October 2011.
-
(2011)
J. Comput. Sci. Coll
, vol.27
, pp. 105-111
-
-
Carter, A.S.1
Hundhausen, C.D.2
-
8
-
-
84863960361
-
-
CruiseControl Home. http://cruisecontrol.sourceforge.net.
-
-
-
-
9
-
-
85031007520
-
The wycash portfolio management system
-
New York, NY, USA ACM
-
W. Cunningham. The wycash portfolio management system. In Addendum to the proceedings on Object-oriented programming systems, languages, and applications (Addendum), OOPSLA '92, pages 29-30, New York, NY, USA, 1992. ACM.
-
(1992)
Addendum to the Proceedings on Object-oriented Programming Systems, Languages, and Applications (Addendum), OOPSLA '92
, pp. 29-30
-
-
Cunningham, W.1
-
11
-
-
70349328031
-
The game studies practicum: Applying situated learning to teach professional practices
-
New York, NY, USA ACM
-
C. Fernández-Vara and P. Tan. The game studies practicum: applying situated learning to teach professional practices. In Proceedings of the 2008 Conference on Future Play: Research, Play, Share, Future Play '08, pages 25-32, New York, NY, USA, 2008. ACM.
-
(2008)
Proceedings of the 2008 Conference on Future Play: Research, Play, Share, Future Play '08
, pp. 25-32
-
-
Fernández-Vara, C.1
Tan, P.2
-
15
-
-
84863921744
-
An experience report and analysis of java technologies in undergraduate game programming courses
-
October
-
P. Gestwicki, A. Haddad, A. Toombs, and F.-S. Sun. An experience report and analysis of java technologies in undergraduate game programming courses. J. Comput. Sci. Coll., 25:102-108, October 2009.
-
(2009)
J. Comput. Sci. Coll.
, vol.25
, pp. 102-108
-
-
Gestwicki, P.1
Haddad, A.2
Toombs, A.3
Sun, F.-S.4
-
16
-
-
84869033635
-
Social studies education game development as an undergraduate immersive learning experience
-
M. M. Cruz-Cunha, editor IGI Global In press
-
P. Gestwicki and R. Morris. Social studies education game development as an undergraduate immersive learning experience. In M. M. Cruz-Cunha, editor, Serious Games as Educational, Business, and Research Tools: Development and Design. IGI Global, 2012. In press.
-
(2012)
Serious Games as Educational, Business, and Research Tools: Development and Design
-
-
Gestwicki, P.1
Morris, R.2
-
17
-
-
77955154731
-
Teaching game design and game programming through interdisciplinary courses
-
October
-
P. Gestwicki, F.-S. Sun, and B. Dean. Teaching game design and game programming through interdisciplinary courses. J. Comput. Sci. Coll., 24:110-115, October 2008.
-
(2008)
J. Comput. Sci. Coll
, vol.24
, pp. 110-115
-
-
Gestwicki, P.1
Sun, F.-S.2
Dean, B.3
-
18
-
-
77952213719
-
Implementing studio-based learning in cs2
-
New York, NY, USA ACM
-
D. Hendrix, L. Myneni, H. Narayanan, and M. Ross. Implementing studio-based learning in cs2. In Proceedings of the 41st ACM technical symposium on Computer science education, SIGCSE '10, pages 505-509, New York, NY, USA, 2010. ACM.
-
(2010)
Proceedings of the 41st ACM Technical Symposium on Computer Science Education, SIGCSE '10
, pp. 505-509
-
-
Hendrix, D.1
Myneni, L.2
Narayanan, H.3
Ross, M.4
-
19
-
-
77952113659
-
Does studio-based instruction work in cs 1?: An empirical comparison with a traditional approach
-
New York, NY, USA ACM
-
C. Hundhausen, A. Agrawal, D. Fairbrother, and M. Trevisan. Does studio-based instruction work in cs 1?: an empirical comparison with a traditional approach. In Proceedings of the 41st ACM technical symposium on Computer science education, SIGCSE '10, pages 500-504, New York, NY, USA, 2010. ACM.
-
(2010)
Proceedings of the 41st ACM Technical Symposium on Computer Science Education, SIGCSE '10
, pp. 500-504
-
-
Hundhausen, C.1
Agrawal, A.2
Fairbrother, D.3
Trevisan, M.4
-
20
-
-
57449115561
-
Exploring studio-based instructional models for computing education
-
New York, NY, USA ACM
-
C. D. Hundhausen, N. H. Narayanan, and M. E. Crosby. Exploring studio-based instructional models for computing education. In Proceedings of the 39th SIGCSE technical symposium on Computer science education, SIGCSE '08, pages 392-396, New York, NY, USA, 2008. ACM.
-
(2008)
Proceedings of the 39th SIGCSE Technical Symposium on Computer Science Education, SIGCSE '08
, pp. 392-396
-
-
Hundhausen, C.D.1
Narayanan, N.H.2
Crosby, M.E.3
-
22
-
-
84863902007
-
Postmortem: Thief: The dark project
-
July
-
T. Leonard. Postmortem: Thief: The Dark Project. Game Developer, July 1999.
-
(1999)
Game Developer
-
-
Leonard, T.1
-
26
-
-
84863960365
-
-
Mercurial. http://mercurial.selenic.com.
-
-
-
-
28
-
-
33746649881
-
Component based object management
-
K. Pallister, editor Charles River Media, Hingham, Mass.
-
B. Rene. Component based object management. In K. Pallister, editor, Game Programming Gems 5, pages 25-37. Charles River Media, Hingham, Mass., 2005.
-
(2005)
Game Programming Gems 5
, pp. 25-37
-
-
Rene, B.1
-
29
-
-
42149142164
-
Using scrum to manage student projects
-
October
-
D. Sanders. Using Scrum to manage student projects. J. Comput. Sci. Coll., 23:79-79, October 2007.
-
(2007)
J. Comput. Sci. Coll.
, vol.23
, pp. 79-79
-
-
Sanders, D.1
-
30
-
-
77955124469
-
Abc-sprints: Adapting scrum to academic game development courses
-
New York, NY, USA ACM
-
J. Schild, R. Walter, and M. Masuch. Abc-sprints: adapting scrum to academic game development courses. In Proceedings of the Fifth International Conference on the Foundations of Digital Games, FDG '10, pages 187-194, New York, NY, USA, 2010. ACM.
-
(2010)
Proceedings of the Fifth International Conference on the Foundations of Digital Games, FDG '10
, pp. 187-194
-
-
Schild, J.1
Walter, R.2
Masuch, M.3
-
34
-
-
79959486600
-
Software engineering senior design course: Experiences with agile game development in a capstone project
-
New York, NY, USA ACM
-
T. Smith, K. M. Cooper, and C. S. Longstreet. Software engineering senior design course: experiences with agile game development in a capstone project. In Proceeding of the 1st international workshop on Games and software engineering, GAS '11, pages 9-12, New York, NY, USA, 2011. ACM.
-
(2011)
Proceeding of the 1st International Workshop on Games and Software Engineering, GAS '11
, pp. 9-12
-
-
Smith, T.1
Cooper, K.M.2
Longstreet, C.S.3
-
36
-
-
84863933034
-
-
Jan.
-
M. West. Evolve your hierarchy. http://cowboyprogramming.com/2007/01/05/ evolve-your-heirachy, Jan. 2007.
-
(2007)
Evolve Your Hierarchy
-
-
West, M.1
|