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Volumn , Issue , 2012, Pages 73-80

The entity system architecture and its application in an undergraduate game development studio

Author keywords

Education; Entity system architecture; Game development; Studio learning

Indexed keywords

CIVIL WAR; DESIGN PATTERNS; EDUCATIONAL GAME; EXPERIENCE REPORT; GAME DEVELOPMENT; GAME ENGINE; INDIANA; LEARNING EXPERIENCES; SOFTWARE ARCHITECTURAL; STUDENT LEARNING EXPERIENCES; STUDIO LEARNING; SYSTEM ARCHITECTURES; TEST DRIVEN DEVELOPMENT; VERSION CONTROL;

EID: 84863922085     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: 10.1145/2282338.2282356     Document Type: Conference Paper
Times cited : (7)

References (36)
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    • Gestwicki, P.1    Haddad, A.2    Toombs, A.3    Sun, F.-S.4
  • 17
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    • Teaching game design and game programming through interdisciplinary courses
    • October
    • P. Gestwicki, F.-S. Sun, and B. Dean. Teaching game design and game programming through interdisciplinary courses. J. Comput. Sci. Coll., 24:110-115, October 2008.
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    • (2005) Game Programming Gems 5 , pp. 25-37
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* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.