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Volumn , Issue , 2010, Pages 187-194

ABC-Sprints: Adapting scrum to academic game development courses

Author keywords

Curriculum; Education; Game development; Games; Scrum; Team projects; XNA

Indexed keywords

COURSE DESIGN; EDUCATION GAME; GAME DESIGN; GAME DEVELOPMENT; GAME PROJECTS; TEAM PROJECTS; WALKTHROUGHS;

EID: 77955124469     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: 10.1145/1822348.1822373     Document Type: Conference Paper
Times cited : (23)

References (24)
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    • Brown, Q.1    Lee, F.2    Alejandre, S.3
  • 2
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    • Games, stories, or something more traditional: The types of assignments college students prefer
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  • 3
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    • Duvall, S.1
  • 5
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    • Addressing industry issues in a multi-disciplinary course on game design
    • ACM
    • A. Estey, A. Gooch, and B. Gooch. Addressing Industry Issues in a Multi-Disciplinary Course on Game Design. In Proc. of the FDG'09, pages 71-78. ACM, 2009.
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  • 6
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    • ACM
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  • 12
    • 77955130189 scopus 로고    scopus 로고
    • last access: 24.01.2010
    • C. Keith. Scrum Rising. Game Developer Magazine, 2007. http://www.agilegamedevelopment.com/Articles/ScrumRising.pdf, last access: 24.01.2010.
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  • 14
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  • 17
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* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.