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Volumn , Issue , 2012, Pages 838-858

Social studies education game development as an undergraduate immersive learning experience

Author keywords

[No Author keywords available]

Indexed keywords


EID: 84869033635     PISSN: None     EISSN: None     Source Type: Book    
DOI: 10.4018/978-1-4666-0149-9.ch043     Document Type: Chapter
Times cited : (5)

References (46)
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    • Gestwicki, P., Haddad, A., Toombs, A., & Sun, F. (2009). An experience report and analysis of Java technologies in undergraduate game programming courses. Journal of Computing Sciences in Colleges, 25(1), 102-108.
    • (2009) Journal of Computing Sciences In Colleges , vol.25 , Issue.1 , pp. 102-108
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    • Awakening creativity
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    • (2009) Lecture At the Chautauqua Institution
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    • Moving learning games forward: Obstacles, opportunities, & openness
    • Retrieved January 31, 2011, from
    • Klopfer, E., Osterweil, S., & Salen, K. (2009). Moving learning games forward: Obstacles, opportunities, & openness. The Education Arcade. Retrieved January 31, 2011, from http://education.mit.edu/papers/MovingLearning-GamesForward_EdArcade.pdf
    • (2009) The Education Arcade
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    • Unskilled and unaware of it: How difficulties in recognizing one's own incompetence lead to inflated self-assessments
    • doi:10.1037/0022-3514.77.6.1121
    • Kruger, J., & Dunning, D. (1999). Unskilled and unaware of it: How difficulties in recognizing one's own incompetence lead to inflated self-assessments. Journal of Personality and Social Psychology, 77(6), 1121-1134. doi:10.1037/0022-3514.77.6.1121
    • (1999) Journal of Personality and Social Psychology , vol.77 , Issue.6 , pp. 1121-1134
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    • Retrieved February 9, 2011, from
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    • (2007) Entity Systems Are the Future of MMOG Development
    • Martin, A.1
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    • Anatomy of a design document
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    • Ryan, T. (1999). Anatomy of a design document. Gamasutra. Retrieved February 3, 2011, from http://www.gamasutra.com/view/feature/3384/the_anatomy_of_a_design_document_.php.
    • (1999) Gamasutra
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    • Reflective conversation with materials
    • In Winograd, T. (Ed.), New York, NY: ACM Press
    • Schon, D., & Bennet, J. (1996). Reflective conversation with materials. In Winograd, T. (Ed.), Bringing design to software. New York, NY: ACM Press.
    • (1996) Bringing Design to Software
    • Schon, D.1    Bennet, J.2
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    • Toward the development of flexibly adaptive instructional designs
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    • Schwartz, D. L., Lin, X., Brophy, S., & Bransford, J. D. (1999). Toward the development of flexibly adaptive instructional designs. In Reigelut, C. M. (Ed.), Instructional design theories and models (Vol. II). Hillsdale, NJ: Erlbaum.
    • (1999) Instructional Design Theories and Models , vol.2
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    • West, M. (2007). Evolve your hierarchy. Retrieved February 3, 2011, from http://cowboyprogramming.com/2007/01/05/evolve-your-heirachy
    • (2007) Evolve Your Hierarchy
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* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.