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Volumn 36, Issue 3, 2012, Pages 185-192

Virtual Network Marathon with immersion, scientificalness, competitiveness, adaptability and learning

Author keywords

Adaptive game AI; Exergame; Non player modeling; Serious game; Virtual reality; Virtual sports

Indexed keywords

COMPETITION; E-LEARNING; INTERACTIVE COMPUTER GRAPHICS; SET-TOP BOXES; SPORTING GOODS; SPORTS; SPORTS MEDICINE; VIRTUAL REALITY;

EID: 84862777967     PISSN: 00978493     EISSN: None     Source Type: Journal    
DOI: 10.1016/j.cag.2012.01.006     Document Type: Conference Paper
Times cited : (19)

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* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.