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Volumn , Issue , 2012, Pages 111-118

A framework for rendering complex scattering effects on hair

Author keywords

anti aliasing; GPU; hair rendering; scattering

Indexed keywords

GPU; HAIR FIBERS; HAIR GEOMETRY; HAIR MODEL; HAIR RENDERING; OPEN PROBLEMS; PHOTO-REALISTIC; PHOTOREALISTIC QUALITY; RAY PATHS; RENDERING PIPELINES; SCATTERING EFFECTS; SCATTERING MODEL; SELF-SHADOWS; UNIFIED FRAMEWORK;

EID: 84859872838     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: 10.1145/2159616.2159635     Document Type: Conference Paper
Times cited : (14)

References (22)
  • 7
    • 77953862803 scopus 로고    scopus 로고
    • Interactive multiresolution hair modeling and editing
    • KIM, T.-Y., AND NEUMANN, U. 2002. Interactive multiresolution hair modeling and editing. ACM Trans. Graph. 21, 620-629.
    • (2002) ACM Trans. Graph. , vol.21 , pp. 620-629
    • Kim, T.-Y.1    Neumann, U.2
  • 10
    • 33749252941 scopus 로고    scopus 로고
    • Simulating multiple scattering in hair using a photon mapping approach
    • MOON, J. T., AND MARSCHNER, S. R. 2006. Simulating multiple scattering in hair using a photon mapping approach. In ACM SIGGRAPH 2006 Papers, SIGGRAPH '06, 1067-1074.
    • (2006) ACM SIGGRAPH 2006 Papers, SIGGRAPH '06 , pp. 1067-1074
    • Moon, J.T.1    Marschner, S.R.2
  • 15
    • 77950453346 scopus 로고    scopus 로고
    • Real-time approximate sorting for self shadowing and transparency in hair rendering
    • ACM, New York, NY, USA, I3D '08
    • SINTORN, E., AND ASSARSSON, U. 2008. Real-time approximate sorting for self shadowing and transparency in hair rendering. In Proceedings of the 2008 symposium on Interactive 3D graphics and games, ACM, New York, NY, USA, I3D '08, 157-162.
    • (2008) Proceedings of the 2008 Symposium on Interactive 3D Graphics and Games , pp. 157-162
    • Sintorn, E.1    Assarsson, U.2
  • 18
    • 77955971155 scopus 로고    scopus 로고
    • Real-time concurrent linked list construction on the gpu
    • YANG, J. C., HENSLEY, J., GRUN, H., AND THIBIEROZ, N. 2010. Real-time concurrent linked list construction on the gpu. Computer Graphics Forum 29, 4, 1297-1304.
    • (2010) Computer Graphics Forum , vol.29 , Issue.4 , pp. 1297-1304
    • Yang, J.C.1    Hensley, J.2    Grun, H.3    Thibieroz, N.4


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.