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Volumn , Issue , 2008, Pages 157-162

Real-time approximate sorting for self shadowing and transparency in hair rendering

Author keywords

Deep shadow maps; Hair rendering; Opacity maps

Indexed keywords

ALIASING; COMPLEX GEOMETRIES; HAIR RENDERING; HIGH FREQUENCY; LINEAR TIME; MEMORY USAGE; REAL TIME; SHADOW MAPS; SHADOW VOLUME; SUB-SETS;

EID: 77950453346     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: 10.1145/1342250.1342275     Document Type: Conference Paper
Times cited : (29)

References (14)
  • 5
    • 84912035697 scopus 로고
    • Rendering fur with three-dimensional textures
    • KAJIYA, J. T., AND KAY, T. L. 1989. Rendering fur with three-dimensional textures. Proceedings of SIGGRAPH, 271-280.
    • (1989) Proceedings of SIGGRAPH , pp. 271-280
    • Kajiya, J.T.1    Kay, T.L.2
  • 9
    • 0024701480 scopus 로고
    • Transparency and antialiasing algorithms implemented with the virtual pixel maps technique
    • MAMMEN, A. 1989. Transparency and antialiasing algorithms implemented with the virtual pixel maps technique. IEEE Computer Graphics, 43-45.
    • (1989) IEEE Computer Graphics , pp. 43-45
    • Mammen, A.1
  • 11
    • 35349022870 scopus 로고    scopus 로고
    • Hair animation and rendering in the nalu demo
    • NGUYEN, H., AND DONELLY, W. 2005. Hair animation and rendering in the nalu demo. GPU Gems 2, 361-380.
    • (2005) GPU Gems 2 , pp. 361-380
    • Nguyen, H.1    Donelly, W.2


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.