-
1
-
-
34250207619
-
Transformed social interaction in collaborative virtual environments
-
Messaris, P.Humphreys, L. (eds.), Peter Lang, New York
-
Bailenson, J.N.: Transformed social interaction in collaborative virtual environments. In: Messaris, P..Humphreys, L. (eds.) Digital Media: Transformations in Human Communication, Peter Lang, New York, (2006).
-
(2006)
Digital Media: Transformations in Human Communication
-
-
Bailenson, J.N.1
-
2
-
-
34548286429
-
The ideal elf: Identity exploration in world of warcraft
-
Bessiere, K, Seay, A.F., Kiesler, S.: The Ideal Elf: Identity Exploration in World of Warcraft. Cyberpsychology & Behavior, 10 (4). (2007) 530-535.
-
(2007)
Cyberpsychology & Behavior
, vol.10
, Issue.4
, pp. 530-535
-
-
Bessiere, K.1
Seay, A.F.2
Kiesler, S.3
-
3
-
-
21644460203
-
Cscw at play: 'there' as a collaborative virtual environment
-
ACM, New York
-
Brown, B., Bell, M.: CSCW at play: 'There' as a collaborative virtual environment. In: Proceedings of CSCW'04, ACM, New York, (2004), 350-359.
-
(2004)
Proceedings of CSCW'04
, pp. 350-359
-
-
Brown, B.1
Bell, M.2
-
4
-
-
33745862770
-
Alone together?" exploring the social dynamics of massively multiplayer online games
-
ACM, New York
-
Ducheneaut, N., Yee, N., Nickell, E., Moore, R.J.: "Alone Together?" Exploring the social dynamics of massively multiplayer online games. In: Proceedings of CHI 2006, ACM, New York, (2006), 407-416.
-
(2006)
Proceedings of CHI 2006
, pp. 407-416
-
-
Ducheneaut, N.1
Yee, N.2
Nickell, E.3
Moore, R.J.4
-
5
-
-
35348830517
-
The truth about lying in online dating profiles
-
ACM, New York
-
Hancock, J.T., Toma, C., Eliison, N.: The truth about lying in online dating profiles. In: Proceedings of CHI 2007, ACM, New York. (2007), 449-452.
-
(2007)
Proceedings of CHI 2007
, pp. 449-452
-
-
Hancock, J.T.1
Toma, C.2
Eliison, N.3
-
6
-
-
39449135867
-
Gender swapping and socializing in cyberspace: An exploratory study
-
Hussain, Z., Griffiths, M.D.: Gender Swapping and Socializing in Cyberspace: An Exploratory Study. Cyberpsychology & Behavior, 11(1). (2008) 47-53.
-
(2008)
Cyberpsychology & Behavior
, vol.11
, Issue.1
, pp. 47-53
-
-
Hussain, Z.1
Griffiths, M.D.2
-
7
-
-
84887501395
-
Your second selves: Avatar designs and identity play in a teen virtual world
-
Kafai, Y.B., Fields, D.A., Cook, M.: Your second selves: avatar designs and identity play in a teen virtual world. In: Proceedings of DIGRA 2007, (2007).
-
(2007)
Proceedings of DIGRA 2007
-
-
Kafai, Y.B.1
Fields, D.A.2
Cook, M.3
-
8
-
-
77956979673
-
-
New Riders Press
-
Meadows, M.: I, Avatar. New Riders Press (2008).
-
(2008)
I Avatar
-
-
Meadows, M.1
-
9
-
-
34249893410
-
Doing virtually nothing: Awareness and accountability in massively multiplayer online worlds
-
Moore, R.J., Ducheneaut, N., Nickell, E.: Doing virtually nothing: awareness and accountability in massively multiplayer online worlds. Computer Supported Cooperative Work, 16. (2007)265-305.
-
(2007)
Computer Supported Cooperative Work
, vol.16
, pp. 265-305
-
-
Moore, R.J.1
Ducheneaut, N.2
Nickell, E.3
-
10
-
-
33846427487
-
Race in/for cyberspace: Identity tourism on the internet
-
Bell, D. (ed)., Routledge Press, New York
-
Nakamura, L.: Race In/For Cyberspace: Identity Tourism on the Internet. In: Bell, D. (ed). The Cybercultures Reader, Routledge Press, New York, (2000).
-
(2000)
The Cybercultures Reader
-
-
Nakamura, L.1
-
11
-
-
34547182915
-
Strangers and friends: Collaborative play in world of warcraft
-
ACM, New York
-
Nardi, B., Harris, J.: Strangers and Friends: Collaborative Play in World of Warcraft. In: Proceedings of CSCW 2006, ACM, New York, (2006).
-
(2006)
Proceedings of CSCW 2006
-
-
Nardi, B.1
Harris, J.2
-
12
-
-
84892453518
-
Can an ore catch a cab in stormwind? Cybertype preference in world of warcraft
-
ACM Press, New York, NY
-
Pace, T.: Can an Ore catch a cab in Stormwind? Cybertype preference in World of Warcraft. In: Proc. CHI 2008, ACM Press, New York, NY, (2008), 2943-2502.
-
(2008)
Proc. CHI 2008
, pp. 2502-2943
-
-
Pace, T.1
-
15
-
-
84935071950
-
Shame and glory: A sociology of hair
-
Synnott, A.: Shame and glory: A sociology of hair. British Journal of Sociology, 38 (3). (1987) 381-413.
-
(1987)
British Journal of Sociology
, vol.38
, Issue.3
, pp. 381-413
-
-
Synnott, A.1
-
16
-
-
84892469428
-
Life on the screen: Identity in the age of the internet
-
Turkle, S.: Life on the screen: identity in the age of the Internet. Touchstone Books (1997).
-
(1997)
Touchstone Books
-
-
Turkle, S.1
-
19
-
-
33847731833
-
The labor of fun: How video games blur the boundaries of work and play
-
Yee, N.: The labor of fun: How video games blur the boundaries of work and play. Games and Culture, 1. (2006) 68-71.
-
(2006)
Games and Culture
, vol.1
, pp. 68-71
-
-
Yee, N.1
-
20
-
-
38449106942
-
Walk a mile in digital shoes: The impact of embodied perspective-taking on the reduction of negative stereotyping in immersive virtual environments
-
Yee, N., Bailenson, J.N.: Walk A Mile in Digital Shoes: The Impact of Embodied Perspective-Taking on The Reduction of Negative Stereotyping in Immersive Virtual Environments. In: Proceedings of PRESENCE 2006: The 9th Annual International Workshop on Presence, (2006).
-
(2006)
Proceedings of PRESENCE 2006: The 9th Annual International Workshop on Presence
-
-
Yee, N.1
Bailenson, J.N.2
|